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2026-07-13 13:13:17 +08:00

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{
"FormatVersion": 3,
"Id": "f9fe78c5-43a6-48ae-8e8c-6cdbbc330dd1"/*RenderTarget*/,
"Description": "The primary method of rendering 3D data into a 2D image texture. You will need this for all post-processing image effects and many other applications.",
"SymbolTags": "1",
"InputUis": [
{
"InputId": "03749b41-cc3c-4f38-aea6-d7cea19fc073"/*Resolution*/,
"Position": {
"X": -100.96112,
"Y": -102.246216
},
"Description": "Overrides the default resolution or the resolution of the Output window.\n\nIf the resolution is:\n- [0,0], the current resolution requested by the Output window is used.\n- For image fx operators, negative resolutions will use the incoming resolution.\n\nAll other settings use custom resolutions. \nThe maximum resolution depends on your graphics hardware and is normally 16k.\n",
"Min": -1,
"Max": 16384,
"ClampMin": true,
"ClampMax": true
},
{
"InputId": "07ad28ad-ff5f-4ca9-b7bb-f7f8b16a6434"/*TextureReference*/,
"Position": {
"X": -100.96112,
"Y": 167.75378
},
"Description": "In combination with [UseRenderTarget] this can be used for feedback effects."
},
{
"InputId": "3782e42e-6a36-4ba2-aaa2-3ee401a3cdf1"/*WithNormalBuffer*/,
"Position": {
"X": -100.96112,
"Y": 107.753784
}
},
{
"InputId": "4da253b7-4953-439a-b03f-1d515a78bddf"/*Command*/,
"Relevancy": "Required",
"Position": {
"X": -100.96112,
"Y": -147.24622
}
},
{
"InputId": "6ea4f801-ff52-4266-a41f-b9ef02c68510"/*WithDepthBuffer*/,
"Position": {
"X": -100.96112,
"Y": 32.753784
},
"Description": "You will need a depth buffer for all Z-Buffer sorting.\nCombining a depth buffer with MultiSampling requires internal downsampling: This basically means doubling the GPU memory consumption."
},
{
"InputId": "8bb4a4e5-0c88-4d99-a5b2-2c9e22bd301f"/*ClearColor*/,
"Position": {
"X": -100.96112,
"Y": -57.246216
},
"Description": "Defines the RGBA value of the world background.\n\nThis setting can be transparent to composite the rendered image over another background."
},
{
"InputId": "aacafc4d-f47f-4893-9a6e-98db306a8901"/*Clear*/,
"Position": {
"X": -100.96112,
"Y": 77.753784
},
"AddPadding": "True"
},
{
"InputId": "abebb02b-bcaa-42c7-8eb8-da3c1b2fc840"/*EnableUpdate*/,
"Position": {
"X": -100.96112,
"Y": 257.75378
},
"Description": "Enables / Disables rendering. This can be very useful when connected to [Once] for caching the rendering after an initial update."
},
{
"InputId": "e882e0f0-03f9-46e6-ac7a-709e6fa66613"/*Multisampling*/,
"Position": {
"X": -100.96112,
"Y": 212.75378
},
"GroupTitle": "Render Quality",
"Description": "Selects the quality level of the Multisample anti-aliasing (MSAA). \n\nHigher values create smoother and less pixelated results but can have a high performance impact on slow GPUs (Graphics Cards).\n\nFor details see: https://en.wikipedia.org/wiki/Multisample_anti-aliasing"
},
{
"InputId": "ec46bef4-8dce-4eb4-bfe8-e35a5ac416ec"/*TextureFormat*/,
"Position": {
"X": -100.96112,
"Y": -12.246216
},
"GroupTitle": "Advanced Options"
},
{
"InputId": "f0cf3325-4967-4419-9beb-036cd6dbfd6a"/*GenerateMips*/,
"Position": {
"X": -100.96112,
"Y": 122.753784
}
}
],
"SymbolChildUis": [],
"OutputUis": [
{
"OutputId": "7a4c4feb-be2f-463e-96c6-cd9a6bad77a2"/*ColorBuffer*/,
"Position": {
"X": 29.03888,
"Y": -147.24622
}
},
{
"OutputId": "8bb0b18f-4fad-4348-a4fa-95b40c4167a4"/*DepthBuffer*/,
"Position": {
"X": 29.03888,
"Y": -47.246216
}
},
{
"OutputId": "1caefb48-d7fb-40c1-b5b5-c2cf5837dfa9"/*NormalBuffer*/,
"Position": {
"X": 29.03888,
"Y": 52.753784
}
}
]
}