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name, description, metadata
name description metadata
vertical-spring-ticker Slot-machine style vertical scrolling using additive spring physics within a masked container — each spring contributes one "step" of scroll.
tags
text, ticker, spring, scroll, vertical, slot-machine, sequence

Vertical Spring Ticker (Slot Machine)

Multiple spring tweens are ADDED TOGETHER to produce total Y translation. Each spring contributes one discrete "step." The combined motion has snappy distinct moves with natural settling — instead of a single linear scroll, you get the slot-machine "click click click" rhythm.

How It Works

Container has fixed height ITEM_HEIGHT, overflow: hidden. Inside is a vertical stack of items, each also ITEM_HEIGHT tall. The translate of the inner stack is computed as:

translateY = -ITEM_HEIGHT * sum(spring_i.progress for each spring)

Each spring fires at a different time, settles, then the next fires. When summed, the stack snaps forward step-by-step. The "spring" easing gives each step a tiny overshoot/settle that distinguishes it from a linear marquee.

HTML

<div
  class="scene"
  id="ticker-scene"
  data-composition-id="ticker-scene"
  data-start="0"
  data-duration="5"
  data-track-index="0"
>
  <div class="stack">
    <div class="eyebrow">{eyebrow}</div>
    <div class="ticker" id="ticker">
      <div class="stack-inner" id="stack-inner">
        <!-- One .item per state the ticker rolls through.
             The example file lists concrete labels; for the rule, treat
             these as positional slots ({item0} … {itemN}). -->
        <div class="item">{item0}</div>
        <div class="item">{item1}</div>
        <div class="item">{item2}</div>
        <div class="item">{item3}</div>
        <div class="item">{itemN}</div>
      </div>
    </div>
    <div class="brand">{footerLine}</div>
  </div>
</div>

CSS

.scene {
  position: relative;
  width: 100%;
  height: 100%;
  display: grid;
  place-items: center;
  background: {bgColor};
  font-family: {font};
}
.stack {
  display: flex;
  flex-direction: column;
  align-items: center;
  gap: STACK_GAP;
}
.eyebrow {
  font-size: EYEBROW_FONT_SIZE;
  font-weight: 800;
  letter-spacing: 14px;
  text-transform: uppercase;
  color: {accentColor};
}
/* MANDATORY: container height matches the per-item height exactly */
.ticker {
  width: TICKER_WIDTH;
  height: ITEM_HEIGHT;       /* MUST match .item height */
  overflow: hidden;
  border-top: 2px solid {dividerColor};
  border-bottom: 2px solid {dividerColor};
  position: relative;
}
.stack-inner {
  display: flex;
  flex-direction: column;    /* MANDATORY for vertical ticker */
  will-change: transform;
}
.item {
  height: ITEM_HEIGHT;       /* MUST equal .ticker height */
  display: flex;
  align-items: center;
  justify-content: center;
  font-size: ITEM_FONT_SIZE;
  font-weight: 900;
  letter-spacing: 8px;
  text-transform: uppercase;
  color: {textColor};
  /* font-variant-numeric: tabular-nums; — for numeric tickers */
}
.brand {
  font-size: BRAND_FONT_SIZE;
  font-weight: 800;
  letter-spacing: 10px;
  color: {accentColor};
  text-transform: uppercase;
}

GSAP Timeline

<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
  window.__timelines = window.__timelines || {};
  const tl = gsap.timeline({ paused: true });

  const innerEl = document.getElementById("stack-inner");

  // Each spring object holds a 0→1 progress; they accumulate to a step-counter.
  // Sum * -ITEM_HEIGHT becomes translateY.
  const springs = Array.from({ length: STEPS }, () => ({ p: 0 }));

  function applyTransform() {
    const sumP = springs.reduce((acc, s) => acc + s.p, 0);
    innerEl.style.transform = `translateY(${-sumP * ITEM_HEIGHT}px)`;
  }
  applyTransform(); // initial state

  // Fire each spring sequentially with overlap — each one snaps in one step
  springs.forEach((spring, i) => {
    tl.to(
      spring,
      {
        p: 1,
        duration: STEP_DUR,
        ease: `back.out(${BOUNCE_FACTOR})`,
        onUpdate: applyTransform,
      },
      STEP_START + i * STEP_SPACING,
    );
  });

