Files
wehub-resource-sync bd44b5aa08
Test / build-libghostty-vt (x86_64-windows-gnu) (push) Has been cancelled
Test / build-libghostty-vt-macos (aarch64-ios) (push) Has been cancelled
Test / build-libghostty-vt-macos (aarch64-macos) (push) Has been cancelled
Test / build-libghostty-vt-macos (x86_64-macos) (push) Has been cancelled
Test / build-nix (namespace-profile-ghostty-md-arm64) (push) Has been cancelled
Test / build-dist (push) Has been cancelled
Test / GTK x11=true wayland=true (push) Has been cancelled
Test / Build -Dsimd=false (push) Has been cancelled
Test / Build -Dsimd=true (push) Has been cancelled
Test / Build -Dsentry=false (push) Has been cancelled
Test / Build -Dsentry=true (push) Has been cancelled
Test / zig-fmt (push) Has been cancelled
Test / GitHub Actions Pins (push) Has been cancelled
Test / prettier (push) Has been cancelled
Test / swiftlint (push) Has been cancelled
Test / alejandra (push) Has been cancelled
Test / typos (push) Has been cancelled
Nix / Required Checks: Nix (push) Has been cancelled
Nix / check-zig-cache-hash (push) Has been cancelled
Test / skip (push) Has been cancelled
Test / Required Checks: Test (push) Has been cancelled
Test / build-bench (push) Has been cancelled
Test / list-examples (push) Has been cancelled
Test / Example ${{ matrix.dir }} (Windows) (push) Has been cancelled
Test / build-cmake (push) Has been cancelled
Test / test-lib-vt-pkgconfig (push) Has been cancelled
Test / build-flatpak (push) Has been cancelled
Test / build-snap (push) Has been cancelled
Test / build-libghostty-vt (aarch64-linux) (push) Has been cancelled
Test / build-libghostty-vt (aarch64-macos) (push) Has been cancelled
Test / build-libghostty-vt (wasm32-freestanding) (push) Has been cancelled
Test / build-libghostty-vt (x86_64-linux) (push) Has been cancelled
Test / build-libghostty-vt (x86_64-linux-musl) (push) Has been cancelled
Test / build-libghostty-vt (x86_64-macos) (push) Has been cancelled
Test / build-libghostty-vt-android (aarch64-linux-android) (push) Has been cancelled
Test / build-libghostty-vt-android (arm-linux-androideabi) (push) Has been cancelled
Test / build-libghostty-vt-android (x86_64-linux-android) (push) Has been cancelled
Test / build-libghostty-vt-windows (push) Has been cancelled
Test / build-libghostty-windows-gnu (push) Has been cancelled
Test / build-linux (namespace-profile-ghostty-md) (push) Has been cancelled
Test / build-linux (namespace-profile-ghostty-md-arm64) (push) Has been cancelled
Test / build-linux-libghostty (push) Has been cancelled
Test / build-nix (namespace-profile-ghostty-md) (push) Has been cancelled
Test / build-dist-lib-vt (push) Has been cancelled
Test / trigger-snap (push) Has been cancelled
Test / trigger-flatpak (push) Has been cancelled
Test / build-macos (push) Has been cancelled
Test / build-macos-freetype (push) Has been cancelled
Test / test (push) Has been cancelled
Test / test-lib-vt (push) Has been cancelled
Test / GTK x11=false wayland=false (push) Has been cancelled
Test / GTK x11=true wayland=false (push) Has been cancelled
Test / GTK x11=false wayland=true (push) Has been cancelled
Test / test-macos (push) Has been cancelled
Test / test-windows (push) Has been cancelled
Test / Build -Di18n=false (push) Has been cancelled
Test / Build -Di18n=true (push) Has been cancelled
Test / Build test/fuzz-libghostty (push) Has been cancelled
Test / shellcheck (push) Has been cancelled
Test / translations (push) Has been cancelled
Test / blueprint-compiler (push) Has been cancelled
Test / Test pkg/wuffs (push) Has been cancelled
Test / Test build on Debian 13 (push) Has been cancelled
Test / valgrind (push) Has been cancelled
Test / Example ${{ matrix.dir }} (push) Has been cancelled
chore: import upstream snapshot with attribution
2026-07-13 12:02:48 +08:00

302 lines
9.9 KiB
Swift

import Foundation
import Sparkle
/// Simulates various update scenarios for testing the update UI.
