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<div align="center">
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# native-feel.skill
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> *"Cross-platform development AND near-native performance — refuse the trade-off."*
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[](LICENSE)
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[](https://github.com/yetone/native-feel-skill)
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<br>
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**An Agent Skill for designing cross-platform desktop apps that feel native** — distilled from Raycast's 2.0 technical deep-dive and grounded in reverse-engineering of the shipping `Raycast Beta.app` binary.
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Two goals usually pull against each other: convenient cross-platform development, and near-native performance. This skill captures the structural choices — eight architectural tenets, a four-layer architecture, a WebKit/WebView2 survival guide, a 75-item ship audit — that let an app have both.
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<br>
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**Install** — pick one:
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</div>
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**A. With [`skills`](https://github.com/vercel-labs/skills) (any compatible agent):**
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```bash
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npx skills add yetone/native-feel-skill -g
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```
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The `-g` flag installs globally (user-level) so every project picks it up.
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**B. Or paste this prompt to your AI agent:**
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```
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Install the native-feel skill for me:
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1. Clone https://github.com/yetone/native-feel-skill into your
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user-level skills directory as `native-feel-cross-platform-desktop/`
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(whatever path your agent reads skills from on this machine — e.g.
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`~/.claude/skills/` for Claude Code).
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2. Verify that SKILL.md plus the references/ and checklists/ subdirs
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are present.
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3. Confirm the install path when done.
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```
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<div align="center">
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[Use cases](#use-cases) · [What this is](#what-this-is) · [Philosophy](#philosophy) · [Layout](#layout) · [Sources](#sources)
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</div>
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---
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## Use cases
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Once installed, the skill activates automatically whenever the conversation touches cross-platform desktop architecture, WebView quirks, or making a UI feel native. Two common ways to use it:
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### Case 1 — Refactor an existing app to feel more native
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You have an Electron / Tauri / web-wrapped app, and a designer (or your own eye) tells you it feels web-y. You want to know where to start and how far you can take it without a full rewrite.
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```
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You ❯ My Electron app feels web-y on macOS — the designer says it
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doesn't pass for a real Mac app. Where do I start?
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Agent ❯ Quickest path is the 75-item native-feel audit
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(checklists/ship-readiness.md). Most Electron apps fail
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the same 6–8 items:
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- cursor:pointer on rows (item 21)
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- web-style modal overlays instead of native sheets (19)
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- hardcoded brand accent instead of system accent (33)
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- page fade-transitions (40)
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- opaque window background instead of platform material (31)
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- WebKit context menu still firing (23)
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Each is a 5-to-30-minute fix; together they move you most
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of the way to "passes the 30-second skeptical user test."
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Bigger question first: how far do you need to go? If "good
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enough" means passing that 30-second test, Electron + this
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audit gets you 80% there without rewriting. If you want
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"indistinguishable from a Mac app" — Liquid Glass materials,
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native popovers, sub-200ms launch — Electron has a ceiling
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you'll hit. Want me to run the decision tree first?
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```
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### Case 2 — Build a cross-platform native-feel app from scratch
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Greenfield project, must run on macOS + Windows, and the native feel is the *point* — a launcher, a productivity tool, an AI workspace your users live in all day.
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```
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You ❯ Starting a new desktop app — macOS + Windows, native feel
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is the whole pitch. What architecture should I use?
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Agent ❯ Before architecture, the decision tree
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(checklists/decision-tree.md) rules this stack out for
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several common shapes — quick check first:
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- Cold-start budget? (<100ms → build native instead)
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- Memory floor? (<150MB → build native instead)
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- Extension ecosystem? (yes → need the Node layer)
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- Runway? (<3mo → start on Electron)
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If you pass, the four-layer architecture is:
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┌──────────────────────────────────────────────────┐
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│ Native shell Swift/AppKit + C#/WPF │
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│ ↕ one IPC schema, codegen for all sides │
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│ System WebView WKWebView + WebView2 │
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│ running React + TypeScript, shared 1:1 │
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│ ↕ │
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│ Node backend single long-lived process │
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│ ↕ │
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│ Rust core UniFFI-bridged, sharable │
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│ with iOS and server │
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└──────────────────────────────────────────────────┘
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The expensive-to-get-wrong decisions, in order:
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1. The IPC contract (one schema, codegen). Get this wrong
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and you rebuild it later under duress.
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2. WebView survival flags (occlusion off, alpha-prewarm,
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_doAfterNextPresentationUpdate, font prewarming).
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3. Memory hygiene (lazy-load extensions, tear down
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secondary windows aggressively).
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Want to start with the seam — where to draw the cross-
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platform line — or with the IPC contract, since getting
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that schema wrong means rebuilding every bridge later?
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```
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### Other things the skill is good for
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- **"Why is my WKWebView flickering when I hide and re-show it?"** → walks you through `references/03-webview-survival.md` (most likely A.1 throttling or A.2 startup flicker).
