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503 lines
18 KiB
Python
503 lines
18 KiB
Python
# Copyright 2023-2024 SGLang Team
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# ==============================================================================
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"""RayEngine - Engine subclass that launches schedulers as Ray actors."""
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from __future__ import annotations
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import dataclasses
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import logging
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import threading
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from typing import Callable, List, Optional
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import ray
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from ray.util.placement_group import PlacementGroup
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from ray.util.scheduling_strategies import PlacementGroupSchedulingStrategy
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from sglang.srt.entrypoints.engine import (
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Engine,
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SchedulerInitResult,
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_calculate_rank_ranges,
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_compute_parallelism_ranks,
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)
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from sglang.srt.environ import envs
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from sglang.srt.ray.scheduler_actor import SchedulerActor
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from sglang.srt.server_args import PortArgs, ServerArgs
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logger = logging.getLogger(__name__)
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@dataclasses.dataclass
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class RaySchedulerInitResult(SchedulerInitResult):
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"""SchedulerInitResult that also holds Ray actor handles for cleanup."""
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scheduler_actors: list = dataclasses.field(default_factory=list)
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def _find_engine_bundle(
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placement_group: PlacementGroup, nnodes: int
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) -> tuple[int, str]:
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"""Find which placement group bundle is on the same node as the Engine.
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Rank0 scheduler must be co-located with the Engine. Returns (bundle_index, engine_ip).
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"""
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engine_ip = ray.util.get_node_ip_address()
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@ray.remote(num_cpus=0, num_gpus=0)
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def get_node_ip():
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return ray.util.get_node_ip_address()
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bundle_ips = ray.get(
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[
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get_node_ip.options(
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scheduling_strategy=PlacementGroupSchedulingStrategy(
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placement_group=placement_group,
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placement_group_bundle_index=i,
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),
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).remote()
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for i in range(nnodes)
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]
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)
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try:
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return bundle_ips.index(engine_ip), engine_ip
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except ValueError:
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raise RuntimeError(
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f"Engine node {engine_ip} not found in any placement group bundle {bundle_ips}. "
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f"Rank-0 scheduler must be co-located with the Engine."
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)
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def _get_bundle_node_ip(placement_group: PlacementGroup, bundle_idx: int) -> str:
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"""Get the IP address of the node where a specific bundle is located.
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Args:
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placement_group: The placement group
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bundle_idx: Bundle index to query
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Returns:
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IP address of the node where the bundle is located.
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"""
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@ray.remote(num_cpus=0, num_gpus=0)
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def get_node_ip():
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return ray.util.get_node_ip_address()
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return ray.get(
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get_node_ip.options(
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scheduling_strategy=PlacementGroupSchedulingStrategy(
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placement_group=placement_group,
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placement_group_bundle_index=bundle_idx,
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),
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).remote()
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)
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def _compute_world_size(server_args: ServerArgs) -> int:
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"""Compute world_size (total number of scheduler actors/GPUs needed).
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Normal: dp_size * tp_size * pp_size; DP attention: tp_size * pp_size.
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"""
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if server_args.enable_dp_attention:
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return server_args.tp_size * server_args.pp_size
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return server_args.dp_size * server_args.tp_size * server_args.pp_size
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def _resolve_bundle_indices(pg: PlacementGroup, world_size: int) -> List[int]:
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"""Resolve bundle indices for Custom PG mode.
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Parses SGLANG_RAY_BUNDLE_INDICES env var if set; otherwise returns
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sequential indices [0, 1, ..., world_size-1].
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Args:
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pg: Placement group (used to get total_bundles count).
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world_size: Number of bundle indices expected (pre-computed via _compute_world_size).
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Returns:
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List of bundle indices of length world_size.
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"""
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total_bundles = len(pg.bundle_specs)
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indices_str = envs.SGLANG_RAY_BUNDLE_INDICES.get()
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if not indices_str:
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return list(range(world_size))
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indices = list(map(int, indices_str.split(",")))
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if len(indices) != world_size:
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raise ValueError(
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f"SGLANG_RAY_BUNDLE_INDICES has {len(indices)} values, "
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f"expected {world_size}"
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)
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if len(set(indices)) != len(indices):
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raise ValueError(f"SGLANG_RAY_BUNDLE_INDICES has duplicates: {indices}")
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for idx in indices:
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if idx < 0 or idx >= total_bundles:
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raise ValueError(f"Bundle index {idx} out of range [0, {total_bundles})")
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return indices
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def _validate_custom_placement_group(pg: PlacementGroup, world_size: int) -> None:
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"""Validate custom placement group: 1 GPU per bundle, enough GPU bundles for world_size.
