docs: make Chinese README the default
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<!-- WEHUB_ZH_README -->
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> [!NOTE]
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> 本文档由 WeHub 基于上游 README 翻译整理,属于社区翻译,非官方中文文档。
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> [English](./README.en.md) · [原始项目](https://github.com/CoplayDev/unity-mcp) · [上游 README](https://github.com/CoplayDev/unity-mcp/blob/HEAD/README.md)
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> 原作者、版权与许可证归属以原始项目及本仓库 LICENSE 文件为准。
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<p align="center">
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<picture>
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<source media="(prefers-color-scheme: dark)" srcset="docs/images/logo-header-dark.png">
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[English](README.md) <img src="docs/images/connector.svg" alt="↔" height="14"> [简体中文](docs/i18n/README-zh.md) | [Discord](https://discord.gg/y4p8KfzrN4) <img src="docs/images/connector.svg" alt="↔" height="14"> [Wiki](https://coplaydev.github.io/unity-mcp/)
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#### Proudly sponsored and maintained by [Aura](https://www.tryaura.dev/) — the AI assistant for Unreal & Unity.
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##### And don't miss [Godot AI](https://github.com/hi-godot/godot-ai), the new open source project from the makers of MCP for Unity.
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#### 由 [Aura](https://www.tryaura.dev/) 自豪赞助并维护 —— 面向 Unreal 与 Unity 的 AI 助手。
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##### 另请关注 [Godot AI](https://github.com/hi-godot/godot-ai), —— MCP for Unity 团队推出的全新开源项目。
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</div>
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<p align="center"><b>Create your Unity apps with LLMs.</b> MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via <a href="https://modelcontextprotocol.io/introduction">Model Context Protocol</a>. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.</p>
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<p align="center"><b>用 LLM 构建你的 Unity 应用。</b> MCP for Unity 通过 <a href="https://modelcontextprotocol.io/introduction">Model Context Protocol(模型上下文协议)</a>,将 AI 助手 —— Claude、Codex、VS Code、本地 LLM 等 —— 与你的 Unity Editor 连接起来。让你的 LLM 能够管理资源、控制场景、编辑脚本、运行测试,并自动化你的游戏开发工作流。</p>
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<p align="center">
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<img alt="MCP for Unity building a scene" src="docs/images/building_scene.gif">
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<img alt="MCP for Unity 构建场景" src="docs/images/building_scene.gif">
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</p>
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---
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<!-- recent-updates:start -->
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<details>
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<summary><strong>Recent Updates</strong></summary>
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<summary><strong>最近更新</strong></summary>
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* **[v10.0.0](https://github.com/CoplayDev/unity-mcp/releases/tag/v10.0.0)** (2026-06-30)
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* **[v9.7.3](https://github.com/CoplayDev/unity-mcp/releases/tag/v9.7.3)** (2026-06-15)
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@@ -32,58 +38,58 @@
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* **[v9.7.0](https://github.com/CoplayDev/unity-mcp/releases/tag/v9.7.0)** (2026-05-22)
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* **[v9.6.8](https://github.com/CoplayDev/unity-mcp/releases/tag/v9.6.8)** (2026-04-27)
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Full history: [Release Notes](https://coplaydev.github.io/unity-mcp/releases).
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完整历史:[发布说明](https://coplaydev.github.io/unity-mcp/releases).
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</details>
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<!-- recent-updates:end -->
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---
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## What it does
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## 功能概览
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Control the Unity Editor in natural language from any MCP client — create scenes & GameObjects, edit C# scripts, manage assets, run tests, profile, and build. 47 focused MCP tool entrypoints, any client, free & MIT.
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通过任意 MCP 客户端,用自然语言控制 Unity Editor —— 创建场景与 GameObject、编辑 C# 脚本、管理资源、运行测试、性能分析并构建项目。47 个聚焦的 MCP 工具入口,兼容任意客户端,免费且采用 MIT 许可。
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**[Browse the full tool catalog →](https://coplaydev.github.io/unity-mcp/reference/tools/)**
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**[浏览完整工具目录 →](https://coplaydev.github.io/unity-mcp/reference/tools/)**
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---
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## Quickstart
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## 快速开始
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**Requirements:** Unity **2021.3 LTS → 6.x** · Python **3.10+** (via [`uv`](https://docs.astral.sh/uv/)). Works with **any MCP client** — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.
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**环境要求:** Unity **2021.3 LTS → 6.x** · Python **3.10+**(通过 [`uv`](https://docs.astral.sh/uv/)). 兼容**任意 MCP 客户端** —— Claude Desktop & Code、Cursor、VS Code、Windsurf、Cline、Gemini CLI 等。
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1. **Install** — Unity → Package Manager → Add from git URL:
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`https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main` _(pin `#v10.0.0` for this release, or `openupm add com.coplaydev.unity-mcp`)_
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2. **Configure** — `Window → MCP for Unity → Configure All Detected Clients`.
