62 lines
1.1 KiB
Markdown
62 lines
1.1 KiB
Markdown
## Simple
|
|
|
|
This example simply performs a matrix multiplication, solely for the purpose of demonstrating a basic usage of ggml and backend handling. The code is commented to help understand what each part does.
|
|
|
|
Traditional matrix multiplication goes like this (multiply row-by-column):
|
|
|
|
$$
|
|
A \times B = C
|
|
$$
|
|
|
|
$$
|
|
\begin{bmatrix}
|
|
2 & 8 \\
|
|
5 & 1 \\
|
|
4 & 2 \\
|
|
8 & 6 \\
|
|
\end{bmatrix}
|
|
\times
|
|
\begin{bmatrix}
|
|
10 & 9 & 5 \\
|
|
5 & 9 & 4 \\
|
|
\end{bmatrix}
|
|
\=
|
|
\begin{bmatrix}
|
|
60 & 90 & 42 \\
|
|
55 & 54 & 29 \\
|
|
50 & 54 & 28 \\
|
|
110 & 126 & 64 \\
|
|
\end{bmatrix}
|
|
$$
|
|
|
|
In `ggml`, we pass the matrix $B$ in transposed form and multiply row-by-row. The result $C$ is also transposed:
|
|
|
|
$$
|
|
ggml\\_mul\\_mat(A, B^T) = C^T
|
|
$$
|
|
|
|
$$
|
|
ggml\\_mul\\_mat(
|
|
\begin{bmatrix}
|
|
2 & 8 \\
|
|
5 & 1 \\
|
|
4 & 2 \\
|
|
8 & 6 \\
|
|
\end{bmatrix}
|
|
,
|
|
\begin{bmatrix}
|
|
10 & 5 \\
|
|
9 & 9 \\
|
|
5 & 4 \\
|
|
\end{bmatrix}
|
|
)
|
|
\=
|
|
\begin{bmatrix}
|
|
60 & 55 & 50 & 110 \\
|
|
90 & 54 & 54 & 126 \\
|
|
42 & 29 & 28 & 64 \\
|
|
\end{bmatrix}
|
|
$$
|
|
|
|
The `simple-ctx` doesn't support gpu acceleration. `simple-backend` demonstrates how to use other backends like CUDA and Metal.
|