34 lines
890 B
Plaintext
34 lines
890 B
Plaintext
{
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"FormatVersion": 3,
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"Id": "eb68addb-ec59-416f-8608-ff9d2319f3a3"/*CalcDispatchCount*/,
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"Description": "Uses the ThreadCount information from a compute shader to convert an element count into a thread group dispatch count.\n\nFor 2D Textures, also see [SizeToDispatchCount].",
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"SymbolTags": "8",
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"InputUis": [
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{
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"InputId": "3979e440-7888-4249-9975-74b21c6b813c"/*ThreadGroupSize*/,
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"Relevancy": "Required",
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"Position": {
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"X": 0.0,
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"Y": 45.0
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}
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},
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{
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"InputId": "f79ccc37-05fd-4f81-97d6-6c1cafca180c"/*Count*/,
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"Relevancy": "Required",
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"Position": {
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"X": 0.0,
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"Y": 90.0
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}
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}
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],
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"SymbolChildUis": [],
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"OutputUis": [
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{
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"OutputId": "35c0e513-812f-49e2-96fa-17541751c19b"/*DispatchCount*/,
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"Position": {
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"X": 141.10396,
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"Y": 34.40855
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}
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}
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]
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} |