1.7 KiB
1.7 KiB
Run Engine 2.0
Core run lifecycle management system (@internal/run-engine). This is where ALL new run lifecycle logic should go - not in apps/webapp/app/v3/services/ directly.
Architecture
The RunEngine class (src/engine/index.ts) orchestrates modular systems:
Systems (src/engine/systems/)
Each system handles one concern:
- BatchSystem: Batch trigger processing with DRR (Deficit Round Robin)
- CheckpointSystem: Execution checkpoints for recovery
- DebounceSystem: Configurable debouncing with delay
- DelayedRunSystem: TTL-based delayed execution
- DequeueSystem: Pulls runs from queue, assigns to workers
- EnqueueSystem: Adds runs to queue with ordering
- ExecutionSnapshotSystem: Stores/restores run state for warm restarts
- PendingVersionSystem: Version management for deployments
- RunAttemptSystem: Individual execution attempts (retries, heartbeats)
- TTLSystem: Automatic run expiration
- WaitpointSystem: Synchronization primitive for waiting between tasks
Queue and Locking
- RunQueue (
src/run-queue/): Redis-backed fair queue with concurrency management - BatchQueue (
src/batch-queue/): Batch processing queue - RunLocker (
src/locking.ts): Redis locks preventing concurrent run execution
Key Design Patterns
- Event-driven via EventBus
- OpenTelemetry tracer/meter integration
- Redis for distributed locks and queues
- Prisma for persistence with read-only replica support (
readOnlyPrisma)
Testing
Tests live in src/engine/tests/ and use testcontainers (Redis + PostgreSQL):
cd internal-packages/run-engine
pnpm run test ./src/engine/tests/ttl.test.ts --run
May need to build dependencies first: pnpm run build --filter @internal/run-engine