Files
wehub-resource-sync 85453da49f
regression / regression-shards (style-16-prod style-9-prod style-17-prod iframe-render-compat variables-prod mp4-h265-sdr, shard-4) (push) Has been cancelled
regression / regression-shards (style-4-prod style-11-prod style-2-prod animejs-adapter typegpu-adapter parallel-capture-regression, shard-5) (push) Has been cancelled
regression / regression-shards (style-7-prod style-8-prod style-10-prod css-spinner-render-compat webm-transparency mp4-h264-sdr webm-vp9, shard-3) (push) Has been cancelled
regression / regression-shards (sub-composition-video style-18-prod raf-ball-render-compat font-variant-numeric sub-comp-t0 sub-comp-id-selector, shard-7) (push) Has been cancelled
Windows render verification / Detect changes (push) Has been cancelled
Windows render verification / Preflight (lint + format) (push) Has been cancelled
Windows render verification / Render on windows-latest (push) Has been cancelled
Windows render verification / Tests on windows-latest (push) Has been cancelled
CI / Detect changes (push) Has been cancelled
CI / Build (push) Has been cancelled
CI / Lint (push) Has been cancelled
CI / Fallow audit (push) Has been cancelled
CI / Format (push) Has been cancelled
CI / Typecheck (push) Has been cancelled
CI / Test (push) Has been cancelled
CI / Producer: integration tests (push) Has been cancelled
CI / Producer: unit tests (push) Has been cancelled
CI / File size check (push) Has been cancelled
CI / Test: skills (push) Has been cancelled
CI / Skills: manifest in sync (push) Has been cancelled
CI / CLI: npx shim (macos-latest) (push) Has been cancelled
CI / CLI: npx shim (ubuntu-latest) (push) Has been cancelled
CI / CLI: npx shim (windows-latest) (push) Has been cancelled
CI / SDK: unit + contract + smoke (push) Has been cancelled
CI / Test: runtime contract (push) Has been cancelled
CI / Studio: load smoke (push) Has been cancelled
CI / Smoke: global install (push) Has been cancelled
CI / CLI smoke (required) (push) Has been cancelled
CI / Semantic PR title (push) Has been cancelled
Player perf / Detect changes (push) Has been cancelled
Player perf / Preflight (lint + format) (push) Has been cancelled
Player perf / player-perf (push) Has been cancelled
Player perf / Perf: drift (push) Has been cancelled
Player perf / Perf: fps (push) Has been cancelled
Player perf / Perf: parity (push) Has been cancelled
Player perf / Perf: scrub (push) Has been cancelled
Player perf / Perf: load (push) Has been cancelled
preview-regression / Detect changes (push) Has been cancelled
preview-regression / Preflight (lint + format) (push) Has been cancelled
preview-regression / Preview parity (push) Has been cancelled
preview-regression / preview-regression (push) Has been cancelled
regression / regression (push) Has been cancelled
regression / Detect changes (push) Has been cancelled
regression / Preflight (lint + format) (push) Has been cancelled
regression / regression-shards (hdr-regression style-5-prod style-3-prod mov-prores, shard-1) (push) Has been cancelled
regression / regression-shards (overlay-montage-prod style-12-prod chat missing-host-comp-id png-sequence portrait-edge-bleed, shard-6) (push) Has been cancelled
regression / regression-shards (style-13-prod style-6-prod vignelli-stacking gsap-letters-render-compat audio-mux-parity, shard-8) (push) Has been cancelled
regression / regression-shards (style-15-prod hdr-hlg-regression style-1-prod many-cuts vfr-screen-recording render-symlinked-assets, shard-2) (push) Has been cancelled
CodeQL / Analyze (actions) (push) Has been cancelled
CodeQL / Analyze (javascript-typescript) (push) Has been cancelled
CodeQL / Analyze (python) (push) Has been cancelled
Docs / Validate docs (push) Has been cancelled
Sync skills to ClawHub / Publish changed skills (push) Has been cancelled
chore: import upstream snapshot with attribution
2026-07-13 12:58:35 +08:00

10 KiB

name, description, metadata
name description metadata
scale-swap-transition Coordinated shrink-out + spring pop-in morph-like transition between two elements — no SVG path interpolation needed.
tags
transition, morph, scale, swap, spring, pop

Scale-Swap Transition

Simulates a "morph" between two DOM elements by overlapping exit and entrance scale animations. Lighter weight than card-morph-anchor (which morphs container dimensions) and easier than SVG path interpolation.

How It Works

At a single trigger time, two coordinated tweens fire:

  1. Outgoing element: scale 1.0 → EXIT_SCALE + opacity 1 → 0 (fast power2.in)
  2. Incoming element: scale EXIT_SCALE → 1.0 + opacity 0 → 1 (bouncy back.out(${BOUNCE_FACTOR}) with overshoot)

A small OVERLAP window during which both are mid-tween creates the "morph" illusion. Incoming sits on top via z-index so the outgoing's fade-tail doesn't bleed through.

