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2026-07-13 13:13:17 +08:00

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{
"FormatVersion": 3,
"Id": "8373c170-a140-4ce4-b59b-47f42fb71700"/*RotateTowards*/,
"Description": "Rotates the incoming scene / objects towards a specified target.\n\nAlso known as 'LookAt'\n\nUseful combination: Using the position output of a [Locator] creates a visible Target in the viewport with an interactive transform gizmo (if 'toggle gizmos and floor grid' are turned on in the Output window)",
"SymbolTags": "8",
"InputUis": [
{
"InputId": "1ce44784-db0d-42ab-b00b-09a1ef2e9042"/*AlternativeTarget*/,
"Position": {
"X": 0.0,
"Y": 0.0
},
"Description": "Input for a 'Pos' value\nFor example from a [Locator] node.",
"AddPadding": "True"
},
{
"InputId": "a000747f-578f-4367-bc47-e8bb56252043"/*RotationOffset*/,
"Position": {
"X": 0.0,
"Y": 0.0
},
"Description": "Values to offset the rotation of the incoming scene / object",
"Min": -90.0,
"Max": 90.0
},
{
"InputId": "ae8b45e6-e72f-40fe-8ff9-34cd9fffc164"/*Command*/,
"Relevancy": "Required",
"Position": {
"X": 15.714638,
"Y": 12.576044
},
"Description": "Scene / Object input that will be rotated to look towards the set target"
},
{
"InputId": "ccd2cc62-ad7b-420a-95d4-243257291619"/*LookTowards*/,
"Position": {
"X": 0.0,
"Y": 135.0
},
"Description": "Defines whether the incoming scene turns towards the active camera or towards the defined 'AlternativeTarget'",
"AddPadding": "True"
}
],
"SymbolChildUis": [],
"OutputUis": [
{
"OutputId": "772609fe-ec92-43a9-b8c6-9055bbf0310b"/*Output*/,
"Position": {
"X": 0.0,
"Y": 0.0
}
}
]
}