//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace RunCat365.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Strings { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Strings() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RunCat365.Properties.Strings", typeof(Strings).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to GAME OVER. /// internal static string Game_GameOver { get { return ResourceManager.GetString("Game_GameOver", resourceCulture); } } /// /// Looks up a localized string similar to Press space to play.. /// internal static string Game_PressSpaceToPlay { get { return ResourceManager.GetString("Game_PressSpaceToPlay", resourceCulture); } } /// /// Looks up a localized string similar to New Record. /// internal static string Game_NewRecord { get { return ResourceManager.GetString("Game_NewRecord", resourceCulture); } } /// /// Looks up a localized string similar to Endless Game. /// internal static string Menu_EndlessGame { get { return ResourceManager.GetString("Menu_EndlessGame", resourceCulture); } } /// /// Looks up a localized string similar to Exit. /// internal static string Menu_Exit { get { return ResourceManager.GetString("Menu_Exit", resourceCulture); } } /// /// Looks up a localized string similar to FPS Max Limit. /// internal static string Menu_FPSMaxLimit { get { return ResourceManager.GetString("Menu_FPSMaxLimit", resourceCulture); } } /// /// Looks up a localized string similar to Information. /// internal static string Menu_Information { get { return ResourceManager.GetString("Menu_Information", resourceCulture); } } /// /// Looks up a localized string similar to Launch at startup. /// internal static string Menu_LaunchAtStartup { get { return ResourceManager.GetString("Menu_LaunchAtStartup", resourceCulture); } } /// /// Looks up a localized string similar to Open Project Page. /// internal static string Menu_OpenProjectPage { get { return ResourceManager.GetString("Menu_OpenProjectPage", resourceCulture); } } /// /// Looks up a localized string similar to Runner. /// internal static string Menu_Runner { get { return ResourceManager.GetString("Menu_Runner", resourceCulture); } } /// /// Looks up a localized string similar to Settings. /// internal static string Menu_Settings { get { return ResourceManager.GetString("Menu_Settings", resourceCulture); } } internal static string Menu_SpeedSource { get { return ResourceManager.GetString("Menu_SpeedSource", resourceCulture); } } /// /// Looks up a localized string similar to Theme. /// internal static string Menu_Theme { get { return ResourceManager.GetString("Menu_Theme", resourceCulture); } } /// /// Looks up a localized string similar to App has launched. If the icon is not on the taskbar, it has been omitted, so please move it manually and pin it.. /// internal static string Message_AppLaunched { get { return ResourceManager.GetString("Message_AppLaunched", resourceCulture); } } /// /// Looks up a localized string similar to Failed to get CPU usage. Unable to update running speed.. /// internal static string Message_CPUUsageUnavailable { get { return ResourceManager.GetString("Message_CPUUsageUnavailable", resourceCulture); } } /// /// Looks up a localized string similar to Warning. /// internal static string Message_Warning { get { return ResourceManager.GetString("Message_Warning", resourceCulture); } } /// /// Looks up a localized string similar to Cat. /// internal static string Runner_Cat { get { return ResourceManager.GetString("Runner_Cat", resourceCulture); } } /// /// Looks up a localized string similar to Horse. /// internal static string Runner_Horse { get { return ResourceManager.GetString("Runner_Horse", resourceCulture); } } /// /// Looks up a localized string similar to Parrot. /// internal static string Runner_Parrot { get { return ResourceManager.GetString("Runner_Parrot", resourceCulture); } } /// /// Looks up a localized string similar to Dark. /// internal static string Theme_Dark { get { return ResourceManager.GetString("Theme_Dark", resourceCulture); } } /// /// Looks up a localized string similar to Light. /// internal static string Theme_Light { get { return ResourceManager.GetString("Theme_Light", resourceCulture); } } /// /// Looks up a localized string similar to System. /// internal static string Theme_System { get { return ResourceManager.GetString("Theme_System", resourceCulture); } } /// /// Looks up a localized string similar to Endless Game. /// internal static string Window_EndlessGame { get { return ResourceManager.GetString("Window_EndlessGame", resourceCulture); } } /// /// Looks up a localized string similar to CPU. /// internal static string SystemInfo_CPU { get { return ResourceManager.GetString("SystemInfo_CPU", resourceCulture); } } /// /// Looks up a localized string similar to User. /// internal static string SystemInfo_User { get { return ResourceManager.GetString("SystemInfo_User", resourceCulture); } } /// /// Looks up a localized string similar to Kernel. /// internal static string SystemInfo_Kernel { get { return ResourceManager.GetString("SystemInfo_Kernel", resourceCulture); } } /// /// Looks up a localized string similar to Available. /// internal static