Files
quantconnect--lean/Algorithm/Selection/CompositeUniverseSelectionModel.cs
2026-07-13 13:02:50 +08:00

121 lines
5.1 KiB
C#

/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Python.Runtime;
using QuantConnect.Data.UniverseSelection;
using QuantConnect.Util;
namespace QuantConnect.Algorithm.Framework.Selection
{
/// <summary>
/// Provides an implementation of <see cref="IUniverseSelectionModel"/> that combines multiple universe
/// selection models into a single model.
/// </summary>
public class CompositeUniverseSelectionModel : UniverseSelectionModel
{
private readonly List<IUniverseSelectionModel> _universeSelectionModels = new List<IUniverseSelectionModel>();
private bool _alreadyCalledCreateUniverses;
/// <summary>
/// Initializes a new instance of the <see cref="CompositeUniverseSelectionModel"/> class
/// </summary>
/// <param name="universeSelectionModels">The individual universe selection models defining this composite model</param>
public CompositeUniverseSelectionModel(params IUniverseSelectionModel[] universeSelectionModels)
{
if (universeSelectionModels.IsNullOrEmpty())
{
throw new ArgumentException("Must specify at least 1 universe selection model for the CompositeUniverseSelectionModel");
}
_universeSelectionModels.AddRange(universeSelectionModels);
}
/// <summary>
/// Initializes a new instance of the <see cref="CompositeUniverseSelectionModel"/> class
/// </summary>
/// <param name="universeSelectionModels">The individual universe selection models defining this composite model</param>
public CompositeUniverseSelectionModel(params PyObject[] universeSelectionModels)
{
if (universeSelectionModels.IsNullOrEmpty())
{
throw new ArgumentException("Must specify at least 1 universe selection model for the CompositeUniverseSelectionModel");
}
foreach (var pyUniverseSelectionModel in universeSelectionModels)
{
AddUniverseSelection(pyUniverseSelectionModel);
}
}
/// <summary>
/// Adds a new <see cref="IUniverseSelectionModel"/>
/// </summary>
/// <param name="universeSelectionModel">The universe selection model to add</param>
public void AddUniverseSelection(IUniverseSelectionModel universeSelectionModel)
{
_universeSelectionModels.Add(universeSelectionModel);
}
/// <summary>
/// Adds a new <see cref="IUniverseSelectionModel"/>
/// </summary>
/// <param name="pyUniverseSelectionModel">The universe selection model to add</param>
public void AddUniverseSelection(PyObject pyUniverseSelectionModel)
{
IUniverseSelectionModel selectionModel;
if (!pyUniverseSelectionModel.TryConvert(out selectionModel))
{
selectionModel = new UniverseSelectionModelPythonWrapper(pyUniverseSelectionModel);
}
_universeSelectionModels.Add(selectionModel);
}
/// <summary>
/// Gets the next time the framework should invoke the `CreateUniverses` method to refresh the set of universes.
/// </summary>
public override DateTime GetNextRefreshTimeUtc()
{
return _universeSelectionModels.Min(model => model.GetNextRefreshTimeUtc());
}
/// <summary>
/// Creates the universes for this algorithm.
/// </summary>
/// <param name="algorithm">The algorithm instance to create universes for</param>
/// <returns>The universes to be used by the algorithm</returns>
public override IEnumerable<Universe> CreateUniverses(QCAlgorithm algorithm)
{
foreach (var universeSelectionModel in _universeSelectionModels)
{
var selectionRefreshTime = universeSelectionModel.GetNextRefreshTimeUtc();
var refreshTime = algorithm.UtcTime >= selectionRefreshTime;
if (!_alreadyCalledCreateUniverses // first initial call
|| refreshTime
|| selectionRefreshTime == DateTime.MaxValue)
{
foreach (var universe in universeSelectionModel.CreateUniverses(algorithm))
{
yield return universe;
}
}
}
_alreadyCalledCreateUniverses = true;
}
}
}