using T3.Core.DataTypes.ShaderGraph; namespace Lib.field.adjust; [Guid("0707a816-d118-4419-84d6-7bdcbeee318d")] internal sealed class InvertSDF : Instance ,IGraphNodeOp { [Output(Guid = "7688fcf5-b225-4517-8bc0-9f8f5485d043")] public readonly Slot Result = new(); public InvertSDF() { ShaderNode = new ShaderGraphNode(this, null, InputField); Result.Value = ShaderNode; Result.UpdateAction += Update; } private void Update(EvaluationContext context) { ShaderNode.Update(context); } public ShaderGraphNode ShaderNode { get; } public void GetPostShaderCode(CodeAssembleContext c, int inputIndex) { c.AppendCall($"f{c}.w *=-1;"); } [Input(Guid = "532b4f4f-59b3-4f1d-8bca-f61c3e6a9e16")] public readonly InputSlot InputField = new(); }