189 lines
5.3 KiB
Markdown
189 lines
5.3 KiB
Markdown
---
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allowed-tools: Read, Write, Edit, Bash
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argument-hint: [project-name] | --2d | --3d | --mobile | --vr | --console
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description: Use PROACTIVELY to set up professional Unity game development projects with industry-standard structure, essential packages, and platform-optimized configurations
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---
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# Unity Project Setup & Development Environment
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Initialize professional Unity game development project: $ARGUMENTS
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## Current Unity Environment
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- Unity version: !`unity-editor --version 2>/dev/null || echo "Unity Editor not found"`
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- Current directory: !`pwd`
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- Available templates: !`find . -name "*.unitypackage" 2>/dev/null | wc -l` Unity packages
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- Git status: !`git status --porcelain 2>/dev/null | wc -l` uncommitted changes
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- System info: !`system_profiler SPSoftwareDataType | grep "System Version" 2>/dev/null || uname -a`
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## Task
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Set up a complete Unity project with professional development environment and platform-specific optimizations.
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## What it creates:
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### Project Structure
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```
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Assets/
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├── _Project/
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│ ├── Scripts/
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│ │ ├── Managers/
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│ │ ├── Player/
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│ │ ├── UI/
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│ │ ├── Gameplay/
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│ │ └── Utilities/
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│ ├── Art/
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│ │ ├── Textures/
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│ │ ├── Materials/
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│ │ ├── Models/
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│ │ └── Animations/
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│ ├── Audio/
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│ │ ├── Music/
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│ │ ├── SFX/
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│ │ └── Voice/
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│ ├── Prefabs/
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│ │ ├── Characters/
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│ │ ├── Environment/
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│ │ ├── UI/
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│ │ └── Effects/
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│ ├── Scenes/
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│ │ ├── Development/
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│ │ ├── Production/
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│ │ └── Testing/
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│ ├── Settings/
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│ │ ├── Input/
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│ │ ├── Rendering/
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│ │ └── Audio/
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│ └── Resources/
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├── Plugins/
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├── StreamingAssets/
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└── Editor/
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├── Scripts/
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└── Resources/
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```
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### Essential Packages
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- Universal Render Pipeline (URP)
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- Input System
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- Cinemachine
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- ProBuilder
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- Timeline
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- Addressables
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- Unity Analytics
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- Version Control (if available)
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### Project Settings
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- Optimized quality settings for target platforms
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- Input system configuration
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- Physics settings
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- Time and rendering configurations
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- Build settings for multiple platforms
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### Development Tools
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- Code formatting rules (.editorconfig)
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- Git configuration with Unity-optimized .gitignore
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- Assembly definition files for better compilation
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- Custom editor scripts for workflow improvement
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### Version Control Setup
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- Git repository initialization
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- Unity-specific .gitignore
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- LFS configuration for large assets
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- Branching strategy documentation
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## Usage:
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```bash
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npx claude-code-templates@latest --command unity-project-setup
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```
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## Interactive Options:
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1. **Project Type Selection**
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- 2D Game
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- 3D Game
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- Mobile Game
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- VR/AR Game
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- Hybrid (2D/3D)
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2. **Target Platforms**
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- PC (Windows/Mac/Linux)
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- Mobile (iOS/Android)
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- Console (PlayStation/Xbox/Nintendo)
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- WebGL
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- VR (Oculus/SteamVR)
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3. **Version Control**
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- Git
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- Plastic SCM
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- Perforce
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- None
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4. **Additional Packages**
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- TextMeshPro
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- Post Processing
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- Unity Ads
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- Unity Analytics
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- Unity Cloud Build
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- Custom package selection
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## Generated Files:
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### Core Scripts
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- `GameManager.cs` - Main game controller
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- `SceneLoader.cs` - Scene management system
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- `AudioManager.cs` - Audio system controller
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- `InputManager.cs` - Input handling system
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- `UIManager.cs` - UI system manager
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- `SaveSystem.cs` - Save/load functionality
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### Editor Tools
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- `ProjectSetupWindow.cs` - Custom editor window
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- `SceneQuickStart.cs` - Scene setup automation
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- `AssetValidator.cs` - Asset validation tools
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- `BuildAutomation.cs` - Build pipeline helpers
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### Configuration Files
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- `ProjectSettings.asset` - Optimized project settings
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- `QualitySettings.asset` - Multi-platform quality tiers
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- `InputActions.inputactions` - Input system configuration
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- `AssemblyDefinitions` - Modular compilation setup
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### Documentation
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- `README.md` - Project overview and setup instructions
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- `CONTRIBUTING.md` - Development guidelines
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- `CHANGELOG.md` - Version history template
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- `API_REFERENCE.md` - Code documentation template
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## Post-Setup Checklist:
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- [ ] Review and adjust quality settings for target platforms
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- [ ] Configure input actions for your game controls
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- [ ] Set up build configurations for all target platforms
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- [ ] Review folder structure and rename as needed
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- [ ] Configure version control and make initial commit
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- [ ] Set up continuous integration if required
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- [ ] Configure analytics and crash reporting
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- [ ] Review and customize coding standards
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## Platform-Specific Configurations:
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### Mobile
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- Touch input configuration
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- Performance optimization settings
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- Battery usage optimization
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- App store submission setup
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### PC
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- Multi-resolution support
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- Keyboard/mouse input setup
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- Graphics options menu template
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- Windows/Mac/Linux build configs
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### Console
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- Platform-specific input mapping
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- Achievement/trophy integration setup
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- Online services configuration
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- Certification requirement templates
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This command creates a production-ready Unity project structure that scales from prototype to shipped game, following industry best practices and Unity's recommended patterns. |