#ifdef USE_INT #define DATA_TYPE int #else #define DATA_TYPE FLOAT #endif layout(set=0, binding=0) writeonly buffer destBuffer{ DATA_TYPE data[]; } uOutput; layout(set=0, binding=1) readonly buffer sourceBuffer0{ DATA_TYPE data[]; } uStart; layout(set=0, binding=2) readonly buffer sourceBuffer1{ DATA_TYPE data[]; } uDelta; layout(set = 0, binding = 3) uniform constBuffer { ivec4 size; } uConst; layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in; void main() { int i = int(gl_GlobalInvocationID.x); if(i < uConst.size.w) { uOutput.data[i] = DATA_TYPE(i) * uDelta.data[0] + uStart.data[0]; } }