22 lines
729 B
C#
22 lines
729 B
C#
namespace Lib.render.shading;
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[Guid("eb4d5014-2619-4368-a1b8-521db8372243")]
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internal sealed class LenseFlareSetup : Instance<LenseFlareSetup>
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{
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[Output(Guid = "27af7a2d-8bef-413f-9b41-381a3c9022de")]
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public readonly Slot<Command> Output = new();
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[Input(Guid = "6485746d-1f22-4c39-bbc5-773e29feb4c0")]
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public readonly InputSlot<float> Brightness = new();
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[Input(Guid = "5dd9abed-da33-4f80-ba83-a817d2105add")]
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public readonly InputSlot<int> RandomSeed = new();
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[Input(Guid = "ba661368-fae7-4a7b-b70c-30e21250e1eb")]
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public readonly InputSlot<int> LightIndex = new();
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[Input(Guid = "aab1250a-de9c-4bfd-ab0f-8d4eed8b57e2")]
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public readonly InputSlot<Vector4> RandomizeColor = new();
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} |