string SystemInfo_Available { get { return ResourceManager.GetString("SystemInfo_Available", resourceCulture); } } /// /// Looks up a localized string similar to Memory. /// internal static string SystemInfo_Memory { get { return ResourceManager.GetString("SystemInfo_Memory", resourceCulture); } } /// /// Looks up a localized string similar to Total. /// internal static string SystemInfo_Total { get { return ResourceManager.GetString("SystemInfo_Total", resourceCulture); } } /// /// Looks up a localized string similar to Used. /// internal static string SystemInfo_Used { get { return ResourceManager.GetString("SystemInfo_Used", resourceCulture); } } /// /// Looks up a localized string similar to Storage. /// internal static string SystemInfo_Storage { get { return ResourceManager.GetString("SystemInfo_Storage", resourceCulture); } } /// /// Looks up a localized string similar to C Drive. /// internal static string SystemInfo_DriveC { get { return ResourceManager.GetString("SystemInfo_DriveC", resourceCulture); } } /// /// Looks up a localized string similar to D Drive. /// internal static string SystemInfo_DriveD { get { return ResourceManager.GetString("SystemInfo_DriveD", resourceCulture); } } /// /// Looks up a localized string similar to Network. /// internal static string SystemInfo_Network { get { return ResourceManager.GetString("SystemInfo_Network", resourceCulture); } } /// /// Looks up a localized string similar to Sent. /// internal static string SystemInfo_Sent { get { return ResourceManager.GetString("SystemInfo_Sent", resourceCulture); } } /// /// Looks up a localized string similar to Received. /// internal static string SystemInfo_Received { get { return ResourceManager.GetString("SystemInfo_Received", resourceCulture); } } internal static string SystemInfo_GPU { get { return ResourceManager.GetString("SystemInfo_GPU", resourceCulture); } } internal static string SystemInfo_Average { get { return ResourceManager.GetString("SystemInfo_Average", resourceCulture); } } internal static string SystemInfo_Maximum { get { return ResourceManager.GetString("SystemInfo_Maximum", resourceCulture); } } internal static string SystemInfo_Temperature { get { return ResourceManager.GetString("SystemInfo_Temperature", resourceCulture); } } internal static string SystemInfo_TemperatureCelsiusFormat { get { return ResourceManager.GetString("SystemInfo_TemperatureCelsiusFormat", resourceCulture); } } internal static string SystemInfo_TemperatureFahrenheitFormat { get { return ResourceManager.GetString("SystemInfo_TemperatureFahrenheitFormat", resourceCulture); } } internal static string Menu_CustomRunners { get { return ResourceManager.GetString("Menu_CustomRunners", resourceCulture); } } internal static string Window_CustomRunners { get { return ResourceManager.GetString("Window_CustomRunners", resourceCulture); } } internal static string CustomRunner_AddedRunners { get { return ResourceManager.GetString("CustomRunner_AddedRunners", resourceCulture); } } internal static string CustomRunner_Name { get { return ResourceManager.GetString("CustomRunner_Name", resourceCulture); } } internal static string CustomRunner_AddFrames { get { return ResourceManager.GetString("CustomRunner_AddFrames", resourceCulture); } } internal static string CustomRunner_RemoveFrame { get { return ResourceManager.GetString("CustomRunner_RemoveFrame", resourceCulture); } } internal static string CustomRunner_Save { get { return ResourceManager.GetString("CustomRunner_Save", resourceCulture); } } internal static string CustomRunner_Delete { get { return ResourceManager.GetString("CustomRunner_Delete", resourceCulture); } } internal static string CustomRunner_Requirements { get { return ResourceManager.GetString("CustomRunner_Requirements", resourceCulture); } } internal static string CustomRunner_ConfirmOverwrite { get { return ResourceManager.GetString("CustomRunner_ConfirmOverwrite", resourceCulture); } } internal static string CustomRunner_ConfirmDelete { get { return ResourceManager.GetString("CustomRunner_ConfirmDelete", resourceCulture); } } internal static string CustomRunner_RequirementsLabel { get { return ResourceManager.GetString("CustomRunner_RequirementsLabel", resourceCulture); } } internal static string CustomRunner_FramesLabel { get { return ResourceManager.GetString("CustomRunner_FramesLabel", resourceCulture); } } internal static string CustomRunner_Preview { get { return ResourceManager.GetString("CustomRunner_Preview", resourceCulture); } } internal static string CustomRunner_PreviewSpeed { get { return ResourceManager.GetString("CustomRunner_PreviewSpeed", resourceCulture); } } internal static string Menu_TemperatureUnit { get { return ResourceManager.GetString("Menu_TemperatureUnit", resourceCulture); } } internal static string TemperatureUnit_System { get { return ResourceManager.GetString("TemperatureUnit_System", resourceCulture); } } internal static string TemperatureUnit_Celsius { get { return ResourceManager.GetString("TemperatureUnit_Celsius", resourceCulture); } } internal static string TemperatureUnit_Fahrenheit { get { return ResourceManager.GetString("TemperatureUnit_Fahrenheit", resourceCulture); } } } }