using NUnit.Framework; using Newtonsoft.Json.Linq; using MCPForUnity.Editor.Tools; namespace MCPForUnity.Tests.EditMode.Tools { [TestFixture] public class ManageSceneValidationTests { [Test] public void Validate_CleanScene_ReturnsNoIssues() { var p = new JObject { ["action"] = "validate" }; var result = ManageScene.HandleCommand(p); var r = result as JObject ?? JObject.FromObject(result); Assert.IsTrue(r.Value("success"), r.ToString()); var data = r["data"]; Assert.IsNotNull(data); Assert.AreEqual(0, data.Value("totalIssues")); } [Test] public void Validate_WithAutoRepair_CleanScene_RepairsNothing() { var p = new JObject { ["action"] = "validate", ["autoRepair"] = true }; var result = ManageScene.HandleCommand(p); var r = result as JObject ?? JObject.FromObject(result); Assert.IsTrue(r.Value("success"), r.ToString()); Assert.AreEqual(0, r["data"].Value("repaired")); } } }