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2026-07-13 13:02:50 +08:00

99 lines
3.7 KiB
C#

/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
using QuantConnect.Data.Market;
namespace QuantConnect.Indicators.CandlestickPatterns
{
/// <summary>
/// Three Outside Up/Down candlestick pattern
/// </summary>
/// <remarks>
/// Must have:
/// - first: black(white) real body
/// - second: white(black) real body that engulfs the prior real body
/// - third: candle that closes higher(lower) than the second candle
/// The returned value is positive (+1) for the three outside up or negative (-1) for the three outside down;
/// The user should consider that a three outside up must appear in a downtrend and three outside down must appear
/// in an uptrend, while this function does not consider it
/// </remarks>
public class ThreeOutside : CandlestickPattern
{
/// <summary>
/// Initializes a new instance of the <see cref="ThreeOutside"/> class using the specified name.
/// </summary>
/// <param name="name">The name of this indicator</param>
public ThreeOutside(string name)
: base(name, 3)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ThreeOutside"/> class.
/// </summary>
public ThreeOutside()
: this("THREEOUTSIDE")
{
}
/// <summary>
/// Gets a flag indicating when this indicator is ready and fully initialized
/// </summary>
public override bool IsReady
{
get { return Samples >= Period; }
}
/// <summary>
/// Computes the next value of this indicator from the given state
/// </summary>
/// <param name="window">The window of data held in this indicator</param>
/// <param name="input">The input given to the indicator</param>
/// <returns>A new value for this indicator</returns>
protected override decimal ComputeNextValue(IReadOnlyWindow<IBaseDataBar> window, IBaseDataBar input)
{
if (!IsReady)
{
return 0m;
}
decimal value;
if (
(
// white engulfs black
GetCandleColor(window[1]) == CandleColor.White && GetCandleColor(window[2]) == CandleColor.Black &&
window[1].Close > window[2].Open && window[1].Open < window[2].Close &&
// third candle higher
input.Close > window[1].Close
)
||
(
// black engulfs white
GetCandleColor(window[1]) == CandleColor.Black && GetCandleColor(window[2]) == CandleColor.White &&
window[1].Open > window[2].Close && window[1].Close < window[2].Open &&
// third candle lower
input.Close < window[1].Close
)
)
value = (int)GetCandleColor(window[1]);
else
value = 0;
return value;
}
}
}