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Args:
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pg: User-provided placement group.
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world_size: Number of GPU bundles required.
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"""
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bundles = pg.bundle_specs
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gpu_bundle_count = 0
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for bundle in bundles:
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gpu_count = bundle.get("GPU", 0)
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if gpu_count > 1:
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raise ValueError(
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"Custom placement group must have exactly 1 GPU per bundle. "
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f"Found bundle with {gpu_count} GPUs."
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)
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if gpu_count > 0:
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gpu_bundle_count += 1
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if gpu_bundle_count < world_size:
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raise ValueError(
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f"Custom placement group has {gpu_bundle_count} GPU bundles, "
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f"but needs {world_size} for world_size. "
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"Provide more bundles or reduce parallelism."
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)
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def _create_scheduler_actor(
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pg: PlacementGroup,
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bundle_idx: int,
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gpu_id: int,
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server_args: ServerArgs,
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port_args: PortArgs,
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tp_rank: int,
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pp_rank: int,
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dp_rank: int,
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dist_init_addr: str,
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rank0_node_ip: str,
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) -> SchedulerActor:
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"""Create a SchedulerActor on the given placement group bundle.
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Args:
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pg: Placement group to schedule actor onto.
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bundle_idx: Bundle index within the placement group.
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gpu_id: GPU ID within the bundle (0 for custom PG, computed for auto PG).
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rank0_node_ip: IP of rank-0's node, used for NCCL rendezvous.
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dist_init_addr: Distributed init address (tcp://rank0_node_ip:nccl_port).
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"""
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attn_cp_rank, moe_dp_rank, moe_ep_rank = _compute_parallelism_ranks(
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server_args, tp_rank
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)
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return SchedulerActor.options(
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num_cpus=0,
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num_gpus=1,
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name=(
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f"sglang_scheduler_node{rank0_node_ip}"
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f"_dp{dp_rank}_pp{pp_rank}_tp{tp_rank}"
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f"_pg{pg.id.hex()[:8]}_bundle{bundle_idx}"
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),
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scheduling_strategy=PlacementGroupSchedulingStrategy(
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placement_group=pg,
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placement_group_bundle_index=bundle_idx,
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),
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).remote(
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server_args=server_args,
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port_args=port_args,
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gpu_id=gpu_id,
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tp_rank=tp_rank,
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attn_cp_rank=attn_cp_rank,
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moe_dp_rank=moe_dp_rank,
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moe_ep_rank=moe_ep_rank,
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pp_rank=pp_rank,
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dp_rank=dp_rank,
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dist_init_addr=dist_init_addr,
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)
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class RayEngine(Engine):
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"""Engine using Ray actors for scheduler processes."""
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def __init__(self, **kwargs):
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placement_group = kwargs.pop("placement_group", None)
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if "log_level" not in kwargs:
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kwargs["log_level"] = "error"
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server_args = ServerArgs(**kwargs)
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server_args.override("ray.placement_group", placement_group=placement_group)
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super().__init__(server_args=server_args)
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def shutdown(self):
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"""Shutdown the engine — kill Ray scheduler actors then local processes."""
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for actor in self._scheduler_init_result.scheduler_actors:
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try:
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ray.kill(actor)
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except Exception:
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logger.error(f"Failed to kill Ray scheduler actor: {actor}")
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super().shutdown()
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@classmethod
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def _launch_scheduler_processes(
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cls,
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server_args: ServerArgs,
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port_args: PortArgs,
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run_scheduler_process_func: Callable,
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) -> tuple[SchedulerInitResult, None]:
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"""Launch schedulers as Ray actors.
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Returns:
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Tuple of (RaySchedulerInitResult, None).
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scheduler_procs is None since Ray uses actors instead of mp.Process.
