253 lines
9.8 KiB
Markdown
253 lines
9.8 KiB
Markdown
Reference for symbol
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[>] <-- an issue has been created for this
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## Important issues
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- [x] Connections from input are sometimes not correctly evaluated
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- [ ] Rearranging parameters with additional annotations (e.g. ShaderParameters) breaks operator
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- [ ] Modifying Pre/Post Curve modes are applied to all (not just selected curves)
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- [>] Indicate non-default Pre/Post curve mode in timeline (e.g. icons)
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- [>] Bug: In Add input dialog requires to switch type once
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- [>] Reset modifier keys if app regain window focus
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- [>] Publish output from Graph
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- [>] Ask before removing inputs and outputs (can't be undone)
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- [>] Fix MultiInput connection editing
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- [>] Combine into new Symbol should prefill current project and namespace
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- [ ] Command bar shortcuts should work if UI is hidden
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- [ ] Inserting keyframes does not always use neighbour interpolation type
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- [ ] Looks like only last animated value edit to a vec3 can't be undone?
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- [ ] Maybe bookmarks should toggle pinning?
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- [ ] Rethink bookmarks -> Add marker in Op with number / switch with numbers only. only bring to view if hidden
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- [ ] Export should use project folder and some prefix like _
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- [ ] Fix tiny node-text with 200% display-scaling
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- [x] Focus selected op in SymbolLibrary
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- [x] Collapse Symbol Library
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- [x] Add Voronoi Pattern Shader
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- [ ] Add Project image onto SdfMaterial
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- [ ] Duplicate as new type should also duplicate variations and snapshot enabled ops!
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- [ ] Variations should be stored at project folder
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- [ ] !!! Indicate read-only operators
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- [ ] Fix: Turbulence force Amount from Velocity
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- [ ] Fix: Rename Direction "RandomAmount" -> Variation
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- [ ] Idea: Add option to switch space of SnapToAnglesForce
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- [ ] Fix: SwitchParticleForce filtering with -1 and -2
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- [ ] Fix: render-Resolution factor is no longer working?
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- [ ] Complete import T3-project window?
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- [ ] Test create new project
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- [ ] Persist project workspaces: Window Layout, Timeline (Zoom, visible Parameters), Output Settings (resolution, Gizmo, Pinned Instance), Selected Ops?
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- [x] Fix shader warning / error display -> Use it to fix AMD Raymarch error
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- [ ] Add Resample Points loop parameter
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- [ ] Check PerlinNoise3 GainAndBias (rename!) with higher Amplitude parameter
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- [ ] @unc Raymarch field
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- [ ] Add [RaymarchField] IterationGlow
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- [ ] Fix Nik's Custom shader bug (see https://discord.com/channels/823853172619083816/823853172966817864/1485735996891857100)
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# Clean up Asset-Paths
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- [x] Implement auto fix methods
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- [x] Test for Lib and example
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- [x] Sort SharedResources -> Lib/ and Examples/
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- [x] Write new resource-paths to all symbols
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- [x] Test File drop
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- [x] Test Asset Library
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- [.] Fix startup warnings
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- [x] Simplify resource uri resolve method
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- [.] Run tests
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- [x] Introduce ignores files list
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- [x] Extra AssetRegistry
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- [x] Move AssetTypes to Core
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- [x] Extend Asset with isDirectory
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- [x] Return temp Assets?
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- [x] Update conform
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- [x] Check file hook on rename
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- [x] Check file hook on delete
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- [x] Add FolderPaths Assets
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- [x] In AssetLib (only use AssetRegistry)
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- [.] Test Recompile / Symbol Reload
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- [x] Rename "Resource/" -> "Assets/"
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## Asset Lib
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- [x] Fix count alignment
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- [x] Fix selection sync
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- [x] Automatically open "Examples" instead of "Lib" on Asset Library
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- [x] Highlight current project in Asset browser (Bold?)
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- [ ] Implement search
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- [ ] Handle File asset Drag and Drop between folders
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- [ ] Implement multi selection
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- [ ] Check .\Lib\Resources\shaders\points\sim\SimSamplePointAttributes.hlsl
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- [ ] Maybe: Fix paths with pasting symbols from (e.g. from Discord)
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- [x] Use AssetTypes and AssetRegistry to draw FilePicking with filters
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- [x] Disabled asset browser popup
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- [ ] Collect AssetReferences on package load
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- [ ] List all uses for an Asset
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- [x] Replace [...] button with "open asset lib" window action
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optional:
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- [ ] ~~Add some kind of cache which projects have been "fixed"~~
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- [ ] Move obsolete user examples to separate project
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# Skill Quest
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- [x] Design for HUB, title, etc.
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- [ ] Serialize user progress
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- [x] Model for a level progression map (JSON?)
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- [x] model for user progress
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- [x] HUB Area
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- [/] Show next Topic/Level with action
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- [ ] Infer the next level from active Topic and User results (e.g. completed, skipped etc.)
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- [ ] Toolbar with reset
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- Later: [ ] List zones and levels with status
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- [ ] introduce "playmode" with a custom layout
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- [x] pin output to composition
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- [x] load custom layout
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- [x] Hide ui-elements
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- [ ] Hide Output window toolbar
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- [ ] keep the app menu hidden
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- [ ] override layout switching etc. in playmode
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- [ ] maybe: prevent actions in the dropdown menu
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- [ ] Derive topics and levels from skills project namespace
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- [.] add state machine for playmode
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- [x] design flow in figma
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- [ ] Play level tutorial
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- [ ] Level completed pop-up with progression to the next level / topic
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- [!] Continue to next level after completed
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- [!] Exit to the main menu
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- [ ] Tips after time out?