HTML

<div
  class="scene"
  id="swap-scene"
  data-composition-id="swap-scene"
  data-start="0"
  data-duration="3"
  data-track-index="0"
>
  <div class="stack">
    <div class="swap-wrap">
      <div class="card outgoing" id="outgoing">
        <div class="icon">{outgoingIcon}</div>
        <div class="title">{outgoingLabel}</div>
      </div>
      <div class="card incoming" id="incoming">
        <div class="icon">{incomingIcon}</div>
        <div class="title">{incomingLabel}</div>
        <div class="sub" id="sub">{incomingSubline}</div>
      </div>
    </div>
    <div class="brand">{Brand}</div>
  </div>
</div>

CSS

.scene {
  position: relative;
  width: 100%;
  height: 100%;
  display: grid;
  place-items: center;
  background: {sceneBg};
  font-family: {font};
}
.stack {
  display: flex;
  flex-direction: column;
  align-items: center;
  gap: STACK_GAP;
}
.swap-wrap {
  position: relative;
  width: SWAP_WRAP_W;
  height: SWAP_WRAP_H;
}
.card {
  position: absolute;
  inset: 0;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  gap: CARD_INNER_GAP;
  border-radius: CARD_RADIUS;
  padding: CARD_PADDING;
  /* Both elements share transform-origin so they "morph" around the same anchor */
  transform-origin: 50% 50%;
  will-change: transform, opacity;
}
.card .icon {
  font-size: ICON_SIZE;
}
.card .title {
  font-size: TITLE_SIZE;
  font-weight: 900;
  letter-spacing: TITLE_TRACKING;
  text-transform: uppercase;
}
.card .sub {
  font-size: SUB_SIZE;
  font-weight: 700;
  color: {accentColor};
  opacity: 0;
}
.outgoing {
  z-index: 1;
  background: {outgoingBg};
  border: 1px solid {outgoingBorder};
  color: {textColor};
}
.incoming {
  /* Incoming starts hidden + smaller, will pop in */
  z-index: 2;
  background: {incomingBg};
  border: 1px solid {incomingBorder};
  color: {textColor};
  opacity: 0;
  transform: scale(EXIT_SCALE);
}
.brand {
  font-size: BRAND_SIZE;
  font-weight: 900;
  letter-spacing: BRAND_TRACKING;
  text-transform: uppercase;
  color: {brandColor};
}

GSAP Timeline

<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
  window.__timelines = window.__timelines || {};
  const tl = gsap.timeline({ paused: true });

  // Outgoing: shrink + fade fast
  tl.to(
    "#outgoing",
    {
      scale: EXIT_SCALE,
      opacity: 0,
      duration: EXIT_DUR,
      ease: "power2.in",
    },
    TRIGGER,
  );

  // Incoming: scale up + fade in with overshoot, starts slightly BEFORE outgoing
  // finishes (OVERLAP creates the morph illusion).
  tl.to(
    "#incoming",
    {
      scale: 1.0,
      opacity: 1,
      duration: ENTER_DUR,
      ease: `back.out(${BOUNCE_FACTOR})`,
    },
    TRIGGER + EXIT_DUR - OVERLAP,
  );

  // Subline reveals AFTER the incoming card settles
  tl.fromTo(
    "#sub",
    { opacity: 0, y: SUB_REVEAL_Y_PX },
    { opacity: 1, y: 0, duration: SUB_REVEAL_DUR, ease: "power3.out" },
    TRIGGER + EXIT_DUR + SUB_REVEAL_DELAY,
  );

  // Brand fades in early for context
  tl.from(
    ".brand",
    { opacity: 0, y: BRAND_REVEAL_Y_PX, duration: BRAND_REVEAL_DUR, ease: "power3.out" },
    BRAND_REVEAL_AT,
  );

  window.__timelines["swap-scene"] = tl;
</script>

Variations

Delayed inner content reveal

The classic pattern: morph the container, then reveal inner text once the container has settled (as in the example above with .sub). The 0.2-0.4s gap between morph end and content reveal lets the viewer's eye land on the new container shape before reading the content.

Triple swap (3-state cycle)

Chain: A→B→C with two triggers TRIGGER_AB and TRIGGER_BC. Each transition needs its own pair of tweens, and the previous incoming becomes the next outgoing. Useful for state evolution narratives (e.g. early-state → mid-state → final-state labels).

tl.to("#stateA", { scale: EXIT_SCALE, opacity: 0, duration: EXIT_DUR }, TRIGGER_AB);
tl.to(
  "#stateB",
  { scale: 1.0, opacity: 1, duration: ENTER_DUR, ease: `back.out(${BOUNCE_FACTOR})` },
  TRIGGER_AB + EXIT_DUR - OVERLAP,
);
tl.to("#stateB", { scale: EXIT_SCALE, opacity: 0, duration: EXIT_DUR }, TRIGGER_BC);
tl.to(
  "#stateC",
  { scale: 1.0, opacity: 1, duration: ENTER_DUR, ease: `back.out(${BOUNCE_FACTOR})` },
  TRIGGER_BC + EXIT_DUR - OVERLAP,
);

Color-shift transition (no scale)

For a flat morph between two same-shape states, drop the scale and keep only opacity + a brief background hue tween. Less dramatic but matches a more product-UI tone.