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"""
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pg = server_args.placement_group or ray.util.get_current_placement_group()
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if pg is None:
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from ray.util.placement_group import (
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placement_group as create_placement_group,
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)
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if server_args.enable_dp_attention:
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total_gpus = server_args.tp_size * server_args.pp_size
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else:
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total_gpus = (
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server_args.dp_size * server_args.tp_size * server_args.pp_size
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)
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nnodes = server_args.nnodes
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gpus_per_node = total_gpus // nnodes
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strategy = "STRICT_PACK" if nnodes == 1 else "SPREAD"
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logger.info(
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"No placement group detected. Auto-creating one with "
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f"{nnodes} bundle(s), {gpus_per_node} GPU(s)/bundle, "
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"placement group explicitly and schedule the Engine onto it."
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)
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pg = create_placement_group(
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[{"CPU": 1, "GPU": gpus_per_node}] * nnodes,
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strategy=strategy,
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)
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ray.get(pg.ready())
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is_custom_pg = server_args.placement_group is not None
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nnodes = server_args.nnodes
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world_size = _compute_world_size(server_args)
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if not is_custom_pg:
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engine_bundle, engine_ip = _find_engine_bundle(pg, nnodes)
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bundle_for_node = [engine_bundle] + [
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i for i in range(nnodes) if i != engine_bundle
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]
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rank0_node_ip = engine_ip
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else:
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try:
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_validate_custom_placement_group(pg, world_size)
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except ValueError as e:
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logger.error(f"Custom placement group validation failed: {e}")
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raise RuntimeError(
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f"Custom placement group validation failed: {e}"
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) from e
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bundle_for_node = None
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indices_str = envs.SGLANG_RAY_BUNDLE_INDICES.get()
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rank0_bundle_idx = int(indices_str.split(",")[0]) if indices_str else 0
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rank0_node_ip = _get_bundle_node_ip(pg, rank0_bundle_idx)
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if server_args.dp_size == 1:
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dist_init_addr = f"{rank0_node_ip}:{port_args.nccl_port}"
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logger.info(f"dist_init_addr: {dist_init_addr}")
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scheduler_actors = []
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if not is_custom_pg:
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gpus_per_node = world_size // nnodes
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logger.info(
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f"Ray cluster (auto PG): {nnodes} nodes, "
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f"{gpus_per_node} GPUs/node, world_size={world_size}"
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)
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for node_idx in range(nnodes):
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bundle_idx = bundle_for_node[node_idx]
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pp_range, tp_range, pp_per_node, tp_per_node = (
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_calculate_rank_ranges(
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nnodes,
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server_args.pp_size,
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server_args.tp_size,
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node_rank=node_idx,
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)
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)
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for pp_rank in pp_range:
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for tp_rank in tp_range:
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local_gpu_idx = (pp_rank % pp_per_node) * tp_per_node + (
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tp_rank % tp_per_node
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)
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actor = _create_scheduler_actor(
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pg=pg,
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bundle_idx=bundle_idx,
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gpu_id=local_gpu_idx,
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server_args=server_args,
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port_args=port_args,
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tp_rank=tp_rank,
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pp_rank=pp_rank,
