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2026-07-13 13:13:17 +08:00

33 lines
1.1 KiB
C#

namespace Lib.render.@_;
[Guid("4238439e-a6b4-4390-9984-e6ebf19c3a69")]
internal sealed class ReprojectToUV : Instance<ReprojectToUV>
{
[Output(Guid = "7d2fc5fe-0e1c-4132-9322-e08b3638bf83")]
public readonly Slot<Texture2D> TextureOutput = new();
[Input(Guid = "5ba52f22-0fe6-4316-a512-7577fcdff091")]
public readonly InputSlot<MeshBuffers> Mesh = new();
[Input(Guid = "eb4da1b0-f9c6-480d-a1a3-ac875cbf1037")]
public readonly InputSlot<Vector4> Color = new();
[Input(Guid = "04e2fd86-3dbc-4718-9f3b-361dff3e49c8")]
public readonly InputSlot<Texture2D> Texture = new();
[Input(Guid = "CB1254AB-4D68-41DB-A326-C5E34BB5D2F4")]
public readonly InputSlot<object> CameraReference = new();
[Input(Guid = "6ff4c0bd-f47c-48f2-a2bc-ba13f7cff3ce")]
public readonly InputSlot<Int2> Resolution = new();
[Input(Guid = "c4fff7ca-02d3-4337-b4e8-9c3074f98eb5")]
public readonly InputSlot<Vector4> ClearColor = new();
[Input(Guid = "e52b254e-e13b-4df8-81d4-35867aeb188e")]
public readonly InputSlot<Format> TextureFormat = new();
}