{ "FormatVersion": 3, "Id": "f9fe78c5-43a6-48ae-8e8c-6cdbbc330dd1"/*RenderTarget*/, "Description": "The primary method of rendering 3D data into a 2D image texture. You will need this for all post-processing image effects and many other applications.", "SymbolTags": "1", "InputUis": [ { "InputId": "03749b41-cc3c-4f38-aea6-d7cea19fc073"/*Resolution*/, "Position": { "X": -100.96112, "Y": -102.246216 }, "Description": "Overrides the default resolution or the resolution of the Output window.\n\nIf the resolution is:\n- [0,0], the current resolution requested by the Output window is used.\n- For image fx operators, negative resolutions will use the incoming resolution.\n\nAll other settings use custom resolutions. \nThe maximum resolution depends on your graphics hardware and is normally 16k.\n", "Min": -1, "Max": 16384, "ClampMin": true, "ClampMax": true }, { "InputId": "07ad28ad-ff5f-4ca9-b7bb-f7f8b16a6434"/*TextureReference*/, "Position": { "X": -100.96112, "Y": 167.75378 }, "Description": "In combination with [UseRenderTarget] this can be used for feedback effects." }, { "InputId": "3782e42e-6a36-4ba2-aaa2-3ee401a3cdf1"/*WithNormalBuffer*/, "Position": { "X": -100.96112, "Y": 107.753784 } }, { "InputId": "4da253b7-4953-439a-b03f-1d515a78bddf"/*Command*/, "Relevancy": "Required", "Position": { "X": -100.96112, "Y": -147.24622 } }, { "InputId": "6ea4f801-ff52-4266-a41f-b9ef02c68510"/*WithDepthBuffer*/, "Position": { "X": -100.96112, "Y": 32.753784 }, "Description": "You will need a depth buffer for all Z-Buffer sorting.\nCombining a depth buffer with MultiSampling requires internal downsampling: This basically means doubling the GPU memory consumption." }, { "InputId": "8bb4a4e5-0c88-4d99-a5b2-2c9e22bd301f"/*ClearColor*/, "Position": { "X": -100.96112, "Y": -57.246216 }, "Description": "Defines the RGBA value of the world background.\n\nThis setting can be transparent to composite the rendered image over another background." }, { "InputId": "aacafc4d-f47f-4893-9a6e-98db306a8901"/*Clear*/, "Position": { "X": -100.96112, "Y": 77.753784 }, "AddPadding": "True" }, { "InputId": "abebb02b-bcaa-42c7-8eb8-da3c1b2fc840"/*EnableUpdate*/, "Position": { "X": -100.96112, "Y": 257.75378 }, "Description": "Enables / Disables rendering. This can be very useful when connected to [Once] for caching the rendering after an initial update." }, { "InputId": "e882e0f0-03f9-46e6-ac7a-709e6fa66613"/*Multisampling*/, "Position": { "X": -100.96112, "Y": 212.75378 }, "GroupTitle": "Render Quality", "Description": "Selects the quality level of the Multisample anti-aliasing (MSAA). \n\nHigher values create smoother and less pixelated results but can have a high performance impact on slow GPUs (Graphics Cards).\n\nFor details see: https://en.wikipedia.org/wiki/Multisample_anti-aliasing" }, { "InputId": "ec46bef4-8dce-4eb4-bfe8-e35a5ac416ec"/*TextureFormat*/, "Position": { "X": -100.96112, "Y": -12.246216 }, "GroupTitle": "Advanced Options" }, { "InputId": "f0cf3325-4967-4419-9beb-036cd6dbfd6a"/*GenerateMips*/, "Position": { "X": -100.96112, "Y": 122.753784 } } ], "SymbolChildUis": [], "OutputUis": [ { "OutputId": "7a4c4feb-be2f-463e-96c6-cd9a6bad77a2"/*ColorBuffer*/, "Position": { "X": 29.03888, "Y": -147.24622 } }, { "OutputId": "8bb0b18f-4fad-4348-a4fa-95b40c4167a4"/*DepthBuffer*/, "Position": { "X": 29.03888, "Y": -47.246216 } }, { "OutputId": "1caefb48-d7fb-40c1-b5b5-c2cf5837dfa9"/*NormalBuffer*/, "Position": { "X": 29.03888, "Y": 52.753784 } } ] }