# ChangeLOG ## 1.5.1 1. Fixes - fix `lod` scheduling to avoid temporarily creating too many active splats. 2. Changes - move splat sorting ownership to `SplatUtils`; `SplatLoader` now only parses files. ## 1.5.0 1. Features - add `Splatting.pack.forceUnstableEnabled` to force the complete rendering pipeline. - add `Splatting.sort.frustumCullingEnabled` to pre-cull splats for better performance. - this can make black borders during camera rotation more visible, so enable it carefully in production scenes. - add `Limits` for describing `IRenderer` limits. - some `Capabilities` fields are now marked as deprecated. - add `lod.proxy` to reduce the number of runtime `Splat` objects. - reduces `pack` and `precalculate` GPU cost by 50%-90% in real scenes. 2. Fixes - fix `SplatHighlightKernel` highlights being offset when `cameraRelativeEnabled` is enabled. - fix `clear` not taking effect correctly when `MRT` is enabled. - fix invalid data when using low-precision packing. - fix the `LodMeta.version` type definition. 3. Changes - optimize texture-size calculation to improve rendering performance for scenes with a single `Splat` object. - move sorting to a dedicated worker to avoid long parsing tasks blocking sorting. ## 1.4.1 1. Fixes - fix `packCameraRelativeCenterIsDirty` being incorrectly evaluated as `true` when camera-relative center packing is disabled. ## 1.4.0 1. Features - add `texture-loader`, now `downloadTexture` is a generic texture load - supported types: image types(png, jpg, webp, etc...), ktx2 and dds - add grouped `Splatting` config: `pack`, `raster`, `sort`, and `composite`. - add high-precision and camera-relative splat packing, plus high-precision sorting. - `combineSplatData` target `SplatData` support. 2. Changes - adjust splat-related default parameters from the underlying renderer pipeline. ## 1.3.0 1. Features - `SplatUtils`add support for `center` and `ellipsoid` > **`constructor` has been changed, migrate: `new SplatBVH(operator)` -> `new BVH(SplatCenterPrimitiveSource(operator))`** 2. Fixes - `SplatUtils`state texture type change to `r8uint` ## 1.2.9 1. Features - use `api-extractor` to rollup dts. - add `esz` and `spzV4` format support. 2. Fixes - fix typing for `MeshBasicMaterial.setValues` - fix typing for `MeshPhongMaterial.setValues` - Simplify some material typings - fix type only classes - cleanup `package.json` ## 1.1.0 1. Features - upgrade packages: `typescript@^6.0.3`, `tslib@^2.8.1` - sync base packages - remove unused module `render-cloud` ## 1.0.0 1. Features - First release