import AppKit import CodexBarCore import SwiftUI import Vortex @MainActor final class ScreenConfettiOverlayController { private static let overlayLifetime: TimeInterval = 5 private let logger = CodexBarLog.logger(LogCategories.confetti) private var windows: [NSWindow] = [] private var dismissalTask: Task? func play(originInScreen origin: CGPoint?) { guard self.windows.isEmpty else { self.logger.debug("Ignoring confetti trigger while overlay is already active") return } let screens = NSScreen.screens guard !screens.isEmpty else { self.logger.error("Cannot present confetti overlay because no screens were found") return } let palette = Self.randomPalette() self.windows = screens.map { screen in let frame = screen.frame let localOrigin = Self.localOrigin(in: frame, from: origin) let contentView = ScreenConfettiOverlayView(origin: localOrigin, colors: palette) .allowsHitTesting(false) let hostingView = NSHostingView(rootView: contentView) hostingView.wantsLayer = true hostingView.layer?.backgroundColor = NSColor.clear.cgColor let window = ClickThroughOverlayPanel( contentRect: frame, styleMask: [.borderless, .nonactivatingPanel], backing: .buffered, defer: false, screen: screen) window.contentView = hostingView window.level = .statusBar window.collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary, .ignoresCycle, .stationary] window.backgroundColor = .clear window.isOpaque = false window.hasShadow = false window.ignoresMouseEvents = true window.acceptsMouseMovedEvents = false window.isMovable = false window.isReleasedWhenClosed = false window.canHide = false window.hidesOnDeactivate = false window.becomesKeyOnlyIfNeeded = false window.isExcludedFromWindowsMenu = true window.setFrame(frame, display: false) return window } self.logger.info( "Presenting confetti overlay", metadata: [ "screenCount": "\(self.windows.count)", "originKnown": origin == nil ? "0" : "1", ]) for window in self.windows { window.orderFrontRegardless() } self.dismissalTask = Task { @MainActor [weak self] in try? await Task.sleep(for: .seconds(Self.overlayLifetime)) self?.dismiss() } } func dismiss() { self.dismissalTask?.cancel() self.dismissalTask = nil guard !self.windows.isEmpty else { return } for window in self.windows { window.orderOut(nil) window.close() } self.windows.removeAll(keepingCapacity: true) } private static func localOrigin(in screenFrame: CGRect, from globalOrigin: CGPoint?) -> CGPoint { let fallback = CGPoint(x: screenFrame.maxX - 28, y: screenFrame.maxY - 8) let resolved: CGPoint = if let globalOrigin, screenFrame.contains(globalOrigin) { globalOrigin } else { fallback } let insetFrame = screenFrame.insetBy(dx: 8, dy: 8) return CGPoint( x: min(max(resolved.x, insetFrame.minX), insetFrame.maxX) - screenFrame.minX, y: min(max(resolved.y, insetFrame.minY), insetFrame.maxY) - screenFrame.minY) } private static func randomPalette() -> [Color] { let hue = Double.random(in: 0...1) let hueOffsets = [0.0, 0.08, 0.16, 0.5, 0.66, 0.83] return hueOffsets.map { offset in Color( hue: (hue + offset).truncatingRemainder(dividingBy: 1), saturation: Double.random(in: 0.55...0.95), brightness: Double.random(in: 0.85...1)) } } } private final class ClickThroughOverlayPanel: NSPanel { override var canBecomeKey: Bool { false } override var canBecomeMain: Bool { false } override var acceptsFirstResponder: Bool { false } } private struct ScreenConfettiOverlayView: View { private static let clockwiseRotationAngles: [Double] = [270, 234, 198, 162, 126, 90] private static let counterclockwiseRotationAngles: [Double] = [90, 126, 162, 198, 234, 270] let origin: CGPoint let colors: [Color] @Environment(\.self) private var environment @State