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apache--tvm/python/tvm/s_tir/dlight/adreno/utils.py
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chore: import upstream snapshot with attribution
2026-07-13 13:36:25 +08:00

91 lines
3.1 KiB
Python

# Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
"""Utilis for Adreno operators."""
# pylint: disable=import-outside-toplevel, unused-argument, invalid-name, missing-function-docstring
from tvm import s_tir
from tvm.target import Target
from ..analysis import SBlockInfo
def get_texture_storage(block_info: SBlockInfo):
"""
Returns the texture layout acceptable for the shape
Parameters
----------
shape: array
Shape of the tensor to be packed to texture
"""
# certain limitation of the Qualcomm devices. Subject to be determined for certain device
# individually, but until we have access to remote device during compilation, we have to
# define it uniformly for all target devices
# spatial_limit = 16384, depth_limit = 2048
# TODO: Check Write Bufs.
shape = block_info.write_bufs[0].buf_region.buffer.shape
spatial_limit = Target.current().attrs["texture_spatial_limit"]
depth_limit = Target.current().attrs["texture_depth_limit"]
if len(shape) > 4:
if shape[0] < spatial_limit and shape[1] * shape[2] * shape[3] < spatial_limit:
return "global.texture-weight"
elif shape[0] < depth_limit and shape[2] * shape[3] < spatial_limit:
return "global.texture-nhwc"
elif (
shape[0] * shape[1] < depth_limit
and shape[2] < spatial_limit
and shape[3] < spatial_limit
):
return "global.texture"
elif len(shape) > 3:
if shape[0] < spatial_limit and shape[1] * shape[2] < spatial_limit:
return "global.texture-weight"
elif shape[0] < depth_limit and shape[1] < spatial_limit and shape[2] < spatial_limit:
return "global.texture"
elif len(shape) == 3:
if shape[0] < spatial_limit and shape[1] < spatial_limit:
return "global.texture-weight"
return "global"
def schedule_inline_blocks(
sch: s_tir.Schedule, blocks: list[s_tir.schedule.SBlockRV] | None = None
):
from .fallback import Fallback
return Fallback.schedule_inline_blocks(sch, blocks)
def schedule_default(sch, blocks: list[s_tir.schedule.SBlockRV] | None = None):
from .fallback import Fallback
ret = []
for blk in blocks:
ret.append(Fallback.schedule_default(sch, blk))
return ret
def schedule_fallback(sch, blk):
from .fallback import Fallback
return Fallback.schedule_fallback(sch)