docs: preserve upstream English README
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<p align="center">
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<picture>
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<source media="(prefers-color-scheme: dark)" srcset="docs/images/logo-header-dark.png">
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<img alt="MCP for Unity" src="docs/images/logo-header-light.png" width="400">
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</picture>
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</p>
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<div align="center">
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[English](README.md) <img src="docs/images/connector.svg" alt="↔" height="14"> [简体中文](docs/i18n/README-zh.md) | [Discord](https://discord.gg/y4p8KfzrN4) <img src="docs/images/connector.svg" alt="↔" height="14"> [Wiki](https://coplaydev.github.io/unity-mcp/)
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#### Proudly sponsored and maintained by [Aura](https://www.tryaura.dev/) — the AI assistant for Unreal & Unity.
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##### And don't miss [Godot AI](https://github.com/hi-godot/godot-ai), the new open source project from the makers of MCP for Unity.
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</div>
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<p align="center"><b>Create your Unity apps with LLMs.</b> MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via <a href="https://modelcontextprotocol.io/introduction">Model Context Protocol</a>. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.</p>
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<p align="center">
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<img alt="MCP for Unity building a scene" src="docs/images/building_scene.gif">
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</p>
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---
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<!-- recent-updates:start -->
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<details>
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<summary><strong>Recent Updates</strong></summary>
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* **[v10.0.0](https://github.com/CoplayDev/unity-mcp/releases/tag/v10.0.0)** (2026-06-30)
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* **[v9.7.3](https://github.com/CoplayDev/unity-mcp/releases/tag/v9.7.3)** (2026-06-15)
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* **[v9.7.1](https://github.com/CoplayDev/unity-mcp/releases/tag/v9.7.1)** (2026-05-24)
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* **[v9.7.0](https://github.com/CoplayDev/unity-mcp/releases/tag/v9.7.0)** (2026-05-22)
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* **[v9.6.8](https://github.com/CoplayDev/unity-mcp/releases/tag/v9.6.8)** (2026-04-27)
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Full history: [Release Notes](https://coplaydev.github.io/unity-mcp/releases).
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</details>
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<!-- recent-updates:end -->
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---
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## What it does
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Control the Unity Editor in natural language from any MCP client — create scenes & GameObjects, edit C# scripts, manage assets, run tests, profile, and build. 47 focused MCP tool entrypoints, any client, free & MIT.
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**[Browse the full tool catalog →](https://coplaydev.github.io/unity-mcp/reference/tools/)**
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---
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## Quickstart
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**Requirements:** Unity **2021.3 LTS → 6.x** · Python **3.10+** (via [`uv`](https://docs.astral.sh/uv/)). Works with **any MCP client** — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.
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1. **Install** — Unity → Package Manager → Add from git URL:
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`https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main` _(pin `#v10.0.0` for this release, or `openupm add com.coplaydev.unity-mcp`)_
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2. **Configure** — `Window → MCP for Unity → Configure All Detected Clients`.
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3. **Prompt** — *"Create a cube at the origin and add a Rigidbody."* The cube appears in seconds.
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---
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## Community
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- [Discord](https://discord.gg/y4p8KfzrN4) — chat with maintainers and other contributors
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- [Issues](https://github.com/CoplayDev/unity-mcp/issues) — bugs and feature requests
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- [Discussions](https://github.com/CoplayDev/unity-mcp/discussions) — design ideas and broader questions
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- Security: see [SECURITY.md](SECURITY.md) for private reporting
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## Contributing
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See [CONTRIBUTING.md](CONTRIBUTING.md). Branch off `beta`, not `main`. The full dev setup, testing, and release process live in the [Contributing](https://coplaydev.github.io/unity-mcp/contributing/dev-setup) docs.
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## Advanced
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- **Multiple Unity instances** — [Multi-Instance Routing](https://coplaydev.github.io/unity-mcp/guides/multi-instance)
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- **Tool groups (vfx / animation / ui / testing / etc.)** — [Tool Groups](https://coplaydev.github.io/unity-mcp/guides/tool-groups)
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- **v10 asset generation and upgrade notes** — [v10 Migration](https://coplaydev.github.io/unity-mcp/migrations/v10)
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- **Roslyn script validation** — [Roslyn Validation](https://coplaydev.github.io/unity-mcp/guides/roslyn)
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- **Remote-hosted server with auth** — [Remote Server Auth](https://coplaydev.github.io/unity-mcp/guides/remote-server-auth)
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## Star History
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[](https://www.star-history.com/#CoplayDev/unity-mcp&Date)
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## Citation
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If MCP for Unity helped your research, please cite it.
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```bibtex
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@inproceedings{wu2025mcpunity,
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author = {Wu, Shutong and Barnett, Justin P.},
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title = {{MCP-Unity}: {Protocol-Driven} Framework for Interactive {3D} Authoring},
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year = {2025},
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isbn = {9798400721366},
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publisher = {Association for Computing Machinery},
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address = {New York, NY, USA},
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url = {https://doi.org/10.1145/3757376.3771417},
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doi = {10.1145/3757376.3771417},
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series = {SA Technical Communications '25}
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}
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```
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## Unity AI Tools by Aura
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Aura offers 2 AI tools for Unity:
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- **MCP for Unity** is available freely under the MIT license.
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- **Aura for Unity** is a premium Unity/Unreal AI assistant built for game devs.
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## Disclaimer
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This project is a free and open-source tool for the Unity Editor, and is not affiliated with Unity Technologies.
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---
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**License:** MIT — see [LICENSE](LICENSE).
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