using T3.Core.Operator; namespace T3.Core.Audio; /// /// Interface for operators that provide spatial audio properties. /// Used by universal gizmo operators to discover and visualize all spatial audio sources. /// public interface ISpatialAudioPropertiesProvider { /// Position of the audio source in 3D space. Vector3 SourcePosition { get; } /// Rotation of the audio source (for directional cone), in Euler angles (degrees). Vector3 SourceRotation { get; } /// Position of the listener in 3D space. Vector3 ListenerPosition { get; } /// Rotation/orientation of the listener, in Euler angles (degrees). Vector3 ListenerRotation { get; } /// Minimum distance for audio falloff. float MinDistance { get; } /// Maximum distance for audio falloff. float MaxDistance { get; } /// Inner cone angle in degrees (full volume zone). float InnerConeAngle { get; } /// Outer cone angle in degrees (attenuated volume zone). float OuterConeAngle { get; } /// Gizmo visibility setting for the spatial audio source. GizmoVisibility GizmoVisibility { get; } }