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dp_rank=0,
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dist_init_addr=dist_init_addr,
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rank0_node_ip=rank0_node_ip,
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)
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scheduler_actors.append(actor)
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else:
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try:
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bundle_indices = _resolve_bundle_indices(pg, world_size)
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except ValueError as e:
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logger.error(f"Failed to resolve bundle indices: {e}")
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raise RuntimeError(f"Failed to resolve bundle indices: {e}") from e
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logger.info(
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f"Ray cluster (custom PG): world_size={world_size}, "
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f"bundle_indices={bundle_indices}"
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)
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for rank in range(world_size):
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pp_rank = rank // server_args.tp_size
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tp_rank = rank % server_args.tp_size
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bundle_idx = bundle_indices[rank]
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actor = _create_scheduler_actor(
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pg=pg,
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bundle_idx=bundle_idx,
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gpu_id=0, # Each bundle has exactly 1 GPU
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server_args=server_args,
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port_args=port_args,
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tp_rank=tp_rank,
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pp_rank=pp_rank,
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dp_rank=0,
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dist_init_addr=dist_init_addr,
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rank0_node_ip=rank0_node_ip,
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)
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scheduler_actors.append(actor)
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try:
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scheduler_infos = ray.get(
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[actor.get_info.remote() for actor in scheduler_actors]
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)
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except ray.exceptions.RayActorError as e:
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for actor in scheduler_actors:
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try:
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ray.kill(actor)
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|
except Exception:
|
|
logger.error(f"Failed to kill Ray scheduler actor: {actor}")
|
|
raise RuntimeError(f"Scheduler actor failed to initialize: {e}")
|
|
|
|
event_loop_refs = [
|
|
actor.run_event_loop.remote() for actor in scheduler_actors
|
|
]
|
|
|
|
def wait_for_completion():
|
|
try:
|
|
ray.get(event_loop_refs)
|
|
except Exception as e:
|
|
logger.error(f"Ray scheduler actor terminated with error: {e}")
|
|
|
|
return (
|
|
RaySchedulerInitResult(
|
|
scheduler_infos=scheduler_infos,
|
|
wait_for_completion=wait_for_completion,
|
|
scheduler_actors=scheduler_actors,
|
|
),
|
|
None,
|
|
)
|
|
else:
|
|
# Launch the data parallel controller
|
|
return (
|
|
cls._launch_dp_scheduler_processes(
|
|
server_args,
|
|
port_args,
|
|
pg,
|
|
bundle_for_node,
|
|
rank0_node_ip,
|
|
),
|
|
None,
|
|
)
|
|
|
|
@classmethod
|
|
def _launch_dp_scheduler_processes(
|
|
cls,
|
|
server_args: ServerArgs,
|
|
port_args: PortArgs,
|
|
pg,
|
|
bundle_for_node: Optional[List[int]],
|
|
rank0_node_ip: str,
|
|
) -> RaySchedulerInitResult:
|
|
"""Launch DP schedulers via RayDataParallelController."""
|
|
from sglang.srt.ray.data_parallel_controller import (
|
|
RayDataParallelController,
|
|
)
|
|
|
|
if server_args.enable_dp_attention:
|
|
# DP attention folds DP into TP — total GPUs = tp_size * pp_size
|
|
total_gpus = server_args.tp_size * server_args.pp_size
|
|
else:
|
|
total_gpus = server_args.dp_size * server_args.tp_size * server_args.pp_size
|
|
gpus_per_node = total_gpus // server_args.nnodes
|
|
logger.info(
|
|
f"Ray DP cluster: {server_args.nnodes} nodes, "
|
|
f"{gpus_per_node} GPUs/node, dp_size={server_args.dp_size}, "
|
|
f"tp_size={server_args.tp_size}, pp_size={server_args.pp_size}, "
|
|
f"enable_dp_attention={server_args.enable_dp_attention}"
|
|
)
|
|
|
|
# Set dist_init_addr on server_args so PortArgs.init_new() can compute
|
|
# TCP addresses correctly (required for DP attention path).
|
|
dp_server_args = dataclasses.replace(
|
|
server_args,
|
|
dist_init_addr=f"{rank0_node_ip}:{port_args.nccl_port}",
|
|
)
|
|
# dataclasses.replace only copies declared fields; placement_group is
|
|
# a dynamic attribute that must be manually appended after the rebuild.
|
|
dp_server_args.override(
|
|
"ray.placement_group", placement_group=server_args.placement_group
|
|
)
|
|
|
|
# Create the DP controller in-process. This blocks until all actors
|
|
# are initialized and their event loops have started.
|
|
controller = RayDataParallelController(
|
|
dp_server_args, port_args, pg, bundle_for_node, rank0_node_ip
|
|
)
|
|
|
|
# Start the DP controller's event loop in a daemon thread.
|
|
# It routes requests from the tokenizer to per-DP-rank schedulers.
|
|
dp_thread = threading.Thread(
|
|
target=controller.event_loop, daemon=True, name="dp_controller"
|
|
)
|
|
dp_thread.start()
|
|
|
|
scheduler_infos = [
|
|
{
|
|
"max_total_num_tokens": controller.max_total_num_tokens,
|
|
"max_req_input_len": controller.max_req_input_len,
|
|
}
|
|
]
|
|
|
|
event_loop_refs = controller.event_loop_refs
|
|
|
|
def wait_for_completion():
|
|
try:
|
|
ray.get(event_loop_refs)
|
|
except Exception as e:
|
|
logger.error(f"Ray scheduler actor terminated with error: {e}")
|
|
|
|
return RaySchedulerInitResult(
|
|
scheduler_infos=scheduler_infos,
|
|
wait_for_completion=wait_for_completion,
|
|
scheduler_actors=controller.scheduler_actors,
|
|
)
|