--- name: vertical-spring-ticker description: Slot-machine style vertical scrolling using additive spring physics within a masked container — each spring contributes one "step" of scroll. metadata: tags: text, ticker, spring, scroll, vertical, slot-machine, sequence --- # Vertical Spring Ticker (Slot Machine) Multiple spring tweens are ADDED TOGETHER to produce total Y translation. Each spring contributes one discrete "step." The combined motion has snappy distinct moves with natural settling — instead of a single linear scroll, you get the slot-machine "click click click" rhythm. ## How It Works Container has fixed height `ITEM_HEIGHT`, `overflow: hidden`. Inside is a vertical stack of items, each also `ITEM_HEIGHT` tall. The translate of the inner stack is computed as: ``` translateY = -ITEM_HEIGHT * sum(spring_i.progress for each spring) ``` Each spring fires at a different time, settles, then the next fires. When summed, the stack snaps forward step-by-step. The "spring" easing gives each step a tiny overshoot/settle that distinguishes it from a linear marquee. ## HTML ```html
{eyebrow}
{item0}
{item1}
{item2}
{item3}
{itemN}
{footerLine}
``` ## CSS ```css .scene { position: relative; width: 100%; height: 100%; display: grid; place-items: center; background: {bgColor}; font-family: {font}; } .stack { display: flex; flex-direction: column; align-items: center; gap: STACK_GAP; } .eyebrow { font-size: EYEBROW_FONT_SIZE; font-weight: 800; letter-spacing: 14px; text-transform: uppercase; color: {accentColor}; } /* MANDATORY: container height matches the per-item height exactly */ .ticker { width: TICKER_WIDTH; height: ITEM_HEIGHT; /* MUST match .item height */ overflow: hidden; border-top: 2px solid {dividerColor}; border-bottom: 2px solid {dividerColor}; position: relative; } .stack-inner { display: flex; flex-direction: column; /* MANDATORY for vertical ticker */ will-change: transform; } .item { height: ITEM_HEIGHT; /* MUST equal .ticker height */ display: flex; align-items: center; justify-content: center; font-size: ITEM_FONT_SIZE; font-weight: 900; letter-spacing: 8px; text-transform: uppercase; color: {textColor}; /* font-variant-numeric: tabular-nums; — for numeric tickers */ } .brand { font-size: BRAND_FONT_SIZE; font-weight: 800; letter-spacing: 10px; color: {accentColor}; text-transform: uppercase; } ``` ## GSAP Timeline ```html ``` ## How to Choose Values - **ITEM_HEIGHT** — px height of each ticker slot AND the masked window. - Range: ~`ITEM_FONT_SIZE × 1.25`; the line must hold capital descenders without clipping - Constraints: **`.ticker` height MUST equal `.item` height** exactly — mismatched values cause partial items to peek above/below the mask - Reference: ../../examples/proof-logo-chain.html uses `204px` - **TICKER_WIDTH** — px width of the masked window. - Range: wide enough to hold the longest item without ellipsis; typically 30-60% of viewport width - **STEPS** — number of additive springs (number of state transitions, not number of items). - Range: typically 1-4; each step = one "click" in the slot-machine cadence - Constraints: `STEPS ≤ itemCount − 1` (you can only roll as far as there are items below the visible one) - Reference: ../../examples/proof-logo-chain.html uses `1` (single roll between two states) - **STEP_DUR** — duration of each spring tween. - Range: 0.3-0.7s; under 0.3 the overshoot is invisible, over 0.7 the click reads as a slide - Reference: ../../examples/proof-logo-chain.html uses `0.45s` - **STEP_SPACING** — seconds between consecutive springs' start times. - Range: 0.3-0.5s; closer and the steps blur together (looks like linear scroll), further and the ticker feels lazy - Constraints: `STEP_SPACING ≤ STEP_DUR` so the previous step is still settling when the next fires (this is what makes them "additive") - **STEP_START** — when the first spring fires. - Range: 0+; gate behind any preceding beat - **BOUNCE_FACTOR** — `back.out(BOUNCE_FACTOR)` overshoot strength per step. - Range: 1.4 (gentle click) → 2.0 (firm click) → 2.5+ (cartoony spin-and-land for a climax step) - Effects: low end reads as polished UI, high