{ "FormatVersion": 3, "Id": "8373c170-a140-4ce4-b59b-47f42fb71700"/*RotateTowards*/, "Description": "Rotates the incoming scene / objects towards a specified target.\n\nAlso known as 'LookAt'\n\nUseful combination: Using the position output of a [Locator] creates a visible Target in the viewport with an interactive transform gizmo (if 'toggle gizmos and floor grid' are turned on in the Output window)", "SymbolTags": "8", "InputUis": [ { "InputId": "1ce44784-db0d-42ab-b00b-09a1ef2e9042"/*AlternativeTarget*/, "Position": { "X": 0.0, "Y": 0.0 }, "Description": "Input for a 'Pos' value\nFor example from a [Locator] node.", "AddPadding": "True" }, { "InputId": "a000747f-578f-4367-bc47-e8bb56252043"/*RotationOffset*/, "Position": { "X": 0.0, "Y": 0.0 }, "Description": "Values to offset the rotation of the incoming scene / object", "Min": -90.0, "Max": 90.0 }, { "InputId": "ae8b45e6-e72f-40fe-8ff9-34cd9fffc164"/*Command*/, "Relevancy": "Required", "Position": { "X": 15.714638, "Y": 12.576044 }, "Description": "Scene / Object input that will be rotated to look towards the set target" }, { "InputId": "ccd2cc62-ad7b-420a-95d4-243257291619"/*LookTowards*/, "Position": { "X": 0.0, "Y": 135.0 }, "Description": "Defines whether the incoming scene turns towards the active camera or towards the defined 'AlternativeTarget'", "AddPadding": "True" } ], "SymbolChildUis": [], "OutputUis": [ { "OutputId": "772609fe-ec92-43a9-b8c6-9055bbf0310b"/*Output*/, "Position": { "X": 0.0, "Y": 0.0 } } ] }