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2026-07-13 13:13:17 +08:00

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{
"FormatVersion": 3,
"Id": "eb68addb-ec59-416f-8608-ff9d2319f3a3"/*CalcDispatchCount*/,
"Description": "Uses the ThreadCount information from a compute shader to convert an element count into a thread group dispatch count.\n\nFor 2D Textures, also see [SizeToDispatchCount].",
"SymbolTags": "8",
"InputUis": [
{
"InputId": "3979e440-7888-4249-9975-74b21c6b813c"/*ThreadGroupSize*/,
"Relevancy": "Required",
"Position": {
"X": 0.0,
"Y": 45.0
}
},
{
"InputId": "f79ccc37-05fd-4f81-97d6-6c1cafca180c"/*Count*/,
"Relevancy": "Required",
"Position": {
"X": 0.0,
"Y": 90.0
}
}
],
"SymbolChildUis": [],
"OutputUis": [
{
"OutputId": "35c0e513-812f-49e2-96fa-17541751c19b"/*DispatchCount*/,
"Position": {
"X": 141.10396,
"Y": 34.40855
}
}
]
}