end reads as casino / game show - **BRAND_DELAY** — gap after the final step before the footer line reveals, in seconds. - Range: 0.2-0.5s; lets the final overshoot settle before the next element competes for attention - **BRAND_FADE_DUR** — footer fade-in duration. - Range: 0.4-0.7s - **BRAND_Y** — initial vertical offset of the footer before fade-up (in px). - Range: 8-24 px; bigger feels "punched in," smaller feels gentle - **EYEBROW_FONT_SIZE / ITEM_FONT_SIZE / BRAND_FONT_SIZE / STACK_GAP** — typographic + layout scaling. - Constraints: items are the focal beat, sized 4-8× larger than eyebrow/footer - **{bgColor} / {accentColor} / {textColor} / {dividerColor}** — semantic color tokens; accent reserved for the eyebrow and footer so the ticker items stay neutral. - **{font}** — base typography stack. For numeric tickers add `font-variant-numeric: tabular-nums` so digit widths stay constant. ## Variations ### Numeric ticker (price / counter rolling) Replace text items with the digit sequence and use the same spring-step pattern per decimal position (units, tens, hundreds...). Add `font-variant-numeric: tabular-nums` for digit-width stability. ### Reverse direction (counting down) Swap the sign on the translate: `transform: translateY(${sumP * ITEM_HEIGHT}px)` and arrange items in reverse order. Reads as a countdown. ### Continuous infinite ticker (no settling) Loop forever (e.g. news ticker) — use linear ease on a single long tween, duplicate the items list, reset when translation exceeds total height. NOT this rule — see [sine-wave-loop](sine-wave-loop.md) pattern for continuous motion vs this rule's discrete-step semantics. ### Pause between groups For dramatic "spin then land" feel, group several fast spring steps (`STEP_SPACING` small) + a long `BRAND_DELAY`-style pause + a final dramatic step with bigger `BOUNCE_FACTOR`. The pause is where the eye locks in. ## Key Principles - **Container height MUST equal item height** — otherwise items don't snap cleanly into the visible window. If container is 200px and items are 220px, every step shows a partial item edge above/below. - **`overflow: hidden` on container, NOT on inner stack** — the mask is the window; the stack inside is free to extend below. - **`flex-direction: column` on inner stack** — required for vertical stacking; row would make items horizontal. - **Step spacing tighter than step duration** — overlap is what makes the springs additive and gives the "click click" cadence; non-overlapping steps read as a linear scroll. - **`back.out` per step** — the overshoot is what makes each step feel like a "click." Linear ease or out-only ease loses the slot-machine feel. - **Sum the springs in onUpdate, don't tween the final position directly** — this is the "additive" trick; each spring contributes its OWN snap, which is the slot-machine pacing. - **❗ Don't update items via `innerHTML` between steps** — the ticker moves the SAME items via translate; replacing content makes the previous item visible AS the new one (broken illusion). - **❗ Climax dwell ≥1s after final step** — see SKILL universal constraints. ## Critical Constraints - **Timeline must be paused**: `gsap.timeline({ paused: true })` - **Registry key = `data-composition-id`** - **No CSS `transition`** on stack-inner — competes with the additive transform - **`will-change: transform`** on stack-inner — many small transform updates per second - **All items same height (pixel-exact)** — mismatched heights cause cumulative drift - **For numeric: `font-variant-numeric: tabular-nums`** — variable digit widths break alignment ## Combinations - [reactive-displacement.md](reactive-displacement.md) — ticker is "pushed" by an incoming element - [scale-swap-transition.md](scale-swap-transition.md) — ticker scales out after settling on final state, scaled-in subtitle replaces it - [press-release-spring.md](press-release-spring.md) — button press TRIGGERS the ticker spin ## Pairs with HF skills - `/hyperframes-animation` — additive spring tweens via shared onUpdate - `/hyperframes-core` — composition wiring - `/hyperframes-cli` — `hyperframes lint`