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2026-07-13 13:13:17 +08:00

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{
"FormatVersion": 3,
"Id": "38e88910-6063-41d1-840b-8aeeb0eeccc0"/*ResolutionConstBuffer*/,
"Description": "Sadly, it's not possible to get the resolution of the image a FragmentShader is currently writing into.\nThis helper operator provides a Constant Buffer that can be bound to a shader to get this information.\n\nIn most use-cases it is probably more convenient to use [RequestedResolution] with [FloatsToBuffer] or [IntsToBuffer]. ",
"SymbolTags": "8",
"InputUis": [
{
"InputId": "3bba98bd-2713-4e5b-b082-20b39392ef9b"/*Resolution*/,
"Position": {
"X": -200.0,
"Y": 0.0
}
}
],
"SymbolChildUis": [],
"OutputUis": [
{
"OutputId": "fe020a5c-91e1-441f-be0d-ab5900d150eb"/*Buffer*/,
"Position": {
"X": 0.0,
"Y": 0.0
}
}
]
}