{ "FormatVersion": 3, "Id": "0b337922-aeca-473a-bfe9-4ab6ff804b11"/*Spring*/, "Description": "Adds a bounce effect to the incoming value.\n\nAlso known as jump, bounce, wobble, rubber, flex\n\nA similar op: [Damp] [SpringVec2] [SpringVec3]", "SymbolTags": "1", "InputUis": [ { "InputId": "782eb1a4-ee2a-4326-a7dc-7a40c5fb9b7c"/*Value*/, "Relevancy": "Required", "Position": { "X": 36.0, "Y": 334.0 }, "Description": "Value Input" }, { "InputId": "7b130212-e567-4fd3-89aa-0b833c2ae490"/*Strength*/, "Position": { "X": 36.0, "Y": 424.0 }, "Description": "Defines the strength of the spring.\nHigher values produce faster and longer bouncing.", "Min": 0.01, "Max": 5.0, "ClampMin": true, "ClampMax": true }, { "InputId": "8cd61153-9e93-42bf-9fb6-ad29988e780f"/*Tension*/, "Position": { "X": 36.0, "Y": 379.0 }, "GroupTitle": "Settings", "Description": "Defines the rigidity of the spring.\nLower values produce slower and more intense bounce.", "Min": 0.01, "Max": 1.0, "ClampMin": true, "ClampMax": true }, { "InputId": "bafae88a-4000-442f-9698-7d4d50e3eccf"/*UseAppRunTime*/, "Position": { "X": 36.0, "Y": 469.0 }, "GroupTitle": "Advanced", "Description": "Checking this box will cause the spring calculations to use RunTime instead of FxTime for their timing.\n\nThis means the damping shape/speed will not be affected by any changes you might make to playback speed (such as pausing or reversing the timeline)." } ], "SymbolChildUis": [], "OutputUis": [ { "OutputId": "e989b1ae-c7c0-4209-89c7-3aa589695d85"/*Result*/, "Position": { "X": 133.0, "Y": 38.0 } } ] }