  // Footer reveals after the ticker settles on the final item.
  tl.from(
    ".brand",
    { opacity: 0, y: BRAND_Y, duration: BRAND_FADE_DUR, ease: "power3.out" },
    STEP_START + STEPS * STEP_SPACING + BRAND_DELAY,
  );

  window.__timelines["ticker-scene"] = tl;
</script>

How to Choose Values

  • ITEM_HEIGHT — px height of each ticker slot AND the masked window.
    • Range: ~ITEM_FONT_SIZE × 1.25; the line must hold capital descenders without clipping
    • Constraints: .ticker height MUST equal .item height exactly — mismatched values cause partial items to peek above/below the mask
    • Reference: ../../examples/proof-logo-chain.html uses 204px
  • TICKER_WIDTH — px width of the masked window.
    • Range: wide enough to hold the longest item without ellipsis; typically 30-60% of viewport width
  • STEPS — number of additive springs (number of state transitions, not number of items).
    • Range: typically 1-4; each step = one "click" in the slot-machine cadence
    • Constraints: STEPS ≤ itemCount 1 (you can only roll as far as there are items below the visible one)
    • Reference: ../../examples/proof-logo-chain.html uses 1 (single roll between two states)
  • STEP_DUR — duration of each spring tween.
    • Range: 0.3-0.7s; under 0.3 the overshoot is invisible, over 0.7 the click reads as a slide
    • Reference: ../../examples/proof-logo-chain.html uses 0.45s
  • STEP_SPACING — seconds between consecutive springs' start times.
    • Range: 0.3-0.5s; closer and the steps blur together (looks like linear scroll), further and the ticker feels lazy
    • Constraints: STEP_SPACING ≤ STEP_DUR so the previous step is still settling when the next fires (this is what makes them "additive")
  • STEP_START — when the first spring fires.
    • Range: 0+; gate behind any preceding beat
  • BOUNCE_FACTORback.out(BOUNCE_FACTOR) overshoot strength per step.
    • Range: 1.4 (gentle click) → 2.0 (firm click) → 2.5+ (cartoony spin-and-land for a climax step)
    • Effects: low end reads as polished UI, high end reads as casino / game show
  • BRAND_DELAY — gap after the final step before the footer line reveals, in seconds.
    • Range: 0.2-0.5s; lets the final overshoot settle before the next element competes for attention
  • BRAND_FADE_DUR — footer fade-in duration.
    • Range: 0.4-0.7s
  • BRAND_Y — initial vertical offset of the footer before fade-up (in px).
    • Range: 8-24 px; bigger feels "punched in," smaller feels gentle
  • EYEBROW_FONT_SIZE / ITEM_FONT_SIZE / BRAND_FONT_SIZE / STACK_GAP — typographic + layout scaling.
    • Constraints: items are the focal beat, sized 4-8× larger than eyebrow/footer
  • {bgColor} / {accentColor} / {textColor} / {dividerColor} — semantic color tokens; accent reserved for the eyebrow and footer so the ticker items stay neutral.
  • {font} — base typography stack. For numeric tickers add font-variant-numeric: tabular-nums so digit widths stay constant.

Variations

Numeric ticker (price / counter rolling)

Replace text items with the digit sequence and use the same spring-step pattern per decimal position (units, tens, hundreds...). Add font-variant-numeric: tabular-nums for digit-width stability.

Reverse direction (counting down)

Swap the sign on the translate: transform: translateY(${sumP * ITEM_HEIGHT}px) and arrange items in reverse order. Reads as a countdown.

Continuous infinite ticker (no settling)

Loop forever (e.g. news ticker) — use linear ease on a single long tween, duplicate the items list, reset when translation exceeds total height. NOT this rule — see sine-wave-loop pattern for continuous motion vs this rule's discrete-step semantics.

Pause between groups

For dramatic "spin then land" feel, group several fast spring steps (STEP_SPACING small) + a long BRAND_DELAY-style pause + a final dramatic step with bigger BOUNCE_FACTOR. The pause is where the eye locks in.

Key Principles

  • Container height MUST equal item height — otherwise items don't snap cleanly into the visible window. If container is 200px and items are 220px, every step shows a partial item edge above/below.
  • overflow: hidden on container, NOT on inner stack — the mask is the window; the stack inside is free to extend below.
  • flex-direction: column on inner stack — required for vertical stacking; row would make items horizontal.
  • Step spacing tighter than step duration — overlap is what makes the springs additive and gives the "click click" cadence; non-overlapping steps read as a linear scroll.
  • back.out per step — the overshoot is what makes each step feel like a "click." Linear ease or out-only ease loses the slot-machine feel.
  • Sum the springs in onUpdate, don't tween the final position directly — this is the "additive" trick; each spring contributes its OWN snap, which is the slot-machine pacing.
  • Don't update items via innerHTML between steps — the ticker moves the SAME items via translate; replacing content makes the previous item visible AS the new one (broken illusion).
  • Climax dwell ≥1s after final step — see SKILL universal constraints.

Critical Constraints

  • Timeline must be paused: gsap.timeline({ paused: true })
  • Registry key = data-composition-id
  • No CSS transition on stack-inner — competes with the additive transform
  • will-change: transform on stack-inner — many small transform updates per second
  • All items same height (pixel-exact) — mismatched heights cause cumulative drift
  • For numeric: font-variant-numeric: tabular-nums — variable digit widths break alignment

Combinations

Pairs with HF skills

  • /hyperframes-animation — additive spring tweens via shared onUpdate
  • /hyperframes-core — composition wiring
  • /hyperframes-clihyperframes lint