///
/// The expected usage is by overriding the `checkForUpdates` function in AppDelegate and
/// calling one of these instead. This will allow us to test the update flows without having to use
/// real updates.
enum UpdateSimulator {
/// Complete successful update flow: checking → available → download → extract → ready → install → idle
case happyPath
/// No updates available: checking (2s) → "No Updates Available" (3s) → idle
case notFound
/// Error during check: checking (2s) → error with retry callback
case error
/// Slower download for testing progress UI: checking → available → download (20 steps, ~10s) → extract → install
case slowDownload
/// Initial permission request flow: shows permission dialog → proceeds with happy path if accepted
case permissionRequest
/// User cancels during download: checking → available → download (5 steps) → cancels → idle
case cancelDuringDownload
/// User cancels while checking: checking (1s) → cancels → idle
case cancelDuringChecking
/// Shows the installing state with restart button: installing (stays until dismissed)
case installing
/// Simulates auto-update flow: goes directly to installing state without showing intermediate UI
case autoUpdate
func simulate(with viewModel: UpdateViewModel) {
switch self {
case .happyPath:
simulateHappyPath(viewModel)
case .notFound:
simulateNotFound(viewModel)
case .error:
simulateError(viewModel)
case .slowDownload:
simulateSlowDownload(viewModel)
case .permissionRequest:
simulatePermissionRequest(viewModel)
case .cancelDuringDownload:
simulateCancelDuringDownload(viewModel)
case .cancelDuringChecking:
simulateCancelDuringChecking(viewModel)
case .installing:
simulateInstalling(viewModel)
case .autoUpdate:
simulateAutoUpdate(viewModel)
}
}
private func simulateHappyPath(_ viewModel: UpdateViewModel) {
viewModel.state = .checking(.init(cancel: {
viewModel.state = .idle
}))
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
viewModel.state = .updateAvailable(.init(
appcastItem: SUAppcastItem.empty(),
reply: { choice in
if choice == .install {
simulateDownload(viewModel)
} else {
viewModel.state = .idle
}
}
))
}
}
private func simulateNotFound(_ viewModel: UpdateViewModel) {
viewModel.state = .checking(.init(cancel: {
viewModel.state = .idle
}))
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
viewModel.state = .notFound(.init(acknowledgement: {
// Acknowledgement called when dismissed
}))
DispatchQueue.main.asyncAfter(deadline: .now() + 3.0) {
viewModel.state = .idle
}
}
}
private func simulateError(_ viewModel: UpdateViewModel) {
viewModel.state = .checking(.init(cancel: {
viewModel.state = .idle
}))
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
viewModel.state = .error(.init(
error: NSError(domain: "UpdateError", code: 1, userInfo: [
NSLocalizedDescriptionKey: "Failed to check for updates"
]),
retry: {
simulateHappyPath(viewModel)
},
dismiss: {
viewModel.state = .idle
}
))
}
}
private func simulateSlowDownload(_ viewModel: UpdateViewModel) {
viewModel.state = .checking(.init(cancel: {
viewModel.state = .idle
}))
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
viewModel.state = .updateAvailable(.init(
appcastItem: SUAppcastItem.empty(),
reply: { choice in
if choice == .install {
simulateSlowDownloadProgress(viewModel)
} else {
viewModel.state = .idle
}
}
))
}
}
private func simulateSlowDownloadProgress(_ viewModel: UpdateViewModel) {
let download = UpdateState.Downloading(
cancel: {
viewModel.state = .idle
