namespace Lib.render.@_; [Guid("4238439e-a6b4-4390-9984-e6ebf19c3a69")] internal sealed class ReprojectToUV : Instance { [Output(Guid = "7d2fc5fe-0e1c-4132-9322-e08b3638bf83")] public readonly Slot TextureOutput = new(); [Input(Guid = "5ba52f22-0fe6-4316-a512-7577fcdff091")] public readonly InputSlot Mesh = new(); [Input(Guid = "eb4da1b0-f9c6-480d-a1a3-ac875cbf1037")] public readonly InputSlot Color = new(); [Input(Guid = "04e2fd86-3dbc-4718-9f3b-361dff3e49c8")] public readonly InputSlot Texture = new(); [Input(Guid = "CB1254AB-4D68-41DB-A326-C5E34BB5D2F4")] public readonly InputSlot CameraReference = new(); [Input(Guid = "6ff4c0bd-f47c-48f2-a2bc-ba13f7cff3ce")] public readonly InputSlot Resolution = new(); [Input(Guid = "c4fff7ca-02d3-4337-b4e8-9c3074f98eb5")] public readonly InputSlot ClearColor = new(); [Input(Guid = "e52b254e-e13b-4df8-81d4-35867aeb188e")] public readonly InputSlot TextureFormat = new(); }