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2026-07-13 13:18:05 +08:00

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# ChangeLOG
## 1.5.1
1. Fixes
- fix `lod` scheduling to avoid temporarily creating too many active splats.
2. Changes
- move splat sorting ownership to `SplatUtils`; `SplatLoader` now only parses files.
## 1.5.0
1. Features
- add `Splatting.pack.forceUnstableEnabled` to force the complete rendering pipeline.
- add `Splatting.sort.frustumCullingEnabled` to pre-cull splats for better performance.
- this can make black borders during camera rotation more visible, so enable it carefully in production scenes.
- add `Limits` for describing `IRenderer` limits.
- some `Capabilities` fields are now marked as deprecated.
- add `lod.proxy` to reduce the number of runtime `Splat` objects.
- reduces `pack` and `precalculate` GPU cost by 50%-90% in real scenes.
2. Fixes
- fix `SplatHighlightKernel` highlights being offset when `cameraRelativeEnabled` is enabled.
- fix `clear` not taking effect correctly when `MRT` is enabled.
- fix invalid data when using low-precision packing.
- fix the `LodMeta.version` type definition.
3. Changes
- optimize texture-size calculation to improve rendering performance for scenes with a single `Splat` object.
- move sorting to a dedicated worker to avoid long parsing tasks blocking sorting.
## 1.4.1
1. Fixes
- fix `packCameraRelativeCenterIsDirty` being incorrectly evaluated as `true` when camera-relative center packing is disabled.
## 1.4.0
1. Features
- add `texture-loader`, now `downloadTexture` is a generic texture load
- supported types: image types(png, jpg, webp, etc...), ktx2 and dds
- add grouped `Splatting` config: `pack`, `raster`, `sort`, and `composite`.
- add high-precision and camera-relative splat packing, plus high-precision sorting.
- `combineSplatData` target `SplatData` support.
2. Changes
- adjust splat-related default parameters from the underlying renderer pipeline.
## 1.3.0
1. Features
- `SplatUtils`add support for `center` and `ellipsoid`
> **`constructor` has been changed, migrate: `new SplatBVH(operator)` -> `new BVH(SplatCenterPrimitiveSource(operator))`**
2. Fixes
- `SplatUtils`state texture type change to `r8uint`
## 1.2.9
1. Features
- use `api-extractor` to rollup dts.
- add `esz` and `spzV4` format support.
2. Fixes
- fix typing for `MeshBasicMaterial.setValues`
- fix typing for `MeshPhongMaterial.setValues`
- Simplify some material typings
- fix type only classes
- cleanup `package.json`
## 1.1.0
1. Features
- upgrade packages: `typescript@^6.0.3`, `tslib@^2.8.1`
- sync base packages
- remove unused module `render-cloud`
## 1.0.0
1. Features
- First release