25 lines
828 B
Plaintext
25 lines
828 B
Plaintext
{
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"FormatVersion": 3,
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"Id": "38e88910-6063-41d1-840b-8aeeb0eeccc0"/*ResolutionConstBuffer*/,
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"Description": "Sadly, it's not possible to get the resolution of the image a FragmentShader is currently writing into.\nThis helper operator provides a Constant Buffer that can be bound to a shader to get this information.\n\nIn most use-cases it is probably more convenient to use [RequestedResolution] with [FloatsToBuffer] or [IntsToBuffer]. ",
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"SymbolTags": "8",
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"InputUis": [
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{
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"InputId": "3bba98bd-2713-4e5b-b082-20b39392ef9b"/*Resolution*/,
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"Position": {
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"X": -200.0,
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"Y": 0.0
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}
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}
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],
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"SymbolChildUis": [],
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"OutputUis": [
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{
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"OutputId": "fe020a5c-91e1-441f-be0d-ab5900d150eb"/*Buffer*/,
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"Position": {
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"X": 0.0,
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"Y": 0.0
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}
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}
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]
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} |