How to Choose Values

Timing (seconds)

  • TRIGGER — when the swap fires.
    • Constraints: must be ≥ the outgoing element's settled time + a presence-dwell so the outgoing "lands" before transforming
  • EXIT_DUR — outgoing shrink + fade duration.
    • Range: 0.3-0.5 s
  • ENTER_DUR — incoming pop-in duration.
    • Range: 0.45-0.7 s (longer than EXIT_DUR to let the overshoot settle)
  • OVERLAP — how much the entrance starts before the exit finishes.
    • Range: 0.1-0.2 s
    • Constraints: too much (>0.3 s) makes both clearly visible together (no morph); too little (<0.05 s) leaves a visible empty gap
  • SUB_REVEAL_DELAY — gap between incoming settle and subline reveal.
    • Range: 0.2-0.4 s; reveals during the morph compete with the swap for attention
  • SUB_REVEAL_DUR — subline fade-in.
    • Range: 0.3-0.5 s
  • BRAND_REVEAL_AT — when the brand/context line fades in.
    • Constraints: must be < TRIGGER (brand is context for the swap, not synchronous with it)
  • BRAND_REVEAL_DUR — brand fade-in duration.
    • Range: 0.4-0.8 s

Physics

  • EXIT_SCALE — target scale for outgoing (and starting scale for incoming).
    • Range: 0.6-0.8; smaller exits feel more dramatic but risk reading as "vanish" instead of "morph"
  • BOUNCE_FACTORback.out(${BOUNCE_FACTOR}) overshoot on the incoming.
    • Range: 1.4 (soft) - 1.8 (firm) - 2.2 (cartoony)

Positioning offsets

  • SUB_REVEAL_Y_PX — subline initial y offset (positive = below resting).
    • Range: 8-20 px
  • BRAND_REVEAL_Y_PX — brand initial y offset.
    • Range: 10-24 px

Layout

  • STACK_GAP — gap between swap container and brand line.
    • Range: 40-96 px
  • SWAP_WRAP_W / SWAP_WRAP_H — fixed swap container dimensions; both cards inset: 0 inside.
    • Constraints: pick dimensions that fit both states' content; the wrap does not resize during the swap
  • CARD_INNER_GAP — gap between icon and title inside a card.
    • Range: 16-32 px
  • CARD_RADIUS / CARD_PADDING — card corner radius and inner padding.
    • Range: radius 24-40 px; padding 32-64 px
  • ICON_SIZE / TITLE_SIZE / SUB_SIZE / BRAND_SIZE — typographic sizes.
    • Constraints: titles dominate (~80-120 px at 1080p); sub and brand are accent-sized
  • TITLE_TRACKING / BRAND_TRACKING — letter-spacing on uppercase labels.
    • Range: 4-16 px (uppercase reads better with positive tracking)

Tokens

  • {sceneBg} — background gradient/color
  • {font} — typographic stack
  • {textColor} / {accentColor} / {brandColor} — semantic color tokens
  • {outgoingBg} / {outgoingBorder} — outgoing card surface + border (typically warm or pre-action hue)
  • {incomingBg} / {incomingBorder} — incoming card surface + border (typically cool or post-action hue)
  • {outgoingIcon} / {incomingIcon} — single glyph/emoji per state
  • {outgoingLabel} / {incomingLabel} — state labels
  • {incomingSubline} — supporting copy that fades in after the incoming settles
  • {Brand} — brand line shown beneath the swap

Key Principles

  • Incoming z-index ABOVE outgoing — without this, the outgoing's fade-tail (opacity 0.3-0.5) bleeds through the incoming's lower opacity and creates a "double-exposed" muddy frame
  • Both elements share transform-origin: 50% 50% — different origins make the morph feel like one thing teleporting somewhere else
  • OVERLAP in the 0.1-0.2 s window — too much overlap and both are clearly visible together (no morph); too little and there's a visible empty gap
  • Bouncy ease ONLY for the incoming — outgoing uses power2.in (rushing away), incoming uses back.out(${BOUNCE_FACTOR}) (arriving with weight). Reverse it and the swap feels mechanical
  • Inner content reveals AFTER container settles — see SUB_REVEAL_DELAY. Reveals during the morph compete for attention and lose
  • Climax dwell ≥1 s after final state lands — see SKILL universal constraints. After incoming + subline both settle, hold for ≥1 s
  • Brand reveal early, not at the swap — context (brand, eyebrow) sets the stage; the swap is the headline. If brand reveals AT the swap, it competes

Critical Constraints

  • Timeline must be paused: gsap.timeline({ paused: true })
  • Registry key = data-composition-id
  • No CSS transition on either swap element — competes with GSAP
  • will-change: transform, opacity on both swap elements
  • Both elements use position: absolute; inset: 0 in the same wrapper — they occupy the same footprint, swap fades one out and pops one in
  • Don't display: none the outgoing after fade — leave it at opacity: 0 so layout doesn't reflow

Combinations

Pairs with HF skills

  • /hyperframes-animation — two coordinated tweens with overlap
  • /hyperframes-core — composition wiring
  • /hyperframes-clihyperframes lint