Files
2026-07-13 12:26:32 +08:00

532 lines
17 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace RunCat365.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Strings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Strings() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RunCat365.Properties.Strings", typeof(Strings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to GAME OVER.
/// </summary>
internal static string Game_GameOver {
get {
return ResourceManager.GetString("Game_GameOver", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Press space to play..
/// </summary>
internal static string Game_PressSpaceToPlay {
get {
return ResourceManager.GetString("Game_PressSpaceToPlay", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New Record.
/// </summary>
internal static string Game_NewRecord
{
get
{
return ResourceManager.GetString("Game_NewRecord", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Endless Game.
/// </summary>
internal static string Menu_EndlessGame {
get {
return ResourceManager.GetString("Menu_EndlessGame", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Exit.
/// </summary>
internal static string Menu_Exit {
get {
return ResourceManager.GetString("Menu_Exit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to FPS Max Limit.
/// </summary>
internal static string Menu_FPSMaxLimit {
get {
return ResourceManager.GetString("Menu_FPSMaxLimit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Information.
/// </summary>
internal static string Menu_Information {
get {
return ResourceManager.GetString("Menu_Information", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Launch at startup.
/// </summary>
internal static string Menu_LaunchAtStartup {
get {
return ResourceManager.GetString("Menu_LaunchAtStartup", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Open Project Page.
/// </summary>
internal static string Menu_OpenProjectPage {
get {
return ResourceManager.GetString("Menu_OpenProjectPage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Runner.
/// </summary>
internal static string Menu_Runner {
get {
return ResourceManager.GetString("Menu_Runner", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Settings.
/// </summary>
internal static string Menu_Settings {
get {
return ResourceManager.GetString("Menu_Settings", resourceCulture);
}
}
internal static string Menu_SpeedSource {
get {
return ResourceManager.GetString("Menu_SpeedSource", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Theme.
/// </summary>
internal static string Menu_Theme {
get {
return ResourceManager.GetString("Menu_Theme", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to App has launched. If the icon is not on the taskbar, it has been omitted, so please move it manually and pin it..
/// </summary>
internal static string Message_AppLaunched {
get {
return ResourceManager.GetString("Message_AppLaunched", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to get CPU usage. Unable to update running speed..
/// </summary>
internal static string Message_CPUUsageUnavailable {
get {
return ResourceManager.GetString("Message_CPUUsageUnavailable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Warning.
/// </summary>
internal static string Message_Warning {
get {
return ResourceManager.GetString("Message_Warning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cat.
/// </summary>
internal static string Runner_Cat {
get {
return ResourceManager.GetString("Runner_Cat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Horse.
/// </summary>
internal static string Runner_Horse {
get {
return ResourceManager.GetString("Runner_Horse", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Parrot.
/// </summary>
internal static string Runner_Parrot {
get {
return ResourceManager.GetString("Runner_Parrot", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dark.
/// </summary>
internal static string Theme_Dark {
get {
return ResourceManager.GetString("Theme_Dark", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Light.
/// </summary>
internal static string Theme_Light {
get {
return ResourceManager.GetString("Theme_Light", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to System.
/// </summary>
internal static string Theme_System {
get {
return ResourceManager.GetString("Theme_System", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Endless Game.
/// </summary>
internal static string Window_EndlessGame {
get {
return ResourceManager.GetString("Window_EndlessGame", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CPU.
/// </summary>
internal static string SystemInfo_CPU {
get {
return ResourceManager.GetString("SystemInfo_CPU", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to User.
/// </summary>
internal static string SystemInfo_User {
get {
return ResourceManager.GetString("SystemInfo_User", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Kernel.
/// </summary>
internal static string SystemInfo_Kernel {
get {
return ResourceManager.GetString("SystemInfo_Kernel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Available.
/// </summary>
internal static string SystemInfo_Available {
get {
return ResourceManager.GetString("SystemInfo_Available", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Memory.
/// </summary>
internal static string SystemInfo_Memory {
get {
return ResourceManager.GetString("SystemInfo_Memory", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Total.
/// </summary>
internal static string SystemInfo_Total {
get {
return ResourceManager.GetString("SystemInfo_Total", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Used.
/// </summary>
internal static string SystemInfo_Used {
get {
return ResourceManager.GetString("SystemInfo_Used", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Storage.
/// </summary>
internal static string SystemInfo_Storage {
get {
return ResourceManager.GetString("SystemInfo_Storage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to C Drive.
