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2026-07-13 13:13:17 +08:00

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{
"FormatVersion": 3,
"Id": "0b337922-aeca-473a-bfe9-4ab6ff804b11"/*Spring*/,
"Description": "Adds a bounce effect to the incoming value.\n\nAlso known as jump, bounce, wobble, rubber, flex\n\nA similar op: [Damp] [SpringVec2] [SpringVec3]",
"SymbolTags": "1",
"InputUis": [
{
"InputId": "782eb1a4-ee2a-4326-a7dc-7a40c5fb9b7c"/*Value*/,
"Relevancy": "Required",
"Position": {
"X": 36.0,
"Y": 334.0
},
"Description": "Value Input"
},
{
"InputId": "7b130212-e567-4fd3-89aa-0b833c2ae490"/*Strength*/,
"Position": {
"X": 36.0,
"Y": 424.0
},
"Description": "Defines the strength of the spring.\nHigher values produce faster and longer bouncing.",
"Min": 0.01,
"Max": 5.0,
"ClampMin": true,
"ClampMax": true
},
{
"InputId": "8cd61153-9e93-42bf-9fb6-ad29988e780f"/*Tension*/,
"Position": {
"X": 36.0,
"Y": 379.0
},
"GroupTitle": "Settings",
"Description": "Defines the rigidity of the spring.\nLower values produce slower and more intense bounce.",
"Min": 0.01,
"Max": 1.0,
"ClampMin": true,
"ClampMax": true
},
{
"InputId": "bafae88a-4000-442f-9698-7d4d50e3eccf"/*UseAppRunTime*/,
"Position": {
"X": 36.0,
"Y": 469.0
},
"GroupTitle": "Advanced",
"Description": "Checking this box will cause the spring calculations to use RunTime instead of FxTime for their timing.\n\nThis means the damping shape/speed will not be affected by any changes you might make to playback speed (such as pausing or reversing the timeline)."
}
],
"SymbolChildUis": [],
"OutputUis": [
{
"OutputId": "e989b1ae-c7c0-4209-89c7-3aa589695d85"/*Result*/,
"Position": {
"X": 133.0,
"Y": 38.0
}
}
]
}