Files
quantconnect--lean/Common/Util/BusyBlockingCollection.cs
2026-07-13 13:02:50 +08:00

215 lines
7.4 KiB
C#

/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
using QuantConnect.Interfaces;
namespace QuantConnect.Util
{
/// <summary>
/// A small wrapper around <see cref="BlockingCollection{T}"/> used to communicate busy state of the items
/// being processed
/// </summary>
/// <typeparam name="T">The item type being processed</typeparam>
public class BusyBlockingCollection<T> : IBusyCollection<T>
{
private readonly BlockingCollection<T> _collection;
private readonly ManualResetEventSlim _processingCompletedEvent;
private readonly object _lock = new object();
/// <summary>
/// Gets a wait handle that can be used to wait until this instance is done
/// processing all of it's item
/// </summary>
public WaitHandle WaitHandle
{
get { return _processingCompletedEvent.WaitHandle; }
}
/// <summary>
/// Gets the number of items held within this collection
/// </summary>
public int Count
{
get { return _collection.Count; }
}
/// <summary>
/// Returns true if processing, false otherwise
/// </summary>
public bool IsBusy
{
get
{
lock (_lock)
{
return _collection.Count > 0 || !_processingCompletedEvent.IsSet;
}
}
}
/// <summary>
/// Initializes a new instance of the <see cref="BusyBlockingCollection{T}"/> class
/// with a bounded capacity of <see cref="int.MaxValue"/>
/// </summary>
public BusyBlockingCollection()
: this(int.MaxValue)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="BusyBlockingCollection{T}"/> class
/// with the specified <paramref name="boundedCapacity"/>
/// </summary>
/// <param name="boundedCapacity">The maximum number of items allowed in the collection</param>
public BusyBlockingCollection(int boundedCapacity)
{
_collection = new BlockingCollection<T>(boundedCapacity);
// initialize as not busy
_processingCompletedEvent = new ManualResetEventSlim(true);
}
/// <summary>
/// Adds the items to this collection
/// </summary>
/// <param name="item">The item to be added</param>
public void Add(T item)
{
Add(item, CancellationToken.None);
}
/// <summary>
/// Adds the items to this collection
/// </summary>
/// <param name="item">The item to be added</param>
/// <param name="cancellationToken">A cancellation token to observer</param>
public void Add(T item, CancellationToken cancellationToken)
{
bool added;
lock (_lock)
{
// we're adding work to be done, mark us as busy
_processingCompletedEvent.Reset();
added = _collection.TryAdd(item, 0, cancellationToken);
}
if (!added)
{
_collection.Add(item, cancellationToken);
}
}
/// <summary>
/// Marks the <see cref="BusyBlockingCollection{T}"/> as not accepting any more additions
/// </summary>
public void CompleteAdding()
{
_collection.CompleteAdding();
}
/// <summary>
/// Provides a consuming enumerable for items in this collection.
/// </summary>
/// <returns>An enumerable that removes and returns items from the collection</returns>
public IEnumerable<T> GetConsumingEnumerable()
{
return GetConsumingEnumerable(CancellationToken.None);
}
/// <summary>
/// Provides a consuming enumerable for items in this collection.
/// </summary>
/// <param name="cancellationToken">A cancellation token to observer</param>
/// <returns>An enumerable that removes and returns items from the collection</returns>
public IEnumerable<T> GetConsumingEnumerable(CancellationToken cancellationToken)
{
while (!_collection.IsCompleted)
{
T item;
// check to see if something is immediately available
bool tookItem;
try
{
tookItem = _collection.TryTake(out item, 0, cancellationToken);
}
catch (OperationCanceledException)
{
// if the operation was canceled, just bail on the enumeration
yield break;
}
if (tookItem)
{
// something was immediately available, emit it
yield return item;
continue;
}
// we need to lock this with the Add method since we need to model the act of
// taking/flipping the switch and adding/flipping the switch as one operation
lock (_lock)
{
// double check that there's nothing in the collection within a lock, it's possible
// that between the TryTake above and this statement, the Add method was called, so we
// don't want to flip the switch if there's something in the collection
if (_collection.Count == 0)
{
// nothing was immediately available, mark us as idle
_processingCompletedEvent.Set();
}
}
try
{
// now block until something is available
tookItem = _collection.TryTake(out item, Timeout.Infinite, cancellationToken);
}
catch (OperationCanceledException)
{
// if the operation was canceled, just bail on the enumeration
yield break;
}
if (tookItem)
{
// emit the item we found
yield return item;
}
}
// no more items to process
_processingCompletedEvent.Set();
}
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
/// <filterpriority>2</filterpriority>
public void Dispose()
{
_collection.Dispose();
_processingCompletedEvent.Dispose();
}
}
}