/// </summary>
internal static string SystemInfo_DriveC {
get {
return ResourceManager.GetString("SystemInfo_DriveC", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to D Drive.
/// </summary>
internal static string SystemInfo_DriveD {
get {
return ResourceManager.GetString("SystemInfo_DriveD", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Network.
/// </summary>
internal static string SystemInfo_Network {
get {
return ResourceManager.GetString("SystemInfo_Network", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sent.
/// </summary>
internal static string SystemInfo_Sent {
get {
return ResourceManager.GetString("SystemInfo_Sent", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Received.
/// </summary>
internal static string SystemInfo_Received {
get {
return ResourceManager.GetString("SystemInfo_Received", resourceCulture);
}
}
internal static string SystemInfo_GPU {
get {
return ResourceManager.GetString("SystemInfo_GPU", resourceCulture);
}
}
internal static string SystemInfo_Average {
get {
return ResourceManager.GetString("SystemInfo_Average", resourceCulture);
}
}
internal static string SystemInfo_Maximum {
get {
return ResourceManager.GetString("SystemInfo_Maximum", resourceCulture);
}
}
internal static string SystemInfo_Temperature {
get {
return ResourceManager.GetString("SystemInfo_Temperature", resourceCulture);
}
}
internal static string SystemInfo_TemperatureCelsiusFormat {
get {
return ResourceManager.GetString("SystemInfo_TemperatureCelsiusFormat", resourceCulture);
}
}
internal static string SystemInfo_TemperatureFahrenheitFormat {
get {
return ResourceManager.GetString("SystemInfo_TemperatureFahrenheitFormat", resourceCulture);
}
}
internal static string Menu_CustomRunners {
get {
return ResourceManager.GetString("Menu_CustomRunners", resourceCulture);
}
}
internal static string Window_CustomRunners {
get {
return ResourceManager.GetString("Window_CustomRunners", resourceCulture);
}
}
internal static string CustomRunner_AddedRunners {
get {
return ResourceManager.GetString("CustomRunner_AddedRunners", resourceCulture);
}
}
internal static string CustomRunner_Name {
get {
return ResourceManager.GetString("CustomRunner_Name", resourceCulture);
}
}
internal static string CustomRunner_AddFrames {
get {
return ResourceManager.GetString("CustomRunner_AddFrames", resourceCulture);
}
}
internal static string CustomRunner_RemoveFrame {
get {
return ResourceManager.GetString("CustomRunner_RemoveFrame", resourceCulture);
}
}
internal static string CustomRunner_Save {
get {
return ResourceManager.GetString("CustomRunner_Save", resourceCulture);
}
}
internal static string CustomRunner_Delete {
get {
return ResourceManager.GetString("CustomRunner_Delete", resourceCulture);
}
}
internal static string CustomRunner_Requirements {
get {
return ResourceManager.GetString("CustomRunner_Requirements", resourceCulture);
}
}
internal static string CustomRunner_ConfirmOverwrite {
get {
return ResourceManager.GetString("CustomRunner_ConfirmOverwrite", resourceCulture);
}
}
internal static string CustomRunner_ConfirmDelete {
get {
return ResourceManager.GetString("CustomRunner_ConfirmDelete", resourceCulture);
}
}
internal static string CustomRunner_RequirementsLabel {
get {
return ResourceManager.GetString("CustomRunner_RequirementsLabel", resourceCulture);
}
}
internal static string CustomRunner_FramesLabel {
get {
return ResourceManager.GetString("CustomRunner_FramesLabel", resourceCulture);
}
}
internal static string CustomRunner_Preview {
get {
return ResourceManager.GetString("CustomRunner_Preview", resourceCulture);
}
}
internal static string CustomRunner_PreviewSpeed {
get {
return ResourceManager.GetString("CustomRunner_PreviewSpeed", resourceCulture);
}
}
internal static string Menu_TemperatureUnit {
get {
return ResourceManager.GetString("Menu_TemperatureUnit", resourceCulture);
}
}
internal static string TemperatureUnit_System {
get {
return ResourceManager.GetString("TemperatureUnit_System", resourceCulture);
}
}
internal static string TemperatureUnit_Celsius {
get {
return ResourceManager.GetString("TemperatureUnit_Celsius", resourceCulture);
}
}
internal static string TemperatureUnit_Fahrenheit {
get {
return ResourceManager.GetString("TemperatureUnit_Fahrenheit", resourceCulture);
}
}
}
}