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- [ ] Later: Player feedback
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- [ ] Difficulty modes (start with simple user settings)
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- [x] Create TiXL learning project
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- [x] Create PlayResult-Op
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- [ ] Implement some kind of back-channel so PlayResult-Op can send events to the editor
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- [x] Tour-Points (Should probably be orthogonal from SkillQuest)
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- [x] extend model
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- [ ] add user-settings for "Skip tours"
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- [x] show tour indicator near the op name and description.
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- [ ] save tour-progress for SymbolId in user settings (maybe with -1 as completed or canceled)
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- [ ] Implement tour mode with popup / continue / back, etc.
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- Add some kind of dropdown mode to switch between gradient presets.
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- Save gradient presets of symbol child op
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- Ideas for later:
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- [ ] Somehow reference ops to solution for indicating incorrect changes
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- Add CustomUi for [Time]
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# Asset-Lib
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- [x] Undo/Do for changing
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- [x] Indicate hidden file reference for selected op
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- [x] Reveal hidden
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- [x] AssetsTypeRegistry
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- [x] Indicate matching types
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- [x] Drag and Drop to Graph
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- [x] Link Image -> [LoadImage]
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- [ ] Toolbar
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- [x] Collapse all
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- [x] Context menu
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- [ ] File Selections
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- [x] Action...
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- [x] Reveal in Explorer
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- [ ] Edit externally
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- [ ] Delete
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- [ ] Add to graph -> Create and select op
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- [ ] Later: find references
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- [ ] Group selecting into Folder
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- [ ] Create Folder
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- [x] Filter with counts
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- [x] List derived from AssetTypeRegistry
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- [ ] Select multiple (e.g. Shift)
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- [ ] Keyboard navigation Up/Down Left/Right for collapse
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- [ ] Search / Filter
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- [ ] Show preview on hover?
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# UI
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- [ ] add color preview to vec4 (and maybe a history gradient?)
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- [ ] Create [HowToUseVariables]
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- [ ] Scaling color to zero clears hue and saturation.
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- [ ] PointList parameter needs max height
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- [ ] Idea: bookmark / navigation panel
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- [ ] Snapshots: Somehow fix use-case "update set this parameter for these snapshots"
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- [ ] Snapshots: Layout snapshots like on Controller
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- [ ] Fix: Raymarch point
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## Feedback from Alex 2
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- [x] Try to get rid of console
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- [x] Import / Load projects to library
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- [x] Press P again to unpin
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- [ ] Provide warning if project folder is owned by OneCloud
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- [x] AssetHandling: Import multiple assets or even folders through drag&drop
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- [ ] Idea: Reactivate Op templates?
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- [ ] Idea: Cursor Up/Down in parameter input widget to modify numerical values
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## Project handling / Project HUB
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- [!] Project settings should save output resolution
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- [x] Project hub context menu Open in Explore is not working #719
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- [>] Automatically load last project from user settings
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- [x] unload projects from project list
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- [>] Project backups should be project specific
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## Graph
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- [ ] Publish as input does not create connection
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- [ ] Split Connections on drop
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- [ ] Panning/Zooming in CurveEdit-Popup opened from SampleCurveOp is broken
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- [ ] Create connections from dragging out of parameter window
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- [ ] Refactor IStatusMessageProvider "Success" indication #714
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- [ ] Add shortcut to insert op on the right side
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## UI-Scaling Issues (at x1.5):
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- [ ] Full-Screen cuts off timeline ruler units
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- [ ] Pressing F12 twice does not restore the layout
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- [ ] in Duplicate Symbol description field is too small
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- [ ] Add some kind of FIT button to show all or selected operators
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## Ops
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- [ ] Rounded Rect should have blend parameter
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- [ ] Remove Symbol from Editor
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- [ ] Fix SnapToPoints
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- [ ] Sort out obsolete pixtur examples
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- [?] Rename PlayVideo to LoadVideo
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- [ ] Add [OrientImage] with flip, rotate 90d, 180d 270d
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- [ ] Clean up [SnapPointsToGrid] with amount
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- [ ] FIX: Filter returns a point with count 0 (with random-seed not applied)
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- [ ] Deprecate DrawPoints2
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- [ ] Cleanup *-template.hlsl -> -gs.hlsl
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- [ ] [Set-] and [BlendSnapshots] (see API mock examples)
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- [ ] ExecuteTextureUpdate should be a multiInput
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### Particles
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- [ ] Provide optional reference to points in [GetParticleComponents]
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## SDF-Stuff
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- [ ] Changing the parameter order in the parameter window will break inputs with [GraphParam] attribute
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- [ ] Ray marching glow
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- [ ] Some form of parameter freezing
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- [ ] Flexible shader injection (e.g. DrawMesh normals, etc.)
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- [ ] ShaderGraphNode should be bypassable
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- [ ] Undo/Redo seems to be broken when editing custom SDF shaders
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## General UX-ideas:
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- [ ] StatusProvideIcon should support non-warning indicator
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- [ ] Drag and drop of files (copy them to resources folder and create LoadXYZ instance...)
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- [ ] With Tapping and Beat-Lock, no Idle-Animation should probably "pause" all playback?
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## Other features
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- [ ] EXR image sequence support #740
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## Refactoring
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- [ ] Refactor to use Scopes
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## Long-Term ideas:
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- [ ] Render-Settings should be a connection type, including texture sampling, culling, z-depth |