33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using NUnit.Framework;
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using Newtonsoft.Json.Linq;
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using MCPForUnity.Editor.Tools;
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namespace MCPForUnity.Tests.EditMode.Tools
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{
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[TestFixture]
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public class ManageSceneValidationTests
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{
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[Test]
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public void Validate_CleanScene_ReturnsNoIssues()
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{
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var p = new JObject { ["action"] = "validate" };
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var result = ManageScene.HandleCommand(p);
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var r = result as JObject ?? JObject.FromObject(result);
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Assert.IsTrue(r.Value<bool>("success"), r.ToString());
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var data = r["data"];
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Assert.IsNotNull(data);
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Assert.AreEqual(0, data.Value<int>("totalIssues"));
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}
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[Test]
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public void Validate_WithAutoRepair_CleanScene_RepairsNothing()
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{
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var p = new JObject { ["action"] = "validate", ["autoRepair"] = true };
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var result = ManageScene.HandleCommand(p);
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var r = result as JObject ?? JObject.FromObject(result);
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Assert.IsTrue(r.Value<bool>("success"), r.ToString());
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Assert.AreEqual(0, r["data"].Value<int>("repaired"));
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}
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}
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}
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