using T3.Core.Utils.Geometry; namespace Lib.numbers.vec3; [Guid("b4c5519e-26fb-49f6-b932-7fcd076c458a")] internal sealed class MulMatrix : Instance { [Output(Guid = "D2C5641D-844A-4D90-87F0-C0AD34B4E344")] public readonly Slot Result = new(); public MulMatrix() { Result.UpdateAction += Update; } private void Update(EvaluationContext context) { var a = MatrixA.GetValue(context); var b = MatrixB.GetValue(context); //m.Transpose(); //var v4 = Vector4.Transform(new Vector4(a, 1.0f), m); Result.Value = Matrix4x4.Multiply(a, b); } [Input(Guid = "297a2b5b-6c04-464c-93e9-9721908e33c2")] public readonly InputSlot MatrixA = new(); [Input(Guid = "D20C6EC1-D611-4FAE-8E0B-7BEC8EB68AF0")] public readonly InputSlot MatrixB = new(); // [Input(Guid = "95a16d6a-fc64-4753-a5f2-1ec8ad36d909")] // public readonly InputSlot ScaleUniform = new(); }