Files
2026-07-13 13:13:17 +08:00

33 lines
887 B
C#

using T3.Core.DataTypes.ShaderGraph;
namespace Lib.field.adjust;
[Guid("0707a816-d118-4419-84d6-7bdcbeee318d")]
internal sealed class InvertSDF : Instance<InvertSDF>
,IGraphNodeOp
{
[Output(Guid = "7688fcf5-b225-4517-8bc0-9f8f5485d043")]
public readonly Slot<ShaderGraphNode> Result = new();
public InvertSDF()
{
ShaderNode = new ShaderGraphNode(this, null, InputField);
Result.Value = ShaderNode;
Result.UpdateAction += Update;
}
private void Update(EvaluationContext context)
{
ShaderNode.Update(context);
}
public ShaderGraphNode ShaderNode { get; }
public void GetPostShaderCode(CodeAssembleContext c, int inputIndex)
{
c.AppendCall($"f{c}.w *=-1;");
}
[Input(Guid = "532b4f4f-59b3-4f1d-8bca-f61c3e6a9e16")]
public readonly InputSlot<ShaderGraphNode> InputField = new();
}