154 lines
7.0 KiB
C#
154 lines
7.0 KiB
C#
/*
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* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
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* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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using System;
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using QuantConnect.Data.Market;
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namespace QuantConnect.Indicators.CandlestickPatterns
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{
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/// <summary>
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/// Identical Three Crows candlestick pattern
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/// </summary>
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/// <remarks>
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/// Must have:
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/// - three consecutive and declining black candlesticks
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/// - each candle must have no or very short lower shadow
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/// - each candle after the first must open at or very close to the prior candle's close
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/// The meaning of "very short" is specified with SetCandleSettings;
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/// the meaning of "very close" is specified with SetCandleSettings(Equal);
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/// The returned value is negative(-1): identical three crows is always bearish;
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/// The user should consider that identical 3 crows is significant when it appears after a mature advance or at high levels,
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/// while this function does not consider it
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/// </remarks>
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public class IdenticalThreeCrows : CandlestickPattern
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{
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private readonly int _shadowVeryShortAveragePeriod;
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private readonly int _equalAveragePeriod;
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private decimal[] _shadowVeryShortPeriodTotal = new decimal[3];
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private decimal[] _equalPeriodTotal = new decimal[3];
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/// <summary>
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/// Initializes a new instance of the <see cref="IdenticalThreeCrows"/> class using the specified name.
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/// </summary>
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/// <param name="name">The name of this indicator</param>
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public IdenticalThreeCrows(string name)
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: base(name, Math.Max(CandleSettings.Get(CandleSettingType.ShadowVeryShort).AveragePeriod, CandleSettings.Get(CandleSettingType.Equal).AveragePeriod) + 2 + 1)
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{
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_shadowVeryShortAveragePeriod = CandleSettings.Get(CandleSettingType.ShadowVeryShort).AveragePeriod;
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_equalAveragePeriod = CandleSettings.Get(CandleSettingType.Equal).AveragePeriod;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="IdenticalThreeCrows"/> class.
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/// </summary>
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public IdenticalThreeCrows()
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: this("IDENTICALTHREECROWS")
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{
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}
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/// <summary>
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/// Gets a flag indicating when this indicator is ready and fully initialized
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/// </summary>
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public override bool IsReady
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{
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get { return Samples >= Period; }
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}
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/// <summary>
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/// Computes the next value of this indicator from the given state
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/// </summary>
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/// <param name="window">The window of data held in this indicator</param>
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/// <param name="input">The input given to the indicator</param>
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/// <returns>A new value for this indicator</returns>
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protected override decimal ComputeNextValue(IReadOnlyWindow<IBaseDataBar> window, IBaseDataBar input)
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{
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if (!IsReady)
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{
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if (Samples >= Period - _shadowVeryShortAveragePeriod)
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{
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_shadowVeryShortPeriodTotal[2] += GetCandleRange(CandleSettingType.ShadowVeryShort, window[2]);
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_shadowVeryShortPeriodTotal[1] += GetCandleRange(CandleSettingType.ShadowVeryShort, window[1]);
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_shadowVeryShortPeriodTotal[0] += GetCandleRange(CandleSettingType.ShadowVeryShort, input);
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}
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if (Samples >= Period - _equalAveragePeriod)
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{
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_equalPeriodTotal[2] += GetCandleRange(CandleSettingType.Near, window[2]);
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_equalPeriodTotal[1] += GetCandleRange(CandleSettingType.Near, window[1]);
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}
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return 0m;
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}
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decimal value;
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if (
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// 1st black
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GetCandleColor(window[2]) == CandleColor.Black &&
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// very short lower shadow
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GetLowerShadow(window[2]) < GetCandleAverage(CandleSettingType.ShadowVeryShort, _shadowVeryShortPeriodTotal[2], window[2]) &&
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// 2nd black
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GetCandleColor(window[1]) == CandleColor.Black &&
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// very short lower shadow
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GetLowerShadow(window[1]) < GetCandleAverage(CandleSettingType.ShadowVeryShort, _shadowVeryShortPeriodTotal[1], window[1]) &&
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// 3rd black
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GetCandleColor(input) == CandleColor.Black &&
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// very short lower shadow
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GetLowerShadow(input) < GetCandleAverage(CandleSettingType.ShadowVeryShort, _shadowVeryShortPeriodTotal[0], input) &&
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// three declining
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window[2].Close > window[1].Close &&
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window[1].Close > input.Close &&
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// 2nd black opens very close to 1st close
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window[1].Open <= window[2].Close + GetCandleAverage(CandleSettingType.Equal, _equalPeriodTotal[2], window[2]) &&
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window[1].Open >= window[2].Close - GetCandleAverage(CandleSettingType.Equal, _equalPeriodTotal[2], window[2]) &&
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// 3rd black opens very close to 2nd close
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input.Open <= window[1].Close + GetCandleAverage(CandleSettingType.Equal, _equalPeriodTotal[1], window[1]) &&
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input.Open >= window[1].Close - GetCandleAverage(CandleSettingType.Equal, _equalPeriodTotal[1], window[1])
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)
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value = -1m;
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else
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value = 0m;
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// add the current range and subtract the first range: this is done after the pattern recognition
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// when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle)
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for (var i = 2; i >= 0; i--)
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{
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_shadowVeryShortPeriodTotal[i] += GetCandleRange(CandleSettingType.ShadowVeryShort, window[i]) -
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GetCandleRange(CandleSettingType.ShadowVeryShort, window[i + _shadowVeryShortAveragePeriod]);
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}
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for (var i = 2; i >= 1; i--)
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{
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_equalPeriodTotal[i] += GetCandleRange(CandleSettingType.Equal, window[i]) -
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GetCandleRange(CandleSettingType.Equal, window[i + _equalAveragePeriod]);
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}
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return value;
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}
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/// <summary>
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/// Resets this indicator to its initial state
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/// </summary>
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public override void Reset()
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{
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_shadowVeryShortPeriodTotal = new decimal[3];
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_equalPeriodTotal = new decimal[3];
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base.Reset();
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}
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}
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}
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