Files
2026-07-13 13:18:05 +08:00

2.7 KiB

ChangeLOG

1.5.1

  1. Fixes
    • fix lod scheduling to avoid temporarily creating too many active splats.
  2. Changes
    • move splat sorting ownership to SplatUtils; SplatLoader now only parses files.

1.5.0

  1. Features
    • add Splatting.pack.forceUnstableEnabled to force the complete rendering pipeline.
    • add Splatting.sort.frustumCullingEnabled to pre-cull splats for better performance.
      • this can make black borders during camera rotation more visible, so enable it carefully in production scenes.
    • add Limits for describing IRenderer limits.
      • some Capabilities fields are now marked as deprecated.
    • add lod.proxy to reduce the number of runtime Splat objects.
      • reduces pack and precalculate GPU cost by 50%-90% in real scenes.
  2. Fixes
    • fix SplatHighlightKernel highlights being offset when cameraRelativeEnabled is enabled.
    • fix clear not taking effect correctly when MRT is enabled.
    • fix invalid data when using low-precision packing.
    • fix the LodMeta.version type definition.
  3. Changes
    • optimize texture-size calculation to improve rendering performance for scenes with a single Splat object.
    • move sorting to a dedicated worker to avoid long parsing tasks blocking sorting.

1.4.1

  1. Fixes
    • fix packCameraRelativeCenterIsDirty being incorrectly evaluated as true when camera-relative center packing is disabled.

1.4.0

  1. Features
    • add texture-loader, now downloadTexture is a generic texture load
      • supported types: image types(png, jpg, webp, etc...), ktx2 and dds
    • add grouped Splatting config: pack, raster, sort, and composite.
    • add high-precision and camera-relative splat packing, plus high-precision sorting.
    • combineSplatData target SplatData support.
  2. Changes
    • adjust splat-related default parameters from the underlying renderer pipeline.

1.3.0

  1. Features
    • SplatUtilsadd support for center and ellipsoid

      constructor has been changed, migrate: new SplatBVH(operator) -> new BVH(SplatCenterPrimitiveSource(operator))

  2. Fixes
    • SplatUtilsstate texture type change to r8uint

1.2.9

  1. Features
    • use api-extractor to rollup dts.
    • add esz and spzV4 format support.
  2. Fixes
    • fix typing for MeshBasicMaterial.setValues
    • fix typing for MeshPhongMaterial.setValues
    • Simplify some material typings
    • fix type only classes
    • cleanup package.json

1.1.0

  1. Features
    • upgrade packages: typescript@^6.0.3, tslib@^2.8.1
    • sync base packages
    • remove unused module render-cloud

1.0.0

  1. Features
    • First release