291 lines
10 KiB
Swift
291 lines
10 KiB
Swift
import AppKit
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import CodexBarCore
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import SwiftUI
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import Vortex
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@MainActor
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final class ScreenConfettiOverlayController {
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private static let overlayLifetime: TimeInterval = 5
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private let logger = CodexBarLog.logger(LogCategories.confetti)
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private var windows: [NSWindow] = []
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private var dismissalTask: Task<Void, Never>?
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func play(originInScreen origin: CGPoint?) {
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guard self.windows.isEmpty else {
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self.logger.debug("Ignoring confetti trigger while overlay is already active")
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return
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}
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let screens = NSScreen.screens
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guard !screens.isEmpty else {
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self.logger.error("Cannot present confetti overlay because no screens were found")
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return
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}
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let palette = Self.randomPalette()
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self.windows = screens.map { screen in
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let frame = screen.frame
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let localOrigin = Self.localOrigin(in: frame, from: origin)
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let contentView = ScreenConfettiOverlayView(origin: localOrigin, colors: palette)
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.allowsHitTesting(false)
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let hostingView = NSHostingView(rootView: contentView)
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hostingView.wantsLayer = true
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hostingView.layer?.backgroundColor = NSColor.clear.cgColor
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let window = ClickThroughOverlayPanel(
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contentRect: frame,
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styleMask: [.borderless, .nonactivatingPanel],
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backing: .buffered,
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defer: false,
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screen: screen)
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window.contentView = hostingView
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window.level = .statusBar
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window.collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary, .ignoresCycle, .stationary]
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window.backgroundColor = .clear
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window.isOpaque = false
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window.hasShadow = false
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window.ignoresMouseEvents = true
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window.acceptsMouseMovedEvents = false
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window.isMovable = false
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window.isReleasedWhenClosed = false
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window.canHide = false
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window.hidesOnDeactivate = false
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window.becomesKeyOnlyIfNeeded = false
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window.isExcludedFromWindowsMenu = true
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window.setFrame(frame, display: false)
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return window
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}
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self.logger.info(
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"Presenting confetti overlay",
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metadata: [
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"screenCount": "\(self.windows.count)",
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"originKnown": origin == nil ? "0" : "1",
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])
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for window in self.windows {
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window.orderFrontRegardless()
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}
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self.dismissalTask = Task { @MainActor [weak self] in
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try? await Task.sleep(for: .seconds(Self.overlayLifetime))
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self?.dismiss()
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}
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}
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func dismiss() {
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self.dismissalTask?.cancel()
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self.dismissalTask = nil
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guard !self.windows.isEmpty else { return }
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for window in self.windows {
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window.orderOut(nil)
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window.close()
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}
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self.windows.removeAll(keepingCapacity: true)
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}
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private static func localOrigin(in screenFrame: CGRect, from globalOrigin: CGPoint?) -> CGPoint {
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let fallback = CGPoint(x: screenFrame.maxX - 28, y: screenFrame.maxY - 8)
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let resolved: CGPoint = if let globalOrigin, screenFrame.contains(globalOrigin) {
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globalOrigin
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} else {
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fallback
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}
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let insetFrame = screenFrame.insetBy(dx: 8, dy: 8)
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return CGPoint(
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x: min(max(resolved.x, insetFrame.minX), insetFrame.maxX) - screenFrame.minX,
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y: min(max(resolved.y, insetFrame.minY), insetFrame.maxY) - screenFrame.minY)
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}
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private static func randomPalette() -> [Color] {
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let hue = Double.random(in: 0...1)
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let hueOffsets = [0.0, 0.08, 0.16, 0.5, 0.66, 0.83]
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return hueOffsets.map { offset in
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Color(
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hue: (hue + offset).truncatingRemainder(dividingBy: 1),
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saturation: Double.random(in: 0.55...0.95),
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brightness: Double.random(in: 0.85...1))
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}
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}
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}
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private final class ClickThroughOverlayPanel: NSPanel {
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override var canBecomeKey: Bool {
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false
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}
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override var canBecomeMain: Bool {
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false
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}
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override var acceptsFirstResponder: Bool {
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false
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}
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}
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private struct ScreenConfettiOverlayView: View {
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private static let clockwiseRotationAngles: [Double] = [270, 234, 198, 162, 126, 90]
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private static let counterclockwiseRotationAngles: [Double] = [90, 126, 162, 198, 234, 270]
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let origin: CGPoint
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let colors: [Color]
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@Environment(\.self) private var environment
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@State private var visiblePhaseCount = 0
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var body: some View {
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GeometryReader { proxy in
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let clockwiseAngles = Array(Self.clockwiseRotationAngles.prefix(self.visiblePhaseCount).enumerated())
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let counterclockwiseAngles = Array(
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Self.counterclockwiseRotationAngles.prefix(self.visiblePhaseCount).enumerated())
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ZStack {
