123 lines
4.1 KiB
Plaintext
123 lines
4.1 KiB
Plaintext
{
|
|
"FormatVersion": 3,
|
|
"Id": "f9fe78c5-43a6-48ae-8e8c-6cdbbc330dd1"/*RenderTarget*/,
|
|
"Description": "The primary method of rendering 3D data into a 2D image texture. You will need this for all post-processing image effects and many other applications.",
|
|
"SymbolTags": "1",
|
|
"InputUis": [
|
|
{
|
|
"InputId": "03749b41-cc3c-4f38-aea6-d7cea19fc073"/*Resolution*/,
|
|
"Position": {
|
|
"X": -100.96112,
|
|
"Y": -102.246216
|
|
},
|
|
"Description": "Overrides the default resolution or the resolution of the Output window.\n\nIf the resolution is:\n- [0,0], the current resolution requested by the Output window is used.\n- For image fx operators, negative resolutions will use the incoming resolution.\n\nAll other settings use custom resolutions. \nThe maximum resolution depends on your graphics hardware and is normally 16k.\n",
|
|
"Min": -1,
|
|
"Max": 16384,
|
|
"ClampMin": true,
|
|
"ClampMax": true
|
|
},
|
|
{
|
|
"InputId": "07ad28ad-ff5f-4ca9-b7bb-f7f8b16a6434"/*TextureReference*/,
|
|
"Position": {
|
|
"X": -100.96112,
|
|
"Y": 167.75378
|
|
},
|
|
"Description": "In combination with [UseRenderTarget] this can be used for feedback effects."
|
|
},
|
|
{
|
|
"InputId": "3782e42e-6a36-4ba2-aaa2-3ee401a3cdf1"/*WithNormalBuffer*/,
|
|
"Position": {
|
|
"X": -100.96112,
|
|
"Y": 107.753784
|
|
}
|
|
},
|
|
{
|
|
"InputId": "4da253b7-4953-439a-b03f-1d515a78bddf"/*Command*/,
|
|
"Relevancy": "Required",
|
|
"Position": {
|
|
"X": -100.96112,
|
|
"Y": -147.24622
|
|
}
|
|
},
|
|
{
|
|
"InputId": "6ea4f801-ff52-4266-a41f-b9ef02c68510"/*WithDepthBuffer*/,
|
|
"Position": {
|
|
"X": -100.96112,
|
|
"Y": 32.753784
|
|
},
|
|
"Description": "You will need a depth buffer for all Z-Buffer sorting.\nCombining a depth buffer with MultiSampling requires internal downsampling: This basically means doubling the GPU memory consumption."
|
|
},
|
|
{
|
|
"InputId": "8bb4a4e5-0c88-4d99-a5b2-2c9e22bd301f"/*ClearColor*/,
|
|
"Position": {
|
|
"X": -100.96112,
|
|
"Y": -57.246216
|
|
},
|
|
"Description": "Defines the RGBA value of the world background.\n\nThis setting can be transparent to composite the rendered image over another background."
|
|
},
|
|
{
|
|
"InputId": "aacafc4d-f47f-4893-9a6e-98db306a8901"/*Clear*/,
|
|
"Position": {
|
|
"X": -100.96112,
|
|
"Y": 77.753784
|
|
},
|
|
"AddPadding": "True"
|
|
},
|
|
{
|
|
"InputId": "abebb02b-bcaa-42c7-8eb8-da3c1b2fc840"/*EnableUpdate*/,
|
|
"Position": {
|
|
"X": -100.96112,
|
|
"Y": 257.75378
|
|
},
|
|
"Description": "Enables / Disables rendering. This can be very useful when connected to [Once] for caching the rendering after an initial update."
|
|
},
|
|
{
|
|
"InputId": "e882e0f0-03f9-46e6-ac7a-709e6fa66613"/*Multisampling*/,
|
|
"Position": {
|
|
"X": -100.96112,
|
|
"Y": 212.75378
|
|
},
|
|
"GroupTitle": "Render Quality",
|
|
"Description": "Selects the quality level of the Multisample anti-aliasing (MSAA). \n\nHigher values create smoother and less pixelated results but can have a high performance impact on slow GPUs (Graphics Cards).\n\nFor details see: https://en.wikipedia.org/wiki/Multisample_anti-aliasing"
|
|
},
|
|
{
|
|
"InputId": "ec46bef4-8dce-4eb4-bfe8-e35a5ac416ec"/*TextureFormat*/,
|
|
"Position": {
|
|
"X": -100.96112,
|
|
"Y": -12.246216
|
|
},
|
|
"GroupTitle": "Advanced Options"
|
|
},
|
|
{
|
|
"InputId": "f0cf3325-4967-4419-9beb-036cd6dbfd6a"/*GenerateMips*/,
|
|
"Position": {
|
|
"X": -100.96112,
|
|
"Y": 122.753784
|
|
}
|
|
}
|
|
],
|
|
"SymbolChildUis": [],
|
|
"OutputUis": [
|
|
{
|
|
"OutputId": "7a4c4feb-be2f-463e-96c6-cd9a6bad77a2"/*ColorBuffer*/,
|
|
"Position": {
|
|
"X": 29.03888,
|
|
"Y": -147.24622
|
|
}
|
|
},
|
|
{
|
|
"OutputId": "8bb0b18f-4fad-4348-a4fa-95b40c4167a4"/*DepthBuffer*/,
|
|
"Position": {
|
|
"X": 29.03888,
|
|
"Y": -47.246216
|
|
}
|
|
},
|
|
{
|
|
"OutputId": "1caefb48-d7fb-40c1-b5b5-c2cf5837dfa9"/*NormalBuffer*/,
|
|
"Position": {
|
|
"X": 29.03888,
|
|
"Y": 52.753784
|
|
}
|
|
}
|
|
]
|
|
} |