41 lines
1.5 KiB
C#
41 lines
1.5 KiB
C#
using T3.Core.Utils;
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namespace Lib.render.shading;
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[Guid("5b3a0c1d-87d6-4d88-ae20-ff9f95049ecf")]
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internal sealed class SetRequestedResolution : Instance<SetRequestedResolution>
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{
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public SetRequestedResolution()
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{
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Result.UpdateAction += Update;
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}
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[Output(Guid = "2ABE986A-6A21-4CEB-B907-5B6E317E34A1")]
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public readonly Slot<Texture2D> Result = new();
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private void Update(EvaluationContext context)
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{
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var previousResolution = context.RequestedResolution;
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var resolutionFactor = ScaleResolution.GetValue(context);
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var requestedResolution = Resolution.GetValue(context);
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var newResolution = requestedResolution.X > 0 && requestedResolution.Y > 0 ? requestedResolution : previousResolution;
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context.RequestedResolution = new Int2((int)(newResolution.X * resolutionFactor).Clamp(1, 16384),
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(int)(newResolution.Y * resolutionFactor).Clamp(1, 16384));
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Result.Value = Texture.GetValue(context);
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context.RequestedResolution = previousResolution;
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}
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[Input(Guid = "DD52DD4F-84EE-421B-91E9-DA0B90ADB1A6")]
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public readonly InputSlot<Texture2D> Texture = new();
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[Input(Guid = "D6303C59-5EA2-43B3-8E73-218B99D7DF5F")]
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public readonly InputSlot<Int2> Resolution = new();
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[Input(Guid = "C545B200-B3A8-42A8-AC83-D85C3B6E58EE")]
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public readonly InputSlot<float> ScaleResolution = new();
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} |