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ForEach(clockwiseAngles, id: \.offset) { index, angle in
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VortexView(self.makeFireworkConfettiSystem(
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in: proxy.size,
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launchAngle: angle,
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phaseIndex: index,
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lateralOffset: -12))
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{
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RoundedRectangle(cornerRadius: 2, style: .continuous)
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.fill(.white)
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.frame(width: 10, height: 20)
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.tag("confetti-bar")
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Circle()
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.fill(.white)
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.frame(width: 9, height: 9)
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.tag("confetti-dot")
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Capsule(style: .continuous)
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.fill(.white)
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.frame(width: 8, height: 16)
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.rotationEffect(.degrees(30))
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.tag("confetti-pill")
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Circle()
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.fill(.white)
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.frame(width: 6, height: 6)
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.blur(radius: 1)
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.tag("confetti-tracer")
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}
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}
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ForEach(counterclockwiseAngles, id: \.offset) { index, angle in
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VortexView(self.makeFireworkConfettiSystem(
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in: proxy.size,
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launchAngle: angle,
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phaseIndex: index,
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lateralOffset: 12))
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{
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RoundedRectangle(cornerRadius: 2, style: .continuous)
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.fill(.white)
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.frame(width: 10, height: 20)
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.tag("confetti-bar")
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Circle()
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.fill(.white)
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.frame(width: 9, height: 9)
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.tag("confetti-dot")
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Capsule(style: .continuous)
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.fill(.white)
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.frame(width: 8, height: 16)
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.rotationEffect(.degrees(30))
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.tag("confetti-pill")
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Circle()
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.fill(.white)
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.frame(width: 6, height: 6)
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.blur(radius: 1)
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.tag("confetti-tracer")
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}
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}
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}
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.ignoresSafeArea()
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.allowsHitTesting(false)
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.task {
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self.visiblePhaseCount = 1
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for phaseCount in 2...Self.clockwiseRotationAngles.count {
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try? await Task.sleep(for: .milliseconds(60))
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self.visiblePhaseCount = phaseCount
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}
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}
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}
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}
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private func makeFireworkConfettiSystem(
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in size: CGSize,
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launchAngle: Double,
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phaseIndex: Int,
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lateralOffset: CGFloat)
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-> VortexSystem
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{
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let canvasOrigin = self.canvasOrigin(in: size, lateralOffset: lateralOffset)
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let normalizedX = size.width > 0 ? canvasOrigin.x / size.width : 1
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let normalizedY = size.height > 0 ? canvasOrigin.y / size.height : 0
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let resolvedColors = self.colors.map { color -> VortexSystem.Color in
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let components = color.resolve(in: self.environment)
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return VortexSystem.Color(
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red: Double(components.red),
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green: Double(components.green),
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blue: Double(components.blue),
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opacity: Double(components.opacity))
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}
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let explosion = VortexSystem(
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tags: ["confetti-bar", "confetti-dot", "confetti-pill"],
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spawnOccasion: .onDeath,
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shape: .point,
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birthRate: 24000,
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emissionLimit: 42,
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emissionDuration: 0.08,
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idleDuration: 10,
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lifespan: 4.2,
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speed: 0.72,
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speedVariation: 0.44,
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angleRange: .degrees(360),
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acceleration: [0, 0.32],
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dampingFactor: 0.18,
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angularSpeed: [0, 0, 3],
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angularSpeedVariation: [2, 2, 14],
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colors: .random(resolvedColors),
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size: 0.74,
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sizeVariation: 0.26,
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sizeMultiplierAtDeath: 0.94,
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stretchFactor: 0.82)
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return VortexSystem(
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tags: ["confetti-tracer"],
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secondarySystems: [explosion],
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position: [normalizedX, normalizedY],
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shape: .point,
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birthRate: 18,
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emissionLimit: 4,
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emissionDuration: 0.22,
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idleDuration: 10,
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lifespan: 0.58 + (Double(phaseIndex) * 0.03),
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speed: 1.36 + (Double(phaseIndex) * 0.04),
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speedVariation: 0.12,
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angle: .degrees(launchAngle),
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angleRange: .degrees(12),
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acceleration: [0, 0.12],
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dampingFactor: 0.06,
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angularSpeed: [0, 0, 6],
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angularSpeedVariation: [1, 1, 8],
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colors: .single(.white),
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size: 0.34,
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sizeVariation: 0.08,
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sizeMultiplierAtDeath: 0.4,
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stretchFactor: 1.3)
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}
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private func canvasOrigin(in size: CGSize, lateralOffset: CGFloat = 0) -> CGPoint {
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CGPoint(
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x: min(max(self.origin.x + lateralOffset, 0), size.width),
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y: min(max(size.height - self.origin.y + 18, 0), size.height))
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}
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}
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