31 lines
653 B
Plaintext
31 lines
653 B
Plaintext
#ifdef USE_INT
|
|
#define DATA_TYPE int
|
|
#else
|
|
#define DATA_TYPE FLOAT
|
|
#endif
|
|
layout(set=0, binding=0) writeonly buffer destBuffer{
|
|
DATA_TYPE data[];
|
|
} uOutput;
|
|
|
|
layout(set=0, binding=1) readonly buffer sourceBuffer0{
|
|
DATA_TYPE data[];
|
|
} uStart;
|
|
|
|
layout(set=0, binding=2) readonly buffer sourceBuffer1{
|
|
DATA_TYPE data[];
|
|
} uDelta;
|
|
|
|
layout(set = 0, binding = 3) uniform constBuffer {
|
|
ivec4 size;
|
|
} uConst;
|
|
|
|
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
|
|
|
|
void main() {
|
|
int i = int(gl_GlobalInvocationID.x);
|
|
|
|
if(i < uConst.size.w) {
|
|
uOutput.data[i] = DATA_TYPE(i) * uDelta.data[0] + uStart.data[0];
|
|
}
|
|
}
|