{ "FormatVersion": 3, "Id": "eb68addb-ec59-416f-8608-ff9d2319f3a3"/*CalcDispatchCount*/, "Description": "Uses the ThreadCount information from a compute shader to convert an element count into a thread group dispatch count.\n\nFor 2D Textures, also see [SizeToDispatchCount].", "SymbolTags": "8", "InputUis": [ { "InputId": "3979e440-7888-4249-9975-74b21c6b813c"/*ThreadGroupSize*/, "Relevancy": "Required", "Position": { "X": 0.0, "Y": 45.0 } }, { "InputId": "f79ccc37-05fd-4f81-97d6-6c1cafca180c"/*Count*/, "Relevancy": "Required", "Position": { "X": 0.0, "Y": 90.0 } } ], "SymbolChildUis": [], "OutputUis": [ { "OutputId": "35c0e513-812f-49e2-96fa-17541751c19b"/*DispatchCount*/, "Position": { "X": 141.10396, "Y": 34.40855 } } ] }