38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using T3.Core.Operator;
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namespace T3.Core.Audio;
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/// <summary>
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/// Interface for operators that provide spatial audio properties.
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/// Used by universal gizmo operators to discover and visualize all spatial audio sources.
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/// </summary>
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public interface ISpatialAudioPropertiesProvider
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{
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/// <summary>Position of the audio source in 3D space.</summary>
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Vector3 SourcePosition { get; }
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/// <summary>Rotation of the audio source (for directional cone), in Euler angles (degrees).</summary>
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Vector3 SourceRotation { get; }
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/// <summary>Position of the listener in 3D space.</summary>
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Vector3 ListenerPosition { get; }
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/// <summary>Rotation/orientation of the listener, in Euler angles (degrees).</summary>
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Vector3 ListenerRotation { get; }
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/// <summary>Minimum distance for audio falloff.</summary>
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float MinDistance { get; }
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/// <summary>Maximum distance for audio falloff.</summary>
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float MaxDistance { get; }
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/// <summary>Inner cone angle in degrees (full volume zone).</summary>
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float InnerConeAngle { get; }
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/// <summary>Outer cone angle in degrees (attenuated volume zone).</summary>
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float OuterConeAngle { get; }
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/// <summary>Gizmo visibility setting for the spatial audio source.</summary>
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GizmoVisibility GizmoVisibility { get; }
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}
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