36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
using T3.Core.Utils.Geometry;
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namespace Lib.numbers.vec3;
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[Guid("b4c5519e-26fb-49f6-b932-7fcd076c458a")]
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internal sealed class MulMatrix : Instance<MulMatrix>
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{
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[Output(Guid = "D2C5641D-844A-4D90-87F0-C0AD34B4E344")]
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public readonly Slot<Matrix4x4> Result = new();
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public MulMatrix()
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{
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Result.UpdateAction += Update;
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}
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private void Update(EvaluationContext context)
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{
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var a = MatrixA.GetValue(context);
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var b = MatrixB.GetValue(context);
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//m.Transpose();
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//var v4 = Vector4.Transform(new Vector4(a, 1.0f), m);
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Result.Value = Matrix4x4.Multiply(a, b);
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}
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[Input(Guid = "297a2b5b-6c04-464c-93e9-9721908e33c2")]
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public readonly InputSlot<Matrix4x4> MatrixA = new();
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[Input(Guid = "D20C6EC1-D611-4FAE-8E0B-7BEC8EB68AF0")]
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public readonly InputSlot<Matrix4x4> MatrixB = new();
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// [Input(Guid = "95a16d6a-fc64-4753-a5f2-1ec8ad36d909")]
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// public readonly InputSlot<float> ScaleUniform = new();
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} |