},
expectedLength: nil,
progress: 0
)
viewModel.state = .downloading(download)
for i in 1...20 {
DispatchQueue.main.asyncAfter(deadline: .now() + Double(i) * 0.5) {
let updatedDownload = UpdateState.Downloading(
cancel: download.cancel,
expectedLength: 2000,
progress: UInt64(i * 100)
)
viewModel.state = .downloading(updatedDownload)
if i == 20 {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
simulateExtract(viewModel)
}
}
}
}
}
private func simulatePermissionRequest(_ viewModel: UpdateViewModel) {
let request = SPUUpdatePermissionRequest(systemProfile: [])
viewModel.state = .permissionRequest(.init(
request: request,
reply: { response in
if response.automaticUpdateChecks {
simulateHappyPath(viewModel)
} else {
viewModel.state = .idle
}
}
))
}
private func simulateCancelDuringDownload(_ viewModel: UpdateViewModel) {
viewModel.state = .checking(.init(cancel: {
viewModel.state = .idle
}))
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
viewModel.state = .updateAvailable(.init(
appcastItem: SUAppcastItem.empty(),
reply: { choice in
if choice == .install {
simulateDownloadThenCancel(viewModel)
} else {
viewModel.state = .idle
}
}
))
}
}
private func simulateDownloadThenCancel(_ viewModel: UpdateViewModel) {
let download = UpdateState.Downloading(
cancel: {
viewModel.state = .idle
},
expectedLength: nil,
progress: 0
)
viewModel.state = .downloading(download)
for i in 1...5 {
DispatchQueue.main.asyncAfter(deadline: .now() + Double(i) * 0.3) {
let updatedDownload = UpdateState.Downloading(
cancel: download.cancel,
expectedLength: 1000,
progress: UInt64(i * 100)
)
viewModel.state = .downloading(updatedDownload)
if i == 5 {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
viewModel.state = .idle
}
}
}
}
}
private func simulateCancelDuringChecking(_ viewModel: UpdateViewModel) {
viewModel.state = .checking(.init(cancel: {
viewModel.state = .idle
}))
DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) {
viewModel.state = .idle
}
}
private func simulateDownload(_ viewModel: UpdateViewModel) {
let download = UpdateState.Downloading(
cancel: {
viewModel.state = .idle
},
expectedLength: nil,
progress: 0
)
viewModel.state = .downloading(download)
for i in 1...10 {
DispatchQueue.main.asyncAfter(deadline: .now() + Double(i) * 0.3) {
let updatedDownload = UpdateState.Downloading(
cancel: download.cancel,
expectedLength: 1000,
progress: UInt64(i * 100)
)
viewModel.state = .downloading(updatedDownload)
if i == 10 {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
simulateExtract(viewModel)
}
}
}
}
}
private func simulateExtract(_ viewModel: UpdateViewModel) {
viewModel.state = .extracting(.init(progress: 0.0))
for j in 1...5 {
DispatchQueue.main.asyncAfter(deadline: .now() + Double(j) * 0.3) {
viewModel.state = .extracting(.init(progress: Double(j) / 5.0))
if j == 5 {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
simulateInstalling(viewModel)
}
}
}
}
}
private func simulateInstalling(_ viewModel: UpdateViewModel) {
viewModel.state = .installing(.init(
retryTerminatingApplication: {
print("Restart button clicked in simulator - resetting to idle")
viewModel.state = .idle
},
dismiss: {
viewModel.state = .idle
}
))
}
private func simulateAutoUpdate(_ viewModel: UpdateViewModel) {
viewModel.state = .installing(.init(
isAutoUpdate: true,
retryTerminatingApplication: {
print("Restart button clicked in simulator - resetting to idle")
viewModel.state = .idle
},
dismiss: {
viewModel.state = .idle
}
))
}
}