{ "FormatVersion": 3, "Id": "38e88910-6063-41d1-840b-8aeeb0eeccc0"/*ResolutionConstBuffer*/, "Description": "Sadly, it's not possible to get the resolution of the image a FragmentShader is currently writing into.\nThis helper operator provides a Constant Buffer that can be bound to a shader to get this information.\n\nIn most use-cases it is probably more convenient to use [RequestedResolution] with [FloatsToBuffer] or [IntsToBuffer]. ", "SymbolTags": "8", "InputUis": [ { "InputId": "3bba98bd-2713-4e5b-b082-20b39392ef9b"/*Resolution*/, "Position": { "X": -200.0, "Y": 0.0 } } ], "SymbolChildUis": [], "OutputUis": [ { "OutputId": "fe020a5c-91e1-441f-be0d-ab5900d150eb"/*Buffer*/, "Position": { "X": 0.0, "Y": 0.0 } } ] }