91 lines
3.1 KiB
Python
91 lines
3.1 KiB
Python
# Licensed to the Apache Software Foundation (ASF) under one
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# or more contributor license agreements. See the NOTICE file
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# distributed with this work for additional information
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# regarding copyright ownership. The ASF licenses this file
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# to you under the Apache License, Version 2.0 (the
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# "License"); you may not use this file except in compliance
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# with the License. You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing,
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# software distributed under the License is distributed on an
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# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the License for the
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# specific language governing permissions and limitations
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# under the License.
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"""Utilis for Adreno operators."""
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# pylint: disable=import-outside-toplevel, unused-argument, invalid-name, missing-function-docstring
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from tvm import s_tir
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from tvm.target import Target
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from ..analysis import SBlockInfo
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def get_texture_storage(block_info: SBlockInfo):
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"""
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Returns the texture layout acceptable for the shape
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Parameters
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----------
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shape: array
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Shape of the tensor to be packed to texture
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"""
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# certain limitation of the Qualcomm devices. Subject to be determined for certain device
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# individually, but until we have access to remote device during compilation, we have to
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# define it uniformly for all target devices
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# spatial_limit = 16384, depth_limit = 2048
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# TODO: Check Write Bufs.
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shape = block_info.write_bufs[0].buf_region.buffer.shape
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spatial_limit = Target.current().attrs["texture_spatial_limit"]
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depth_limit = Target.current().attrs["texture_depth_limit"]
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if len(shape) > 4:
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if shape[0] < spatial_limit and shape[1] * shape[2] * shape[3] < spatial_limit:
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return "global.texture-weight"
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elif shape[0] < depth_limit and shape[2] * shape[3] < spatial_limit:
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return "global.texture-nhwc"
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elif (
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shape[0] * shape[1] < depth_limit
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and shape[2] < spatial_limit
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and shape[3] < spatial_limit
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):
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return "global.texture"
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elif len(shape) > 3:
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if shape[0] < spatial_limit and shape[1] * shape[2] < spatial_limit:
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return "global.texture-weight"
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elif shape[0] < depth_limit and shape[1] < spatial_limit and shape[2] < spatial_limit:
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return "global.texture"
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elif len(shape) == 3:
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if shape[0] < spatial_limit and shape[1] < spatial_limit:
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return "global.texture-weight"
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return "global"
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def schedule_inline_blocks(
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sch: s_tir.Schedule, blocks: list[s_tir.schedule.SBlockRV] | None = None
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):
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from .fallback import Fallback
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return Fallback.schedule_inline_blocks(sch, blocks)
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def schedule_default(sch, blocks: list[s_tir.schedule.SBlockRV] | None = None):
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from .fallback import Fallback
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ret = []
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for blk in blocks:
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ret.append(Fallback.schedule_default(sch, blk))
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return ret
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def schedule_fallback(sch, blk):
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from .fallback import Fallback
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return Fallback.schedule_fallback(sch)
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