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- **"How should typed IPC work across Rust, Swift, and TypeScript?"** → the UniFFI-based pattern in `references/04-ipc-contract.md`, with the exact `Coordinator`/`EventHandler` shape Raycast Beta ships.
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- **"My app is at 450 MB resident, is that bad?"** → the six common Activity-Monitor mistakes and what to actually measure, in `references/05-memory-truths.md`.
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- **"Is my designer's spec ‘native enough’?"** → the 70+ item conventions audit in `references/06-native-conventions.md`.
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---
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> *"We're not a web app with some native hooks sprinkled on top. We're a native app that uses web for its UI."* — Raycast
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## What this is
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A reference for architects, tech leads, and engineers who must build a desktop app that:
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- runs on **macOS + Windows** (optionally Linux) from a single UI codebase,
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- launches in under 500 ms and stays under 500 MB resident,
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- is **indistinguishable from a native app** to its users (no `cursor: pointer` tell-tales, no white-flash on launch, no WebKit context menu, no smooth-scroll JS),
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- supports a **plugin/extension ecosystem** in TypeScript,
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- can share performance-critical code with iOS and a server backend.
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This is the four-layer architecture: **native shell → system WebView (WKWebView/WebView2) → Node backend → Rust core**, wired together with a single typed IPC schema that generates clients for every runtime.
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## What this is not
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- Not for single-OS apps (just build native).
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- Not for Electron-style "good enough" apps (the polish budget here is 5–10× higher).
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- Not for apps with strict <150 MB or <100 ms cold-start budgets (the floor is real).
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- Not for games, document editors, or media players.
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Run [`checklists/decision-tree.md`](checklists/decision-tree.md) to find out if this architecture is even right for your project. It rules itself out for several common cases — saying so directly is more useful than over-fitting advice.
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## Layout
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```
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native-feel-skill/
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├── SKILL.md # entry point for the agent
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├── references/
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│ ├── 01-philosophy.md # 8 tenets that drive every decision
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│ ├── 02-architecture.md # the four-layer architecture
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│ ├── 03-webview-survival.md # WebKit/WebView2 quirks + fixes (the goldmine)
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│ ├── 04-ipc-contract.md # typed IPC across Rust/Swift/C#/TS
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│ ├── 05-memory-truths.md # why Activity Monitor lies
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│ ├── 06-native-conventions.md # 70+ items the native-feel audit checks
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│ └── 07-evidence-raycast.md # what a reverse-eng. of Raycast Beta shows
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└── checklists/
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├── decision-tree.md # should you use this architecture?
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└── ship-readiness.md # 75-item launch audit
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```
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## Philosophy
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The central tension this architecture resolves: **how can a desktop app deliver convenient cross-platform development AND near-native performance, when those goals usually pull against each other?** Eight tenets name the structural moves:
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1. **Place the seam at the rendering surface** — share above the WebView, diverge below it; this is the only altitude where both DX and native feel survive.
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2. **One schema, many languages** — pay the polyglot tax once at the declaration, never at the call site.
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3. **Adopt the platform; don't compete with it** — the OS draws blur, scrolling, materials, and dark mode better than you can.
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4. **Performance is a property of perception** — what the user feels, not what Activity Monitor reports.
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5. **The short iteration loop is the product** — 200 ms hot reload vs 30 s native rebuild is a 150× compounding advantage.
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6. **Cross boundaries intentionally** — IPC has a cost; design every crossing as async, batched, schema-typed.
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7. **Identity is muscle memory** — the hotkey, the rank order, the verbs are the app; everything else is implementation.
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8. **Separate baseline from margin** — the WebView+Node floor is rented; only your dirty pages are yours to optimize.
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Read [`references/01-philosophy.md`](references/01-philosophy.md) first. Everything else is consequence.
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## About Agent Skills
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Agent Skills are the emerging standard for packaging domain knowledge that any compatible agent (Claude Code, the Claude Agent SDK, or other Agent-Skill-aware runtimes) can discover and load. Once installed via the prompt at the top of this README, the skill activates automatically when the agent's conversation touches cross-platform desktop architecture, WebView quirks, or Raycast-style apps — the trigger conditions are declared in `SKILL.md`'s frontmatter.
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## Sources
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- Raycast's public technical post: [A Technical Deep Dive into the New Raycast](https://www.raycast.com/blog/a-technical-deep-dive-into-the-new-raycast)
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- Reverse engineering of `Raycast Beta.app` v0.60.0 (macOS 26+ build, Xcode 17, arm64) — see [`references/07-evidence-raycast.md`](references/07-evidence-raycast.md) for what was found and how.
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## License
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MIT — see [`LICENSE`](LICENSE).
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## Credits
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Authored as an Agent Skill. The architecture this skill describes is Raycast's; the philosophy is the author's synthesis; the evidence is from the shipping app.
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