215 lines
7.4 KiB
C#
215 lines
7.4 KiB
C#
/*
|
|
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
|
|
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Concurrent;
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
using QuantConnect.Interfaces;
|
|
|
|
namespace QuantConnect.Util
|
|
{
|
|
/// <summary>
|
|
/// A small wrapper around <see cref="BlockingCollection{T}"/> used to communicate busy state of the items
|
|
/// being processed
|
|
/// </summary>
|
|
/// <typeparam name="T">The item type being processed</typeparam>
|
|
public class BusyBlockingCollection<T> : IBusyCollection<T>
|
|
{
|
|
private readonly BlockingCollection<T> _collection;
|
|
private readonly ManualResetEventSlim _processingCompletedEvent;
|
|
private readonly object _lock = new object();
|
|
|
|
/// <summary>
|
|
/// Gets a wait handle that can be used to wait until this instance is done
|
|
/// processing all of it's item
|
|
/// </summary>
|
|
public WaitHandle WaitHandle
|
|
{
|
|
get { return _processingCompletedEvent.WaitHandle; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the number of items held within this collection
|
|
/// </summary>
|
|
public int Count
|
|
{
|
|
get { return _collection.Count; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if processing, false otherwise
|
|
/// </summary>
|
|
public bool IsBusy
|
|
{
|
|
get
|
|
{
|
|
lock (_lock)
|
|
{
|
|
return _collection.Count > 0 || !_processingCompletedEvent.IsSet;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="BusyBlockingCollection{T}"/> class
|
|
/// with a bounded capacity of <see cref="int.MaxValue"/>
|
|
/// </summary>
|
|
public BusyBlockingCollection()
|
|
: this(int.MaxValue)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="BusyBlockingCollection{T}"/> class
|
|
/// with the specified <paramref name="boundedCapacity"/>
|
|
/// </summary>
|
|
/// <param name="boundedCapacity">The maximum number of items allowed in the collection</param>
|
|
public BusyBlockingCollection(int boundedCapacity)
|
|
{
|
|
_collection = new BlockingCollection<T>(boundedCapacity);
|
|
|
|
// initialize as not busy
|
|
_processingCompletedEvent = new ManualResetEventSlim(true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds the items to this collection
|
|
/// </summary>
|
|
/// <param name="item">The item to be added</param>
|
|
public void Add(T item)
|
|
{
|
|
Add(item, CancellationToken.None);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds the items to this collection
|
|
/// </summary>
|
|
/// <param name="item">The item to be added</param>
|
|
/// <param name="cancellationToken">A cancellation token to observer</param>
|
|
public void Add(T item, CancellationToken cancellationToken)
|
|
{
|
|
bool added;
|
|
lock (_lock)
|
|
{
|
|
// we're adding work to be done, mark us as busy
|
|
_processingCompletedEvent.Reset();
|
|
added = _collection.TryAdd(item, 0, cancellationToken);
|
|
}
|
|
|
|
if (!added)
|
|
{
|
|
_collection.Add(item, cancellationToken);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Marks the <see cref="BusyBlockingCollection{T}"/> as not accepting any more additions
|
|
/// </summary>
|
|
public void CompleteAdding()
|
|
{
|
|
_collection.CompleteAdding();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Provides a consuming enumerable for items in this collection.
|
|
/// </summary>
|
|
/// <returns>An enumerable that removes and returns items from the collection</returns>
|
|
public IEnumerable<T> GetConsumingEnumerable()
|
|
{
|
|
return GetConsumingEnumerable(CancellationToken.None);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Provides a consuming enumerable for items in this collection.
|
|
/// </summary>
|
|
/// <param name="cancellationToken">A cancellation token to observer</param>
|
|
/// <returns>An enumerable that removes and returns items from the collection</returns>
|
|
public IEnumerable<T> GetConsumingEnumerable(CancellationToken cancellationToken)
|
|
{
|
|
while (!_collection.IsCompleted)
|
|
{
|
|
T item;
|
|
|
|
// check to see if something is immediately available
|
|
bool tookItem;
|
|
|
|
try
|
|
{
|
|
tookItem = _collection.TryTake(out item, 0, cancellationToken);
|
|
}
|
|
catch (OperationCanceledException)
|
|
{
|
|
// if the operation was canceled, just bail on the enumeration
|
|
yield break;
|
|
}
|
|
|
|
if (tookItem)
|
|
{
|
|
// something was immediately available, emit it
|
|
yield return item;
|
|
continue;
|
|
}
|
|
|
|
|
|
// we need to lock this with the Add method since we need to model the act of
|
|
// taking/flipping the switch and adding/flipping the switch as one operation
|
|
lock (_lock)
|
|
{
|
|
// double check that there's nothing in the collection within a lock, it's possible
|
|
// that between the TryTake above and this statement, the Add method was called, so we
|
|
// don't want to flip the switch if there's something in the collection
|
|
if (_collection.Count == 0)
|
|
{
|
|
// nothing was immediately available, mark us as idle
|
|
_processingCompletedEvent.Set();
|
|
}
|
|
}
|
|
|
|
try
|
|
{
|
|
// now block until something is available
|
|
tookItem = _collection.TryTake(out item, Timeout.Infinite, cancellationToken);
|
|
}
|
|
catch (OperationCanceledException)
|
|
{
|
|
// if the operation was canceled, just bail on the enumeration
|
|
yield break;
|
|
}
|
|
|
|
if (tookItem)
|
|
{
|
|
// emit the item we found
|
|
yield return item;
|
|
}
|
|
}
|
|
|
|
// no more items to process
|
|
_processingCompletedEvent.Set();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
|
|
/// </summary>
|
|
/// <filterpriority>2</filterpriority>
|
|
public void Dispose()
|
|
{
|
|
_collection.Dispose();
|
|
_processingCompletedEvent.Dispose();
|
|
}
|
|
}
|
|
}
|