private var visiblePhaseCount = 0 var body: some View { GeometryReader { proxy in let clockwiseAngles = Array(Self.clockwiseRotationAngles.prefix(self.visiblePhaseCount).enumerated()) let counterclockwiseAngles = Array( Self.counterclockwiseRotationAngles.prefix(self.visiblePhaseCount).enumerated()) ZStack { ForEach(clockwiseAngles, id: \.offset) { index, angle in VortexView(self.makeFireworkConfettiSystem( in: proxy.size, launchAngle: angle, phaseIndex: index, lateralOffset: -12)) { RoundedRectangle(cornerRadius: 2, style: .continuous) .fill(.white) .frame(width: 10, height: 20) .tag("confetti-bar") Circle() .fill(.white) .frame(width: 9, height: 9) .tag("confetti-dot") Capsule(style: .continuous) .fill(.white) .frame(width: 8, height: 16) .rotationEffect(.degrees(30)) .tag("confetti-pill") Circle() .fill(.white) .frame(width: 6, height: 6) .blur(radius: 1) .tag("confetti-tracer") } } ForEach(counterclockwiseAngles, id: \.offset) { index, angle in VortexView(self.makeFireworkConfettiSystem( in: proxy.size, launchAngle: angle, phaseIndex: index, lateralOffset: 12)) { RoundedRectangle(cornerRadius: 2, style: .continuous) .fill(.white) .frame(width: 10, height: 20) .tag("confetti-bar") Circle() .fill(.white) .frame(width: 9, height: 9) .tag("confetti-dot") Capsule(style: .continuous) .fill(.white) .frame(width: 8, height: 16) .rotationEffect(.degrees(30)) .tag("confetti-pill") Circle() .fill(.white) .frame(width: 6, height: 6) .blur(radius: 1) .tag("confetti-tracer") } } } .ignoresSafeArea() .allowsHitTesting(false) .task { self.visiblePhaseCount = 1 for phaseCount in 2...Self.clockwiseRotationAngles.count { try? await Task.sleep(for: .milliseconds(60)) self.visiblePhaseCount = phaseCount } } } } private func makeFireworkConfettiSystem( in size: CGSize, launchAngle: Double, phaseIndex: Int, lateralOffset: CGFloat) -> VortexSystem { let canvasOrigin = self.canvasOrigin(in: size, lateralOffset: lateralOffset) let normalizedX = size.width > 0 ? canvasOrigin.x / size.width : 1 let normalizedY = size.height > 0 ? canvasOrigin.y / size.height : 0 let resolvedColors = self.colors.map { color -> VortexSystem.Color in let components = color.resolve(in: self.environment) return VortexSystem.Color( red: Double(components.red), green: Double(components.green), blue: Double(components.blue), opacity: Double(components.opacity)) } let explosion = VortexSystem( tags: ["confetti-bar", "confetti-dot", "confetti-pill"], spawnOccasion: .onDeath, shape: .point, birthRate: 24000, emissionLimit: 42, emissionDuration: 0.08, idleDuration: 10, lifespan: 4.2, speed: 0.72, speedVariation: 0.44, angleRange: .degrees(360), acceleration: [0, 0.32], dampingFactor: 0.18, angularSpeed: [0, 0, 3], angularSpeedVariation: [2, 2, 14], colors: .random(resolvedColors), size: 0.74, sizeVariation: 0.26, sizeMultiplierAtDeath: 0.94, stretchFactor: 0.82) return VortexSystem( tags: ["confetti-tracer"], secondarySystems: [explosion], position: [normalizedX, normalizedY], shape: .point, birthRate: 18, emissionLimit: 4, emissionDuration: 0.22, idleDuration: 10, lifespan: 0.58 + (Double(phaseIndex) * 0.03), speed: 1.36 + (Double(phaseIndex) * 0.04), speedVariation: 0.12, angle: .degrees(launchAngle), angleRange: .degrees(12), acceleration: [0, 0.12], dampingFactor: 0.06, angularSpeed: [0, 0, 6], angularSpeedVariation: [1, 1, 8], colors: .single(.white), size: 0.34, sizeVariation: 0.08, sizeMultiplierAtDeath: 0.4, stretchFactor: 1.3) } private func canvasOrigin(in size: CGSize, lateralOffset: CGFloat = 0) -> CGPoint { CGPoint( x: min(max(self.origin.x + lateralOffset, 0), size.width), y: min(max(size.height - self.origin.y + 18, 0), size.height)) } }