--- allowed-tools: Read, Write, Edit, Bash argument-hint: [project-name] | --2d | --3d | --mobile | --vr | --console description: Use PROACTIVELY to set up professional Unity game development projects with industry-standard structure, essential packages, and platform-optimized configurations --- # Unity Project Setup & Development Environment Initialize professional Unity game development project: $ARGUMENTS ## Current Unity Environment - Unity version: !`unity-editor --version 2>/dev/null || echo "Unity Editor not found"` - Current directory: !`pwd` - Available templates: !`find . -name "*.unitypackage" 2>/dev/null | wc -l` Unity packages - Git status: !`git status --porcelain 2>/dev/null | wc -l` uncommitted changes - System info: !`system_profiler SPSoftwareDataType | grep "System Version" 2>/dev/null || uname -a` ## Task Set up a complete Unity project with professional development environment and platform-specific optimizations. ## What it creates: ### Project Structure ``` Assets/ ├── _Project/ │ ├── Scripts/ │ │ ├── Managers/ │ │ ├── Player/ │ │ ├── UI/ │ │ ├── Gameplay/ │ │ └── Utilities/ │ ├── Art/ │ │ ├── Textures/ │ │ ├── Materials/ │ │ ├── Models/ │ │ └── Animations/ │ ├── Audio/ │ │ ├── Music/ │ │ ├── SFX/ │ │ └── Voice/ │ ├── Prefabs/ │ │ ├── Characters/ │ │ ├── Environment/ │ │ ├── UI/ │ │ └── Effects/ │ ├── Scenes/ │ │ ├── Development/ │ │ ├── Production/ │ │ └── Testing/ │ ├── Settings/ │ │ ├── Input/ │ │ ├── Rendering/ │ │ └── Audio/ │ └── Resources/ ├── Plugins/ ├── StreamingAssets/ └── Editor/ ├── Scripts/ └── Resources/ ``` ### Essential Packages - Universal Render Pipeline (URP) - Input System - Cinemachine - ProBuilder - Timeline - Addressables - Unity Analytics - Version Control (if available) ### Project Settings - Optimized quality settings for target platforms - Input system configuration - Physics settings - Time and rendering configurations - Build settings for multiple platforms ### Development Tools - Code formatting rules (.editorconfig) - Git configuration with Unity-optimized .gitignore - Assembly definition files for better compilation - Custom editor scripts for workflow improvement ### Version Control Setup - Git repository initialization - Unity-specific .gitignore - LFS configuration for large assets - Branching strategy documentation ## Usage: ```bash npx claude-code-templates@latest --command unity-project-setup ``` ## Interactive Options: 1. **Project Type Selection** - 2D Game - 3D Game - Mobile Game - VR/AR Game - Hybrid (2D/3D) 2. **Target Platforms** - PC (Windows/Mac/Linux) - Mobile (iOS/Android) - Console (PlayStation/Xbox/Nintendo) - WebGL - VR (Oculus/SteamVR) 3. **Version Control** - Git - Plastic SCM - Perforce - None 4. **Additional Packages** - TextMeshPro - Post Processing - Unity Ads - Unity Analytics - Unity Cloud Build - Custom package selection ## Generated Files: ### Core Scripts - `GameManager.cs` - Main game controller - `SceneLoader.cs` - Scene management system - `AudioManager.cs` - Audio system controller - `InputManager.cs` - Input handling system - `UIManager.cs` - UI system manager - `SaveSystem.cs` - Save/load functionality ### Editor Tools - `ProjectSetupWindow.cs` - Custom editor window - `SceneQuickStart.cs` - Scene setup automation - `AssetValidator.cs` - Asset validation tools - `BuildAutomation.cs` - Build pipeline helpers ### Configuration Files - `ProjectSettings.asset` - Optimized project settings - `QualitySettings.asset` - Multi-platform quality tiers - `InputActions.inputactions` - Input system configuration - `AssemblyDefinitions` - Modular compilation setup ### Documentation - `README.md` - Project overview and setup instructions - `CONTRIBUTING.md` - Development guidelines - `CHANGELOG.md` - Version history template - `API_REFERENCE.md` - Code documentation template ## Post-Setup Checklist: - [ ] Review and adjust quality settings for target platforms - [ ] Configure input actions for your game controls - [ ] Set up build configurations for all target platforms - [ ] Review folder structure and rename as needed - [ ] Configure version control and make initial commit - [ ] Set up continuous integration if required - [ ] Configure analytics and crash reporting - [ ] Review and customize coding standards ## Platform-Specific Configurations: ### Mobile - Touch input configuration - Performance optimization settings - Battery usage optimization - App store submission setup ### PC - Multi-resolution support - Keyboard/mouse input setup - Graphics options menu template - Windows/Mac/Linux build configs ### Console - Platform-specific input mapping - Achievement/trophy integration setup - Online services configuration - Certification requirement templates This command creates a production-ready Unity project structure that scales from prototype to shipped game, following industry best practices and Unity's recommended patterns.