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3. **Prompt** — *"Create a cube at the origin and add a Rigidbody."* The cube appears in seconds.
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1. **安装** —— Unity → Package Manager → Add from git URL:
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`https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main` _(固定使用 `#v10.0.0` 以匹配本版本,或使用 `openupm add com.coplaydev.unity-mcp`)_
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2. **配置** —— `Window → MCP for Unity → Configure All Detected Clients`。
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3. **提示** —— *"Create a cube at the origin and add a Rigidbody."* 数秒内即可看到立方体出现。
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---
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## Community
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## 社区
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- [Discord](https://discord.gg/y4p8KfzrN4) — chat with maintainers and other contributors
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- [Issues](https://github.com/CoplayDev/unity-mcp/issues) — bugs and feature requests
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- [Discussions](https://github.com/CoplayDev/unity-mcp/discussions) — design ideas and broader questions
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- Security: see [SECURITY.md](SECURITY.md) for private reporting
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- [Discord](https://discord.gg/y4p8KfzrN4) —— 与维护者及其他贡献者交流
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- [Issues](https://github.com/CoplayDev/unity-mcp/issues) —— 提交 Bug 与功能请求
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- [Discussions](https://github.com/CoplayDev/unity-mcp/discussions) —— 设计想法与更广泛的问题讨论
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- 安全:请参阅 [SECURITY.md](SECURITY.md) 进行私密报告
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## Contributing
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## 贡献
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See [CONTRIBUTING.md](CONTRIBUTING.md). Branch off `beta`, not `main`. The full dev setup, testing, and release process live in the [Contributing](https://coplaydev.github.io/unity-mcp/contributing/dev-setup) docs.
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请参阅 [CONTRIBUTING.md](CONTRIBUTING.md)。请从 `beta` 分支,而非 `main`。完整的开发环境搭建、测试与发布流程见 [Contributing](https://coplaydev.github.io/unity-mcp/contributing/dev-setup) 文档。
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## Advanced
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## 高级
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- **Multiple Unity instances** — [Multi-Instance Routing](https://coplaydev.github.io/unity-mcp/guides/multi-instance)
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- **Tool groups (vfx / animation / ui / testing / etc.)** — [Tool Groups](https://coplaydev.github.io/unity-mcp/guides/tool-groups)
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- **v10 asset generation and upgrade notes** — [v10 Migration](https://coplaydev.github.io/unity-mcp/migrations/v10)
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- **Roslyn script validation** — [Roslyn Validation](https://coplaydev.github.io/unity-mcp/guides/roslyn)
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- **Remote-hosted server with auth** — [Remote Server Auth](https://coplaydev.github.io/unity-mcp/guides/remote-server-auth)
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- **多个 Unity 实例** —— [Multi-Instance Routing(多实例路由)](https://coplaydev.github.io/unity-mcp/guides/multi-instance)
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- **工具分组(vfx / animation / ui / testing / 等)** —— [Tool Groups(工具分组)](https://coplaydev.github.io/unity-mcp/guides/tool-groups)
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- **v10 资源生成与升级说明** —— [v10 Migration(v10 迁移)](https://coplaydev.github.io/unity-mcp/migrations/v10)
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- **Roslyn 脚本验证** —— [Roslyn Validation](https://coplaydev.github.io/unity-mcp/guides/roslyn)
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- **带身份验证的远程托管服务器** —— [Remote Server Auth(远程服务器认证)](https://coplaydev.github.io/unity-mcp/guides/remote-server-auth)
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## Star History
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[](https://www.star-history.com/#CoplayDev/unity-mcp&Date)
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## Citation
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## 引用
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If MCP for Unity helped your research, please cite it.
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如果 MCP for Unity 对你的研究有所帮助,欢迎引用。
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```bibtex
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@inproceedings{wu2025mcpunity,
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@@ -99,16 +105,16 @@ If MCP for Unity helped your research, please cite it.
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}
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```
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## Unity AI Tools by Aura
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## Aura 的 Unity AI 工具
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Aura offers 2 AI tools for Unity:
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- **MCP for Unity** is available freely under the MIT license.
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- **Aura for Unity** is a premium Unity/Unreal AI assistant built for game devs.
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Aura 为 Unity 提供 2 款 AI 工具:
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- **MCP for Unity** 在 MIT 许可下免费提供。
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- **Aura for Unity** 是面向游戏开发者的付费 Unity/Unreal AI 助手。
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## Disclaimer
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## 免责声明
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This project is a free and open-source tool for the Unity Editor, and is not affiliated with Unity Technologies.
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本项目是面向 Unity Editor 的免费开源工具,与 Unity Technologies 无任何关联。
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---
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**License:** MIT — see [LICENSE](LICENSE).
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**许可证:** MIT —— 详见 [LICENSE](LICENSE)。
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