Files
2026-07-13 13:33:03 +08:00

31 lines
653 B
Plaintext

#ifdef USE_INT
#define DATA_TYPE int
#else
#define DATA_TYPE FLOAT
#endif
layout(set=0, binding=0) writeonly buffer destBuffer{
DATA_TYPE data[];
} uOutput;
layout(set=0, binding=1) readonly buffer sourceBuffer0{
DATA_TYPE data[];
} uStart;
layout(set=0, binding=2) readonly buffer sourceBuffer1{
DATA_TYPE data[];
} uDelta;
layout(set = 0, binding = 3) uniform constBuffer {
ivec4 size;
} uConst;
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
void main() {
int i = int(gl_GlobalInvocationID.x);
if(i < uConst.size.w) {
uOutput.data[i] = DATA_TYPE(i) * uDelta.data[0] + uStart.data[0];
}
}